Skip to Content
4-07-2010 @ 8:10AM
"rage from damage taken also seems set to scale with the health of the attacking mob" -That's an interesting take on it. I understood from the Bornakk post that rage income would instead scale depending on the health of the warrior or druid taking the damage:"Rage from damage taken will no longer be based on a standard creature of the character’s level, but instead will based on the health of the warrior or druid."
4-07-2010 @ 8:32AM
Thats how I read it aswell.Otherwise we would still see scenarios with good geared dps speeding away from good geared tanks in lower level dungeons.This way with rage scaling with the tanks increased healthpool they will be better equiped to keep up with threat.
4-07-2010 @ 10:36AM
Yeah, it's based on the druid/warrior's health. Further blue posts mentioned that yes, this means that rage generation due to being attacked will STILL scale negatively as the tank gears up; the tank with 25k health will get twice the rage the tank with 50k health will. On the other hand, gearing for more avoidance won't have any penalty in rage generation since dodged swings will still count for full rage generation, and they've mentioned wanting boss fights to move to a more marathon (rather than today's repeated sprints) feel where a boss can't kill a tank in one or two hits. Which will allow avoidance to be a real choice in keeping a tank from dying. Assuming you don't hit unlimited rage anyway, sacrificing health for avoidance would be a way to raise your threat (by way of larger rage gains from the same attacks).
4-08-2010 @ 8:28AM
Interesting, the way I understood the change in scaling with heath was actually the other way round.As dps gears up content becomes easier, they do more damage and instances are cleared faster.To better make the tanks able to keep up with a dps going from 3k to 6k damage, it was my understanding of this rage generation mechanic that a 30k tank would generate 10 rage and a 60k tank would get 20 (random numbers) thus allowing him to use more abilities etc, in order to keep up with the better geared dps.Which in my oppinion makes more sence, as it will mean tanks outgearing instances have an easier time, not a harder one. As it should be.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.