Cataclysm Class Changes: Shaman

Some of the major highlights:
- Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects
- We plan to add Earthquake as a deep Elemental talent for targeted and persistent AoE.
- Spirit Link will likely be worked back into deep Restoration in some form. The idea is that you will be able to link targets together so they share damage.
- Elemental will have a deep talent that allows Spirit (which will appear on the gear they share with Restoration shaman) to boost their Hit rating.
- Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it.
Shaman Cataclysm ChangesIn World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the shaman class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.
New Shaman Spells
Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.
Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.
Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.
Here are a few examples of effects we're considering for this ability:
Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.
Spiritwalker' s Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it's necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.
Changes to Abilities and Mechanics
In addition to adding new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
New Talents and Talent Changes
Mastery Passive Talent Tree Bonuses
Elemental
Spell damage
Spell Crit
Elemental Overload
Enhancement
Melee damage
Melee Haste
Nature Damage
Restoration
Healing
Meditation
Deep Healing
Elemental Overload: Your direct-damage spells have a chance to proc a less powerful 'bonus" version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst.
Nature Damage: This will provide a passive bonus to the Nature damage dealt by the Enhancement shaman.
Deep Healing: Your direct heals will do more healing when the target's health is lower. This will scale to damage (e.g. someone at 29% health would receive more healing than someone at 30%) rather than have arbitrary break points.
We hope you enjoyed this preview, and we're looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
New Shaman Spells
Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.
Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.
Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.
Here are a few examples of effects we're considering for this ability:
- - Windfury Weapon – Hurls a spectral version of your weapon at a target, dealing 50% weapon damage and increasing the shaman's Haste for the next five swings.
- Flametongue Weapon – Deals instant Fire damage and buffs the shaman's next Fire attack by 20%.
- Earthliving Weapon – Heals the target slightly and buffs the shaman's next healing spell by 20%.
Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.
Spiritwalker'
Changes to Abilities and Mechanics
In addition to adding new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
- Restoration shaman and other healing classes will need to pay attention to mana more than they've had to during Wrath of the Lich King. Spirit will be the Restoration shaman's primary mana-regeneration stat.
- We're making changes to which classes and specs are able to dispel magic, diseases, curses, and poison, largely for PvP purposes. Shaman will have Cleanse Spirit as a baseline ability, but it will only remove curses. Restoration shaman will have a talent that will improve Cleanse Spirit so that it also removes magic. Shaman will no longer be able to remove poison.
- Cleansing Totem will be removed from the game, as we want dispels to be a decision for players, not something done mindlessly. To that end, all dispels will cost slightly more mana, and you will waste the spell if you cast it when there is nothing to remove. (Currently, the dispel is only cast when there is something to remove, which encourages spamming 'just in case.") We will balance PvE dispelling with this new model in mind.
- Totem of Wrath now will replace Flametongue Totem for all shaman, and dropping this totem will buff the group's spell power by 4%. Elemental shaman will have a talent that lets all Fire totems provide +10% spell power, allowing them to drop Searing, Magma, or Fire Elemental Totems without losing their spell-damage buff. The 4% and 10% buffs will be exclusive with each other and with the warlock's Demonic Pact, so you can't benefit from all of them at once. We're also considering letting Elemental drop Searing Totem at range.
- We want to free up Enhancement global cooldowns to make the spec more dynamic to play. We're considering, for example, increasing the cooldown of Lava Lash so shaman have time to work other interesting abilities into their rotation.
New Talents and Talent Changes
- Elemental Reach will be simplified so shaman have a more consistent spell range.
- We plan to add Earthquake as a deep Elemental talent for targeted and persistent AoE.
- Spirit Link will likely be worked back into deep Restoration in some form. The idea is that you will be able to link targets together so they share damage. When we had previously tried to implement Spirit Link, it was hard to balance and a little confusing. However, we really liked the concept -- and so did players -- so we are trying to bring it back.
- Elemental will have a deep talent that allows Spirit (which will appear on the gear they share with Restoration shaman) to boost their Hit rating.
- Ancestral Knowledge will boost mana pool size, not Intellect.
- Enhancing Totems will be replaced with Focused Strikes, which will improve the damage of the new spell Primal Strike and Stormstrike.
- With the Mastery system, we're also considering removing a number of talents that grant passive bonuses, such as Mental Quickness, Improved Windfury Totem, Mental Dexterity, Call of Thunder, Tidal Mastery, Purification, Nature's Blessing, and others, to allow players more freedom to choose more interesting talents.
Mastery Passive Talent Tree Bonuses
Elemental
Spell damage
Spell Crit
Elemental Overload
Enhancement
Melee damage
Melee Haste
Nature Damage
Restoration
Healing
Meditation
Deep Healing
Elemental Overload: Your direct-damage spells have a chance to proc a less powerful 'bonus" version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst.
Nature Damage: This will provide a passive bonus to the Nature damage dealt by the Enhancement shaman.
Deep Healing: Your direct heals will do more healing when the target's health is lower. This will scale to damage (e.g. someone at 29% health would receive more healing than someone at 30%) rather than have arbitrary break points.
We hope you enjoyed this preview, and we're looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
In addition to commenting, don't forget that we're also looking for guest posts on the above changes.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.Filed under: News items, Cataclysm, Shaman






Reader Comments (Page 1 of 11)
Cyanea Apr 7th 2010 12:04PM
BRB.
Buying new pants.
Camreth Apr 7th 2010 12:16PM
Second that, love the fact that the enhancement rotation will have more "fun" space (witch evaporated when fire nova changed (pun intended)). And it seems elemental will finally have the aoe it's needed the whole expansion.
It's kind to sad to see cleansing totem go though (at least they didn't remove sentry).
Cyanea Apr 7th 2010 12:18PM
Now that I've actually read it closely, I might still need to get a new pair of pants. The things I like the most:
- Unleash Weapon looks great. The thing I like about Resto as it sits now is the way our spells buff our other spells. Dropping a Riptide on someone right now, with all of my gear procs 4-7 buffs across myself and that other person that serve to boost our other spells. It's awesome being able to tailor a big spell to be EVEN BIGGER should we need to. More of that is always good.
- The return of Spirit Link in some form is GREAT. Tank damage mitigation is always win for a class sometimes saddled with tank healing duties, but no way to stop them from taking critical amounts of damage at times.
- TARGETED AOE HEAL THAT'S NOT CHAIN HEAL OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG
- I like our mastery bonus too.
I play Resto almost exclusively, so I can't comment on how good the Enhance and Ele stuff is. I'll leave that to my axe and lightning slinging brethren. Hopefully most of this makes it through the PTR.
Wowcoholic Apr 7th 2010 12:21PM
Moving while casting?
I'll brb too!
Barinthos Apr 7th 2010 12:39PM
I don't even play a Shaman, but a tank. And I too will brb...gotta find new pants.
Roland Apr 7th 2010 2:11PM
I was going to level my Shaman first anyhow, but this just cements. Restoration is going to be a-freaking-mazing.
But I think the question on everyone's mind is...did Blizzard really name a healing spell after a Korean pop singer?
http://www.colbertnation.com/the-colbert-report-videos/168351/may-09-2008/stephen-vs--rain
Nex Apr 7th 2010 12:48PM
amagad. cast while moving.
awwwmmmm. will make all other casters so jealous.
i already am.
but damn, i'm rolling shammy too.
earthquake. nom nom.
healing rain. omg. 5v5 arena. without shammy? 2 sec? with haste and bloodlust? and then it rains on u for 10 seconds. lols.
gratz! nice changes for shammys!
Snuzzle Apr 7th 2010 1:11PM
Is anyone else getting a sense of deja vu?
I'm going to make a bold prediction. Healing Rain is eiher going to be nerfed so hard that you hardly want to use it, or it's going to get a bigger cooldown. Why?
Do we remember when Prayer of Mending and WIld Growth first came out? That was, quite literally, all druids and priests casted so they were given cooldowns.
Healing rain is a te-second duration, ten-second cooldown ability. It's either going to be nerfed to be less powerful (please no) or given a cooldown (if you have to do one, do this one Blizz).
Henrah Apr 7th 2010 1:40PM
I'll brb too...
...Aaah, much more comfortable.
I thought Shamans were getting the short end of the stick when it came to regen and dispells.
Now, I am a happy shaman once more.
Avan Apr 7th 2010 2:00PM
@Snuzzle
The cooldown probably won't start until after the channeling has ended. That would make sense.
Rictus Apr 7th 2010 2:30PM
Snuzzle: Healing Rain has a 2-second cast-time. There seems to be no channeling involved.
Rictus Apr 7th 2010 2:32PM
D'oh, that should have been Avan, not Snuzzle. My bad.
Thawa Apr 7th 2010 2:33PM
@ Snuzzle
If you read over the ability again, it says it has Diminishing Returns, making it non-spam able.
Wowcoholic Apr 7th 2010 2:42PM
Yes, it says Healing Rain has a 2 second cast time. It says nothing about having to channel it....
So Nature's Swiftness + Healing Rain + RUN AWAY!!!
Cyanea Apr 7th 2010 2:45PM
I imagine it wouldn't be a massive amount of healing, like a Tranquility or something. I imagine that given the short cast time and short cooldown, it'll be something to augment the rest of your heals while you Chain Heal everyone back up, not something you can rely on exclusively.
If it were in the game now, I'd imagine it go something like this: Precious is about to Decimate, so I would Riptide the tank not holding aggro at the moment and start casting Healing Rain so that the first tick happened at the second of the Decimate, the Decimate hits, and the ticks of Rain start happening while I Chain Heal through the Riptide and continue to bring everyone else up. My guess would be that it's not there to be the mainstay of your healing cycle, but rather to just boost your output at any one second.
quickdrawmcgr4w Apr 7th 2010 3:05PM
I play an ele sham, and spiritwalker's grace looks awesome, now when i blow all my cds with bl it doesn't even matter if Deathwing hurls a HUGE FLAME WALL at me HAHAHAHA i just side step away. The other abilites for me are kindof lame they just buff my totems big whoop and they buff my lava burst and flame shock big whoop. As for Earthquake unless it's OP i won't use it because of the aoe cap. I'd rather use magma totem with fire nova and go throw my focus target abilites because they will be HELLA BUFFED(totembuffed,unleash weapon buffed). I'm interested in more abilites and different talents i can tap into. Resto looks fun, enchance looks kindof boring but eh i never played enhance in my life. I'm excited to hear other class info to see what class i'll be rolling in Cata.
Thram Apr 7th 2010 3:10PM
I'd love to see something like healing rain for holy paladins - like a talent that changes your conscrate from damage into healing. The shaman changes are great - I'm looking forward to seeing how they work out.
Zalvi24 Apr 7th 2010 3:32PM
/changes pants, socks and shoes
1-Earthquake looks on ground (hehe) but i hope is not a aoe ability like thunderstorm or fire nova, im a caster, i want to do AoE from far away.
2- Healing Rain sound awesome, i would give it a try come cata and have a macro like this
/cast healing Rain
/y I MAKE IT RAIN ON THEM !@#$
3- Unleashed Weapon is a spell that benefits all trees and im loving it as of now
Artificial Apr 7th 2010 4:25PM
@Snuzzle: You're only considering half the picture, trying to apply WotLK dynamics to Cataclysm spells. A spell with a 10second duration and a 10second cooldown is not going to necessarily cast every 10 seconds to be kept up all the time, because in Cataclysm, *running out of mana* will actually be an issue, unlike WotLK where every spec by endgame has essentially infinite mana...
BigDumbFace Apr 7th 2010 4:53PM
@Zalvi24:
1- It says targetted AoE, so you're in luck there.
2- /cast Healing Rain
/s Drawing by the purple pond, yellow ink that flows blue flowers! Drawing by the pond, look, it's raining yellow!
3- I got nothin'.