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4-07-2010 @ 5:39PM
"And while the point concerning this was somewhat vague, rage from damage taken also seems set to scale with the health of the attacking mob."Rage gained from taking damage is based on the ratio of the damage taken to the TANK's health. Tanks with more health gain less rage for the same amount of damage, normalizing across higher tiers of content where bosses hit harder. Fully avoided hits (miss/dodge/parry/block) will still generate full rage.
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