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4-05-2010 @ 1:01PM
In general I don't agree with what seems to be Blizzard's default answer to resource management at the moment. It's as if they want your resources to have to be constantly managed at any gear level. If I have an end game geared toon & go into a heroic, I shouldn't have to manage rage as a warrior tank or mana as a healer or spell dps. That should be the reward for gearing up. Granted, in those end game raids, the resource management mechanic should be present, but not in content you overgear.
4-05-2010 @ 1:38PM
My primary toon was a warrior and I think this change sounds great. I particularly like how it helps correct for damage avoidance not penalizing rage generation.I have always seen Rage generation as the only fully gear resource. Energy - Generates over time. Only haste on gear helpsMana - Granted by ability scores. Better gear allows for less downtime/longer fightsRunes - regenerates with cool downs. gear doesn't helpRunic Power - Secondary resource that builds by using runes. Gear doesn't helpRage - Based on dmg done/taken. Requires better gear to scale.Rage with change - Generates by attacking taking dmg independent of gear. It will scale like energy with regards to haste but also with Sta by being able to take more hits.
4-05-2010 @ 1:44PM
I'm trying to understand why I was downrated.I don't disagree that rage is a broken mechanic or that the changes sound good.It's the related topic that Blizzard seems to think that our resources should have to be constantly managed regardless of gear or content that I disagree with.
4-05-2010 @ 1:54PM
See, right now, like the commenter above said, Rage is the only gear-dependent resource. Therefore, Blizzard has two options.One, the more likely one (which has been confirmed now), would be to make Rage like the other resources, and remove the way gear affects rage.Two, the less likely one (which won't happen now), would be to make all the other resources gear-dependent, which would probably anger all non-warriors and be difficult to implement.It's like buffing vs nerfing. If one class is underperforming (cough shaman), then you can either nerf everyone else (the sad method) or buff the class (the happy method).
4-05-2010 @ 2:27PM
I think you were downrated because the way you worded your comment makes it sound like you think that just because you are geared you should never have to manage your resources. It is part of the game to manage resources, remember, this game stems from strategy game roots, everything in a strategy game is about resources. Granted WoW isn't a strategy game, it is an MMO and everything needs to be fun and balanced in a way that makes people want to continue playing and keeps them interested. If you have to keep an eye on your mana/etc then everything requires more thought, you can't just hit a button over and over again, you have to think about your moves carefully when mana runs low. I am sure that you don't think resources should be infinite because then you are just managing cooldowns and thats not fun at all. Resources are an integral part of the game and although you shouldn't have to watch them like a hawk when you are in a heroic in full tier 10, you should have to pay some sort of attention.
4-05-2010 @ 3:01PM
I too feel that a higher geared player doing lower content shouldn't have as much to worry about be it rage or mana, but at skill appropriate content should have to resource manage. I don't agree with the down rating, your opinion was well worded and concise. Please keep posting your comments!
4-05-2010 @ 3:14PM
@splodesondeath I wouldn't say that rage is the only gear based resource. Really, energy is the only one that's (almost) not gear based. After playing feral kitty for a while (with bear off-spec) I changed my druid to a boomkin. I had almost a full sp set from heroic drops that no-one else needed. I couldn't do daily quests w/o running oom & spec'd into as much regen as I possibly could. Now I have over 30K mana in raid & the only time I run OOM is in the rare event that I dps a heroic & am simply spamming hurricane. The only reason I've spec'd OOC is because of set bonuses.On my warrior who's taken advantage of free triumphs, so is therefore essentially raid geared, I have to make judicious use of charge & intercept to stay ahead of itchy dps or I don't get there first & can not generate enough rage to generate the threat to generate the rage... ... ...@windstalker668 thanks for that clarification...I realized that I might have been misinterpreted which is why I restated it in my 2nd comment, to further expound...Personally, I like the feeling of running heroics in raid gear. Raids are fun because they're a challenge, heroics are fun because they're a race & the only challenge is when you pull that extra pack.When you're overgeared you should also be over-resourced. It shouldn't be a matter of do I have enough [insert resource] to get through this fight. But, rather, does the tank have enough skill to hold all of these packs while the dps aoerolls them down.Geared to content every encounter should require management of everything to overcome or there's no skill involved.
4-05-2010 @ 5:23PM
Poor wording is poor. Managing resources simply means no more 'infinite'. Us mana users still have to 'manage resources' on heroics even though I never run out of mana. Well, I could run out when I want to hit every button on the keyboard, but I'm actually more effective not doing so. I think the same will be true for warriors.Gear will still scale, this is just an additional constant. Gear + constant =/= gear doesn't matter. More effective health, more defense, rage generating shouts, etc., all means you get rage while being a proper tank and not having to rely on dps glass (sorry, is dps plate really made out of metal?) to keep rage/threat up. You will still be able to steamroll without gimping either yourself or your healer to stay alive. Haste adds options for customization that I really can't wait to see. All around win.Then again, I'm no warrior, so I could be just spewing out of the wrong orifice so to speak.
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