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4-05-2010 @ 2:18PM
@Aurilla I guess the catch is the 'current encounters' part - In what little bear tanking I've done - it's feast or famine... 100 rage at all times on bosses, low rage on mob packs a common issue...I worry that the proposed plan puts wars/bears into a rogue-like state, where there will be effectively a constant rate of rage generation on all fights - it's not a bad thing, but making one mechanic behave like another really doesn't give the bear/war a 'unique' feel. But what do I know - I've always thought they should drop the arms tree from warriors and replace it with a classic RPG 'berserker' role, and Fury should be more of a precision assault role - but Blizz has the exact opposite role.... :)
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