Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
4-07-2010 @ 12:51PM
Mort said...
@Dere
Blowing Barkskin and Enrage at the same time is a fine way of offsetting the armour reduction. The question is, should we really have to? As Torres mentioned, warriors will have 3 ways of generating on demand rage in Cataclysm, with one of them being slightly positionally dependent (charge). None of them really decrease their survivability too much (Bloodrage only drains 1300 HP, which is glyphed out of in a minor slot), and one of them will actually give a buff when used. Meanwhile, we're stuck with having to blow our only damage reduction cooldown whenever we're short on rage.
What I want is a minor glyph for Enrage that removes the armour reduction, and a major glyph that gives it the 4p t10 mechanic (although more powerful). They could probably also do with making barkskin stronger when used in bear form, although that's touchy when concidering PVP balancing.