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Reader Comments (Page 1 of 1)
4-05-2010 @ 4:59PM
Snuzzle said...
As someone who plays both a geared bear and a fresh warrior, I can chime in saying "It's about time!" The differences in play because of rage are stark. In fact, I was thinking to myself the other day that they should do away with Maul and Heroic Strike and just fold their threat/damage into our basic attacks since every player above a certain gear level has them bound to everything, anyway.
My bear never has an empty rage bar. She has every key bound to Maul, spams her attacks on cooldown, and never runs below 85%--- not in heroics, not in ICC, never. It's not fun to feel like you're constantly throwing rage down the toilet because you just canNOT empty your bar enough to fit more rage.
On the other hand, my warrior is consistently either age starved (when she spams Heroic Strike) or threat-starved (when she doesn't). That's also not fun. It's not fun to have to constantly say "Sorry guys, I just didn't have any rage). Micromanaging your rage isn't fun, and it's not fun to constantly lose aggro because you jut don't have the rage to do your job.
As long as they don't bork it like they did in TBC, and as long as they don't make it play out like "red energy" or "red runic power", I'm all for this change. Rage should stay a unique mechanic, but it shouldn't be crippling at low gear levels and infinite at high levels. Some scaling is great, because we don't want to feel the same in blues as in epics, but the kind of scaling it has currently is just out of control.
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