Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
4-07-2010 @ 10:36AM
Boobah said...
Yeah, it's based on the druid/warrior's health. Further blue posts mentioned that yes, this means that rage generation due to being attacked will STILL scale negatively as the tank gears up; the tank with 25k health will get twice the rage the tank with 50k health will.
On the other hand, gearing for more avoidance won't have any penalty in rage generation since dodged swings will still count for full rage generation, and they've mentioned wanting boss fights to move to a more marathon (rather than today's repeated sprints) feel where a boss can't kill a tank in one or two hits. Which will allow avoidance to be a real choice in keeping a tank from dying. Assuming you don't hit unlimited rage anyway, sacrificing health for avoidance would be a way to raise your threat (by way of larger rage gains from the same attacks).