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4-05-2010 @ 1:43PM
On one hand, "infinite rage" is certainly possible with some of the current encounters. I don't think meeting the requirements for "have more then 75 rage" would be that hard to activate, and I certainly see reaching 100 rage regularly not an issue.On the other hand, Death Knights use to have abilities designed to use up most/all their Runic Power (Gargoyle, Dancing Rune Weapon) that have since been tweaked to fixed RP costs. Cat Druids had similar with Ferocious Bite, one of their finishing moves which deals extra damage by depleting their Energy - it's now capped at 65 Energy (35 initial cost, plus up to 30 more Energy) so waiting for a little extra Energy for the attack isn't useful. I can't imagine Blizzard having changed those only to give Rage (or Energy or Focus) users similar types of abilities.
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