A quick and dirty guide to rage normalization for bears

Blizzard: We're normalizing rage.
Warriors: What does that mean?
Blizzard: It means that normally you won't have any.
Warriors: ... oh.
Right now, all of what we know concerning rage normalization for Cataclysm can be found in this post here. I won't repeat stuff we already know but try to look into how the changes will affect bear tanking. Rossi covered the expected effect on warriors yesterday, and while we share a number of these changes, there are a few wrinkles that I expect will have a specific impact on bears.
Maul spam = gone
All next-on-hit attacks are going the way of the dodo, much to the relief of everyone who wound up macroing Maul to their rotations after being diagnosed with RSI. Maul and Heroic Strike will now be instant attacks consuming a variable portion of your existing rage, with greater damage tied to more rage. Both skills were intended to be rage dumps in exactly this manner but, in the abundance of rage generation versus a raid boss, quickly made an absurdly frequent place for themselves in the warrior/bear rotations.
Bear specifics: Maul is such a huge and seemingly irreplaceable portion of a bear's threat output that we're almost certainly going to see threat modifiers adjusted on other skills in order to compensate for "losing" Maul spam. If not, expect to see something else done to make up for Maul retiring from its preeminent role in the bear rotation.
Less rage starvation (we hope)
One of the more irritating but unavoidable issues with rage is that because so much rage generation is dependent on damage taken, your ability to hold aggro in lesser content actively deteriorates as your gear improves. While this is somewhat better than it was in Burning Crusade, it's still a rare warrior or bear who hasn't found him/herself swinging fruitlessly at a pull, dependent on the pitiful rage income generated by auto-attacks. Fortunately for us, DPSers are often understanding of these difficulties. Or not.
With a set amount of rage generated by white attacks, rage generation should be significantly more reliable regardless of gear quality. And while the point concerning this was somewhat vague, rage from damage taken also seems set to scale with the health of the attacking mob. It seems sensible to assume that the greater the health of the mob (e.g., a raid boss versus your run-of-the-mill heroic enemy), the greater the rage gain from its damage done to you.
Bear specifics: Not much, really. Warriors and druids share this incredibly irritating problem, and I imagine we both share the worry that whatever the rate of rage gain, it may not be enough to compete the demands of oft-impatient DPS.
On-demand rage gain
By my count, warriors will have at least three on-demand rage generation skills in Cataclysm (Bloodrage, shouts and Charge), but there are no specifics yet on similar mechanics for bears. Furor, given that most ferals can only afford to put three points into the talent, is an irritating mechanic with a very small rage payoff, so my guess would be that on-demand rage gain gets yoked to another skill or introduced with a brand new one (given Blizzard's desire to give the bear "more buttons"). With luck, we'll get more information on this Friday, but if not, it might just be that Blizzard's still not settled on what to do.
Lower crit chance
Ghostcrawler is hinting that the amount of crit gained from agility or raw +crit rating is likely to decrease beyond the normal rate assumed by gear and level progression, and this will obviously have an impact on Savage Defense uptime. Bears are currently balanced around having that up constantly, so we may (or may not) see some tinkering with it.
I'm optimistic about how these changes will impact the problems we have with rage right now, but I will admit to a little worry over the possibility of being too easily rage-starved (hands down, one of the most irritating things about playing a rage tank). We're still competing against a tank (the paladin) that starts every fight with a full mana bar and access to everything in his arsenal, and I think it's reasonable to argue that that's been a much better fit for the direction that tanking has gone in Wrath. However, with the other changes that Blizzard's planning to make to both 5-man and raid tanking, I think it's very possible that rage could become a lot more interesting without being such a constraint in lesser content.
Filed under: Druid, Warrior, Analysis / Opinion, Cataclysm






Reader Comments (Page 1 of 2)
apocriva Apr 7th 2010 5:39PM
"And while the point concerning this was somewhat vague, rage from damage taken also seems set to scale with the health of the attacking mob."
Rage gained from taking damage is based on the ratio of the damage taken to the TANK's health. Tanks with more health gain less rage for the same amount of damage, normalizing across higher tiers of content where bosses hit harder. Fully avoided hits (miss/dodge/parry/block) will still generate full rage.
john Apr 7th 2010 7:28AM
tnx for the post been sitting here hitting refresh button for a while hoping for something to read xD
Darkeagle Apr 7th 2010 7:28AM
No problem. This is what makes the game interesting. We'll find a way to make this a success also. Druids rule!
Gintaras Apr 7th 2010 7:38AM
"but there are no specifics yet on similar mechanics for bears."
did they remove [url=http://www.wowhead.com/spell=5229]this[/url]?
Faith-lb Apr 7th 2010 8:55AM
the problem with enrage comes with the reduced armor as well , you gain some threat you become squishier.
Dere Apr 7th 2010 10:54AM
Cant you offset the armor reduction with barkskin's dmg reduction? Hope that offsets it enough i have been doing that since i started tanking with my druid and haven't seen anyone complain.
Mort Apr 7th 2010 12:51PM
@Dere
Blowing Barkskin and Enrage at the same time is a fine way of offsetting the armour reduction. The question is, should we really have to? As Torres mentioned, warriors will have 3 ways of generating on demand rage in Cataclysm, with one of them being slightly positionally dependent (charge). None of them really decrease their survivability too much (Bloodrage only drains 1300 HP, which is glyphed out of in a minor slot), and one of them will actually give a buff when used. Meanwhile, we're stuck with having to blow our only damage reduction cooldown whenever we're short on rage.
What I want is a minor glyph for Enrage that removes the armour reduction, and a major glyph that gives it the 4p t10 mechanic (although more powerful). They could probably also do with making barkskin stronger when used in bear form, although that's touchy when concidering PVP balancing.
Dere Apr 7th 2010 3:09PM
@Mort
Agree with you one your points. I would like something like a Pally's glyph of divine plea that is a damage reducer with something you use anyway, or make feral charge bear give rage instead of cost rage or both. :)
Eschaeon Apr 7th 2010 7:39AM
Warriors do not have a shout that gives them rage. They only have charge/bloodrage and if spec'd deep into fury, Improved Berserker Rage.
Tyashki Apr 7th 2010 7:45AM
The point was that they will.
Gamer am I Apr 7th 2010 7:48AM
Once Cataclysm hits, their shouts will generate rage, rather than costing rage. That was announced yesterday.
flashalchemist Apr 7th 2010 7:48AM
That's new to me. Are they changing it so their standard shouts give rage instead of costing rage?
Rafe Apr 7th 2010 8:03AM
@flashalchemist:
They will give rage, and be on a longer cooldown. The idea is that Commanding/Battle Shout will be more like Horn of Winter.
Brasson Apr 7th 2010 9:56AM
With no word yet on Demo or Intimidating Shouts.
Killik Apr 7th 2010 8:10AM
"rage from damage taken also seems set to scale with the health of the attacking mob" -That's an interesting take on it. I understood from the Bornakk post that rage income would instead scale depending on the health of the warrior or druid taking the damage:
"Rage from damage taken will no longer be based on a standard creature of the character’s level, but instead will based on the health of the warrior or druid."
Morris Apr 7th 2010 8:32AM
Thats how I read it aswell.
Otherwise we would still see scenarios with good geared dps speeding away from good geared tanks in lower level dungeons.
This way with rage scaling with the tanks increased healthpool they will be better equiped to keep up with threat.
Boobah Apr 7th 2010 10:36AM
Yeah, it's based on the druid/warrior's health. Further blue posts mentioned that yes, this means that rage generation due to being attacked will STILL scale negatively as the tank gears up; the tank with 25k health will get twice the rage the tank with 50k health will.
On the other hand, gearing for more avoidance won't have any penalty in rage generation since dodged swings will still count for full rage generation, and they've mentioned wanting boss fights to move to a more marathon (rather than today's repeated sprints) feel where a boss can't kill a tank in one or two hits. Which will allow avoidance to be a real choice in keeping a tank from dying. Assuming you don't hit unlimited rage anyway, sacrificing health for avoidance would be a way to raise your threat (by way of larger rage gains from the same attacks).
Morris Apr 8th 2010 8:28AM
Interesting, the way I understood the change in scaling with heath was actually the other way round.
As dps gears up content becomes easier, they do more damage and instances are cleared faster.
To better make the tanks able to keep up with a dps going from 3k to 6k damage, it was my understanding of this rage generation mechanic that a 30k tank would generate 10 rage and a 60k tank would get 20 (random numbers) thus allowing him to use more abilities etc, in order to keep up with the better geared dps.
Which in my oppinion makes more sence, as it will mean tanks outgearing instances have an easier time, not a harder one. As it should be.
staffan.johansson Apr 7th 2010 8:14AM
It's likely that, assuming they keep bears as being very close to warriors, Demoralizing Roar will be the rage-gaining shout equivalent for druids. Whether they'll get anything similar to Battle Shout and Commanding Shout as well is an open question - druids already have a very powerful party/raid buff in Mark/Gift of the Wild, and Blizzard might not want to give them another one.
Delerius Apr 7th 2010 9:22AM
I love the picture. RAWR!
That being said, no matter how much Blizzard "adjusts" bear tanking, I WILL STILL TANK WITH MY FACE!