Skip to Content
4-07-2010 @ 6:23PM
It really should be "Magic Damage"Enhance already is using flameshock, magma totem, fflametongue weapon, lava lash, and fire nova. Making a skill that doesn't increase them when you add lava burst is just dumb.I am also worried that we are losing an AP -> SP conversion talent, not getting anything in return (making our spell damage anemic) and also losing the elemental talents that increase those abilities without a mastery ability being given to compensate.And having mastery only work on one tree is basically kicking Enhance in the teeth without those talents. The amount of talents with "increases X by Y" in the shaman trees is pretty huge.
4-07-2010 @ 7:49PM
Personally, I bet they're gonna give us two different ways to play: an easier method using Nature damage (Earth Shock and LB) and one that's slightly more difficult (Flame Shock, ES, LvB). The latter will be a bit more timing dependent but if done right it'll give more damage. The other one will be slightly less, but will be much easier to keep track of.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.