Shifting Perspectives: The bear's wish list, part 2

Why it might not happen Oddly, I think this change is basically preordained given the Cataclysm stat changes granting an automatic 2 attack power: 1 agility conversion for leather-wearing classes, guaranteeing better threat scaling. What worries me is that bears are still stuck in that weird no man's land between DPS leather and actual tanking necks/rings/cloaks/trinkets with strength all over them, and we're still not sure how Blizzard's going to handle that (one of the announcements on Friday, perhaps?). Ghostcrawler floated the idea earlier of allowing bears to gain something from strength so that the spec's being mired between two sets of gear doesn't wind up wasting so many stats, so my guess is we'll see something like that.
Either way, I'm getting tired of having the following conversation with people:
Player: I've got tier 9 already, but I just can't seem to hold aggro in 5-mans.
Me: Are you sure your rotation is OK?
Player: Yeah, I'm doing everything I'm supposed to.
Me: (checks armory) Ooh, we gotta get you a better weapon. It's no fun trying to hold aggro against DPS with a Staff of Trickery.
Player: What if I can't raid?
Me: Buy a hilt?
Player: I can't afford one.
Me: PvP?
Player: I would rather sell my kidneys in a Cambodian night market than set foot in arena.
Me: You'd get a better price in Tokyo.
Player: But the Japanese make you pay import tax.
Me: (wishes this conversation were not taking place)
Cooldowns Honestly, this is the one I'm least sure about, particularly after the recent discussion on tanks and cooldowns. Outside of four-piece tier 10 or trinkets like the Corroded Skeleton Key, we don't have any way to reduce incoming damage outside of Barkskin. Everyone loves the cooldown; nobody really loves the fact that you will still take massive damage from whatever it is you're trying to live through, transferring the larger portion of responsibility for your survival to your healers when they're probably already struggling.
We don't really have any beefy, reassuring "I want to live!" cooldown equivalent to even a glyphed Shield Wall or Ardent Defender. Versus any truly horrible damage, there's a tacit assumption that you'll be relying on someone else's cooldown in the raid, or blowing both Barkskin and Survival Instincts at the same time to enjoy the same survivability another tank accomplishes with only one cooldown. For better or worse, we are still asked to soak the larger portion of incoming damage, and I'm not sure that continuing to be the "soak tank" with Blizzard deliberately trying to run healers out of mana faster in Cataclysm is going to make us an attractive option.
Why it might not happen This is entirely dependent on the kind of raid mechanics in Cataclysm that we can't predict right now, but even absent that issue I'm a little uneasy. For a while I wondered if we might get around something like this by perhaps glyphing Barkskin to provide more powerful damage reduction at the cost of a higher cooldown (much in the same way that warriors can glyph or unglyph Shield Wall as they prefer for different fights), but I have to admit that the "warrior option" has always left me cold. I'm ok with spending money to reglyph for the occasional hard mode fight (e.g., heroic Dreamwalker for tree druids who are otherwise specced and glyphed for raid healing), but a tank strategy predicated on your ability to spend lots of extra gold (note: glyphs are not cheap on my realm) just so you have options is not one I particularly like.
It remains to be seen whether this is even necessary, because Blizzard may very well move away from the hugely mana- and cooldown-intensive approach to giant boss hits that we've seen so frequently this expansion. If we see more fights like Sarth-3D or, say, heroic Festergut and Arthas in Cataclysm, however, I think an additional cooldown option would serve us better than our current over-reliance on the raid's disc priest not lagging that night.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a Bear, Cat, Moonkin, Tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives, Cataclysm






Reader Comments (Page 1 of 2)
Task Apr 6th 2010 8:13PM
Yaay for the picture of Rocket Bare on page 2!!!
And a nice action shot too, Allison!! Well done. :D
Mountaineerfan36 Apr 7th 2010 3:45PM
I'll agree that we need a ranged silence, however I don't feel particularly week in the area of cooldowns.
If I count trinkets & 4pc T10 bonus then we essentially have 6 cooldowns that we can use individually or string together.
Barkskin
Survival Instincts
Frenzied Regeneration
t10 4pc bonus
Trinket 1
Trinket 2
Granted t10 bonus will eventually go away.
On a related note, I always enjoy going into a random and popping my SI + trinkets to put my health over 100K and then casually mention I might be a bit low on health to tanks this :-)
BoB Apr 6th 2010 8:27PM
Berserk is awesome. It will be awesome. Druids and bears/cats/owl things/trees are ALSO awesome. We bears should have a 2 hour impregnable bubble thing that doubles our attack. Then, after CT actually hits, it downgrades all our stats to 1 and doubles damage done to us, for the fun of being AWESOME!
Hyacinthe Apr 6th 2010 8:29PM
I love, love, love your articles.
But I'm almost at the end of my patience with bear in Wrath. I've been working almost exclusively on my tanking set, but the lack of real, solidly beneficial gear that doesn't make me look like a complete noob (I have a ring with shield block and strength on it. Why? Because it has a crapload of stamina), it's just not as much fun anymore. Also, I hear a lot of, "Why are you gemming for anything except stamina? Stamina is the only thing that makes bears competitive." and similar sentiments.
Cataclysm is going to solve a lot of the gearing issues, I think. I hope.
Stormsinger Apr 6th 2010 8:29PM
Bears need more buttons that's for sure. Proc? They seem to like those...
Don't see a ranged silence in the cards, but they may just shoe horn it in ("You growl with rage at an opponent causing them to forget they can cast spells for 2s").
BTW, you missed one of my greatest bear annoyances in TBC... CCed mobs at range. I'd just sit there.. faerie fire for trivial threat... can't shift and moonfire, I'd lose tons of rage... wait for one of the damned dps to shoot a bow or throw a knife... or till the CC wore off. 'Course this was back in the long, long ago when we used a thing called "Crowd Control"...
Leviathon Apr 6th 2010 8:36PM
They added the damage component to FF a bit into TBC for that reason.
Draelan Apr 6th 2010 8:47PM
If ferals were to get a silence, I'd call it something like: Deafening Roar. Let your enemies be too distracted by the ringing in their ears to concentrate on their spell casting. ;)
And, also, I hear you on the staff issue. I've still got my Undeath Carrier from Naxx... I'm loathe to get rid of it since I've yet to find anything that comes NEAR the sheer amount of stamina on it. I have the polearm from HoR, but even gemmed for Stam I'd still lose 300 health minimum. Meh. If only I would get lucky in those rare ToC alt raids... =/
csjenova Apr 6th 2010 10:56PM
CC at range was fixed a long time ago via FF causing damge and a considerable amount of threat...assuming they aren't a caster of course.
FF now causes enough threat that it will EASILY out-threat a healer and a poor dps on a mob that is at range because we don't have any interrupts that aren't roots. Ranged damage is not an issue that needs to be addressed imo. The damage/threat on FF is more than sufficient assuming you don't have retarded dps...which a ranged silence, or even a non immobilizing silence, would completely resolve.
Stormsinger Apr 7th 2010 5:37PM
FFF got damage right at the very end of TBC (the pre-wotlk patch 3.0.(something)). Almost all of TBC I got to run heroics and watch sheep wander while the dpsers (with perfectly functional ranged attacks) stood around wondering what the hold up was.
Yeah, FFF got damage about at WotLK launch and a threat boost soon after, but darn it, I'm complaining about the good old days when I had to tank uphill both ways!!! And we had to CC mobs too!! And we had to work to hold threat on groups of mobs!! And GET OFF MY LAWN!!!
Ashendar Apr 6th 2010 8:42PM
Oh how i would love a ranged silence.
Another aoe move in addition to swipe would also be nice given the shift to aoe tanking in Wrath. Maul and swipe does not make a fun rotation, especially after playing the John F***ing Madden rotation of cat.
Manadar Apr 6th 2010 8:45PM
Cheers for a feral article! Been missing those for a while.
Ecco Apr 6th 2010 8:51PM
Decrease the CD of Challenging Roar. I know I might get flamed here, but with threat issues (and yes, I have 5k+ GS) it makes it really hard to do pugs.
I say simply reduce the CD on Challenging Roar to say 30s maybe make the glyph a 5sec reduction at that point. Yes, I remember the 10min CD, and yes, the 3min (Glyph down to 2:30) is an improvement... but if we can force mobs to attack us for 6s, then we'll be able to get a few swipes in and there won't be any problem. CR won't affect PvP either. (Though I wish we could taunt in PvP but that's another subject. ;)
Cheers,
Fly @ Maiev
Benjamin Apr 6th 2010 8:51PM
One thing i don't really ever see mentioned, is glyph of frenzied regeneration. That extra 20% healing during its duration i always thought really made the healers job easier.
Also, if you pop Survival Instincts just before FR, you can get that little extra bit of health return from having a greater max health.
The way I look at it now, i have 3 CD's all under 5 min
1) barkskin
2) Enrage (w/ t10 4 piece)
3) SI with FR
4) trinkets? (they got some nice use effects, if you don't believe me, try using some on use +dodge ones on fights like Precious and Stinky and see if it doesn't make a difference)
i admit not quite the repitoire of other tanks (paly talent argent defender still makes me hot and bothered), but i wouldn't say HUGELY lacking
Oteo Apr 6th 2010 8:54PM
New bear ability: Huggable
You make a cute face at the target. You're so big and fluffy that they totally forget about casting spells and run up to cuddle you! D'aaaww!
Kuno Apr 7th 2010 11:24AM
OMG, I read this, laughed first.
Then I made that cute face.
Since I sit on my butt programming all day - I am big and fluffy.
My boss saw my face - stopped casting lightning at ppl and came to see what's up. Didn't hug me but morale is: it may actually work. GJ fella. ^__^
Mugutu Apr 8th 2010 1:44AM
Shit, Alliance is here! Better cast Sha-
*distracted by bear*
Seloth Apr 6th 2010 8:57PM
Bear tanks do get the bad end of the stick in some regard.
I'm waiting to see if they will do something about the strength gear that is required to be worn for tanking.
screengem9 Apr 6th 2010 9:24PM
I rarely write comments but I have to say you are one of the best writers on wow.com. Your combination of humor and information is something to look forward to .... you make me proud to be a druid...please keep up the great work...looking forward to more!
umbra06nz Apr 6th 2010 9:30PM
I'm afraid this was a bit of a disappointing post: the message I got was "we'd like some improvements to bear tanking, but we don't really know what improvements we'll need until we find out more about cataclysm." So wait until we find out more and then make relevant suggestions rather than rambling on about all the uncertainties of what might and might not happen.
Bvannas Apr 6th 2010 9:34PM
A ranged Interupt that only works on NPCs wouldnt affect PvP balance. And it is funny and annoying tanking as a bear by having to run from caster to caster and to interupt, walking away before charging back. (See Forge of Souls)
Also, even as a damage soaker bears could still be useful with new healing mechanics. A large pool of health, less spike damage 'model' means your free to leave them unhealed whilst you regen a bit of mana from the 5 second rule and you can use your biggest, more efficient heals on them. Would make healing more interesting if you have to change the way you heal for different tanks, and give bears a niche, that isn't going to leave you dropped for a raid. (some always suggest paladins having the niche of aoe tanking, warriors single target - which isnt really a niche, and leaves what of bears? The ability to dance better?)
/endramble