Cataclysm: Blood will be the only Death Knight tanking tree

The complete text is after the break.

We're doing our Cataclysm preview on the death knight changes later this week, but we knew one change risked overshadowing all the others, so we figured we'd go ahead and drop the proverbial Blood bomb today.
In Cataclysm, death knights will have a dedicated tanking tree, much like the other three tank classes. That tree will be Blood.
We'll go into more detail in the upcoming preview, but we wanted to take the opportunity to explain the reasoning for such a big change.
Why the about face? We actually thought the "tri tank" experiment worked out okay. We suspected there would always be a "best" tanking tree, because that's the way these things shake out, but we hoped it would be close enough that many players could tank with their favorite tree. When we tried out this design for Wrath of the Lich King, we were using it as a test case to see if we wanted to do similar things with the warrior and paladin talent trees.
A lot has happened since that time. We introduced the dual-spec feature, allowing players to have a tanking spec and dps spec that they could switch between. We introduced Dungeon Finder, which makes it easier to find players who want to tank, and even let players level up using a dedicated tank spec. In Cataclysm, we are introducing the concept of passive talent tree bonuses and we think that feature is a lot stronger when the talent tree has a particular focus (such as damage, tanking or healing). For example, it's safer to give more passive damage to a tanking tree than we can a dps tree. Above all, we were just spending a lot of effort trying to balance three trees (though it was really six trees, since each tree was trying to do two things).
It started to feel unfair to the other tank classes that we had to spend so much effort tweaking three types of DK tanks, and it even started to feel unfair to the DK that we couldn't focus their tanking experience. One bit of feedback that really struck home was the DK players who said, essentially, "I look at the Protection tree and I'm jealous of all of the cool tools they have to help their tanking. As a DK, I have to pick and choose tanking talents from within a sea of dps talents." Rather than have a strong focus, the trees felt a little watered down because they were trying to do so much. With Frost as a dual-wield, spell and runic power focused tree, Unholy as a disease and minion focused tree, and Blood as a self-healing, defensive cooldown, tanking tree, we think the focus of each tree is a lot clearer and cooler.
In Cataclysm, Blood will be the death knight version of a Protection tree. It will have passive talent tree bonuses that reflect tanking. It will have tools, such as a Demo Shout equivalent, necessary for tanking. Several of the more fun tanking talents from Frost and Unholy will be moved into Blood. We will be able to revise (or even remove) clunky mechanics like Rune Strike and focus on letting DKs generate threat with their normal Blood tanking rotation.
This is major change, and we understand it will be met with some disappointment from players who really liked the flexibility, those who appreciated the unorthodox talent tree design, or those few of you who really liked Blood dps. Nevertheless, we are convinced that this is the right change for the game.
More exciting death knight news coming up soon in the preview.
In Cataclysm, death knights will have a dedicated tanking tree, much like the other three tank classes. That tree will be Blood.
We'll go into more detail in the upcoming preview, but we wanted to take the opportunity to explain the reasoning for such a big change.
Why the about face? We actually thought the "tri tank" experiment worked out okay. We suspected there would always be a "best" tanking tree, because that's the way these things shake out, but we hoped it would be close enough that many players could tank with their favorite tree. When we tried out this design for Wrath of the Lich King, we were using it as a test case to see if we wanted to do similar things with the warrior and paladin talent trees.
A lot has happened since that time. We introduced the dual-spec feature, allowing players to have a tanking spec and dps spec that they could switch between. We introduced Dungeon Finder, which makes it easier to find players who want to tank, and even let players level up using a dedicated tank spec. In Cataclysm, we are introducing the concept of passive talent tree bonuses and we think that feature is a lot stronger when the talent tree has a particular focus (such as damage, tanking or healing). For example, it's safer to give more passive damage to a tanking tree than we can a dps tree. Above all, we were just spending a lot of effort trying to balance three trees (though it was really six trees, since each tree was trying to do two things).
It started to feel unfair to the other tank classes that we had to spend so much effort tweaking three types of DK tanks, and it even started to feel unfair to the DK that we couldn't focus their tanking experience. One bit of feedback that really struck home was the DK players who said, essentially, "I look at the Protection tree and I'm jealous of all of the cool tools they have to help their tanking. As a DK, I have to pick and choose tanking talents from within a sea of dps talents." Rather than have a strong focus, the trees felt a little watered down because they were trying to do so much. With Frost as a dual-wield, spell and runic power focused tree, Unholy as a disease and minion focused tree, and Blood as a self-healing, defensive cooldown, tanking tree, we think the focus of each tree is a lot clearer and cooler.
In Cataclysm, Blood will be the death knight version of a Protection tree. It will have passive talent tree bonuses that reflect tanking. It will have tools, such as a Demo Shout equivalent, necessary for tanking. Several of the more fun tanking talents from Frost and Unholy will be moved into Blood. We will be able to revise (or even remove) clunky mechanics like Rune Strike and focus on letting DKs generate threat with their normal Blood tanking rotation.
This is major change, and we understand it will be met with some disappointment from players who really liked the flexibility, those who appreciated the unorthodox talent tree design, or those few of you who really liked Blood dps. Nevertheless, we are convinced that this is the right change for the game.
More exciting death knight news coming up soon in the preview.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.Filed under: News items, Death Knight, Cataclysm
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Reader Comments (Page 10 of 10)
Elmouth Apr 7th 2010 8:40AM
Unholy I can understand, but Frost? What the hell?
Blood better get the equivalent of howling blast & DW or there will be hell to pay.
Elmouth Apr 7th 2010 8:42AM
Oh yeah, I'll also add this :
Warriors were asking blizz to get more than one tanking tree themselves because the DK model looked great, which I thought was a nice idea.
As usual, rather than buffing one class to make everyone happy, blizz went ahead and nerf'd everything they could about it.
VegetaPrime Apr 7th 2010 10:17AM
This is going to make all the people that yell "Frost is the tanking tree, you're doing it wrong n00b!!" have an aneurysm. Their misinformed blood is on your hands Blizzard....
Bentwick Apr 7th 2010 10:27AM
Makes sense to me to focus the talent trees. I'm currently leveling a protection paladin and have found I love tanking. I looked into converting my level 80 DK to tank and was just lost in the talent trees. Sure its nice to have flexibility and I'm sure the hardcore players love having complicated specs but the average wow player by and large isn't hardcore. The one thing I would have liked to have seen is Frost become the tanking spec while maintaining it's dual wield talents. I think having a dual wield tank would really add something to the game and make DK tanks truly unique.
Jack Apr 7th 2010 11:04AM
Having tanked in all three specs during the course of this expansion I am rather disappointed with this decsion. One of the key features of such an interesting class, the ability to fill your role while still having room to perform in a style of your choosing, is going by the wayside. I understand with the stat revamp why this is occuring and even agree with it to some extent, but in the end it seems like a bit of a cop out.
Don't get me wrong this isn't a "QQ why r u cheap blizz" post. I understand they have limited time and resources to devote to each class but stripping away a key feature of a class seems wrong to me.
Rascoe Apr 8th 2010 10:40AM
No surprises here, if you look at the top DK tanks across the realms 70% of them are blood.
Thank you Blizzard for making long over due changes.
V Apr 7th 2010 12:40PM
Blizz : "Stop Playing DKs now! or else.."
...
Blizz : "Your still playing...."
...
GC : "Hahaha you DK noobs... Here are some major changes making your class static rather than dynamic... have fun.."
Verb Apr 7th 2010 12:43PM
I've been tanking Blood since lvl 55 (did a brief stint with Frost but didn't like the rotation) so this seems natural to me. However, I hope that they retain some of the tanking 'ideas' created by the different tanking trees:
1) Choose between the 3 different tanking cooldowns
2) Choose between different playstyles: Self-Heals (formerly Blood), Armor (Formerly Frost)
As long as we can still do this within the tree, I'll be happy. If we end up having ALL of these abilities at once.... meh :( Makes my class much more cookie cutter than I would prefer but I'll live with it.
Raszero. Apr 7th 2010 12:45PM
Ah well, there goes the spec I find fun. I'd rather another tree go tanking, but no point in QQ'ing, I see it as a positive change overall.
Ravenblood Apr 7th 2010 1:21PM
Hero class...right. DK's have just been watered down to a basic group along with everyone else. It was supposed to be hard and difficult to handle all of the options.
gauru Apr 7th 2010 6:28PM
I leveled as Blood.
I ran heroics as Blood.
I raid as Blood.
Why Blizz?
Why do you change it so drastically when Frost pressence is the current tanking pressence? Why not make Frost the Tank spec and give Blood a Talent to let them either go 2h or DW?
Hellsing987 Apr 7th 2010 9:57PM
I'm both interested and (mostly)happy about this change, it'll be easier to balance us in pvp and pve. I'm interested on how they'll incorporate the tank talents in Frost and implement them in Blood.
SlapGT Apr 8th 2010 12:19AM
IBF is base-line ability, unbreakable armor is deep frost. I still see this staying just because of the str boost it gives.
Adolpho Apr 12th 2010 4:51PM
well, youve done it this time blizz rofl. I think it's a good choice but along with having a tanking spec that maybe death knights could use shields? pretty please with a worgen pellet on top? All in all (because i have a death knight and iv'e always wanted to be an amazing tank without having to level all the way to 80 {85 now}) i think it's a great decision on ur side blizz. Bu th that my only question, all tanks with shields or just dual weilding rimefangs claw ur whole life. ur choice lol make it good.
Chillz Apr 8th 2010 11:12PM
Totally bummed about the Blood spec getting the tanking right. I've enjoyed both DPSing as Blood and tanking as Frost. Have done some LvLing as Unholy but not as fun as Blood or Frost. I prefer fast attacks and I also prefer tanking. Thus I conclude that although I will be bummed until it comes out I will also probably enjoy it once it does come out. Just like I will have to make due with the Hunter changes...
Daityaran Ruvahl Jun 17th 2010 3:55AM
I have to say I'm disappointed. I've been tanking with my DK since the inception of Wrath. I started in the unholy tree tanking until they borked it over because of whiny people in pvp, more or less. I experimented with blood tanking and frost tanking at that time, and absolutely abhorred blood tanking. I still do.
I've been a frost tank ever since. I prefer the mitigation tools available in frost, I prefer having howling blast (and its free procs), and I -like- rune strike.
Knowing Blizzard, I'll end up going Blood tanking for the first couple days, and then drop the toon entirely because I hate how it plays still. Another toon that got dropped because Blizzard changed them too much.
That's just my two cents. Sure, other say blood is better for tanking, but for myself and the gear I wear, blood was incessantly squishier, and more spiky, than frost ever was. The consistency of frost is something I depend upon, and this switch because they're too lazy to work at getting all three trees right irritates me. "OMG, we have to work!" It's not like we pay them for access or ... wait.. yup. Thought so. It would be simple to have Mastery benefits per presence in each tree. *shrug* It would allow them plenty of option for tweaking any of the given classes. Maybe have Blood tree with frost presence offer more self-healing on skills, more avoidance & magic retention for unholy tree with frost presence, and more physical mitigation for frost tree & presence.
There's a large group of tanks in Death Knights, and the ones who enjoy Frost and/or Unholy, and hate Blood, will be delegated to clogging up the queues as DPS, or relegated to other toons. I've never once enjoyed a warrior (hate the class as something to play), I've not played the Paladin class enough to say one way or another, and have no interest in a Druid as anything other than a healer. This decision, regardless of your own opinion, is going to provide a shortage of tanks come Cataclysm, one way or another.
I'm almost positive I'll be part of that category: Former Tank.