Cataclysm Class Changes: Warlock

The initial post was a Spanish Translation from Google. We now have the full English version up.
Some of the major highlights:
- Green fire is confirmed
- Demon Soul (level 85): Merges the soul of the Warlock and the demon, giving a benefit to damage
- Dark Intent (level 83): The targeted player receives an additional 3% chance to critically hit with all damaging spells and damage-over-time effects;
- Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat.
This post is currently being edited; thank you for your patience.
Warlock Cataclysm ChangesIn World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!
New Warlock Spells
Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that's good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.
Dark Intent (level 83): Increases the target's chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.
Demon Soul (level 85): Fuses the warlock's soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.
Soul Shard Overhaul
This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.
Next you will find a list of some of the warlock spell and talent changes for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
New Talents and Talent Changes
Affliction
Demon Damage: The damage caused by pets and Metamorphosis is increased.
Fire Direct Damage: The damage caused by Fire direct damage spells is increased.
Well that concludes this Cataclysm preview for the warlock class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
New Warlock Spells
Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that's good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.
Dark Intent (level 83): Increases the target's chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.
Demon Soul (level 85): Fuses the warlock's soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.
Soul Shard Overhaul
This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.
- Summon Demon + Soul Burn = summon the demon instantly.
- Drain Life + Soul Burn = Reduces cast speed by 60%.
- Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
- Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
- Soul Fire + Soul Burn = Instant cast.
- Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
- Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.
Next you will find a list of some of the warlock spell and talent changes for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
- All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT's duration, but rather to add additional ticks. When reapplying a DoT, you can no longer "clip" the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works.
- Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.
- Hellfire will no longer deal damage to the warlock.
- Imps will lose Fire Shield, but will gain a new ability, Burning Ember, which is a stacking DoT.
- The succubus melee range will be increased. The succubus will no longer have Soothing Kiss, but will instead have Whiplash, which knocks back all enemies within 8 yards.
- Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat. Suffering will become a single-target taunt.
New Talents and Talent Changes
- Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
- The ability Fel Domination will be removed (because Soul Burn accomplishes the same effect).
- Demonology will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
- We plan to add a new talent, Impending Doom, which will give certain spells a chance to reduce the cooldown on Metamorphosis and Bane of Doom.
- Metamorphosi
s will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock's own spells. - Shadowburn will now do additional damage to targets below 25% health.
Affliction
- Spell Damage
- Spell Crit
- Shadow DoTs
- Spell Damage
- Spell Haste
- Demon Damage
- Spell Damage
- Spell Critical Damage
- Fire Direct Damage
Demon Damage: The damage caused by pets and Metamorphosis is increased.
Fire Direct Damage: The damage caused by Fire direct damage spells is increased.
Well that concludes this Cataclysm preview for the warlock class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
In addition to commenting, don't forget that we're also looking for guest posts on the above changes.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.Filed under: Warlock, News items, Cataclysm
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Reader Comments (Page 3 of 9)
ruggerjj Apr 7th 2010 3:27PM
The succubus is losing Soothing Kiss? Isn't that the charm ability...which is about the only reason to use her?
Lorsty Apr 7th 2010 3:31PM
I believe the charm spell is called Seduce or Seduction. Soothing Kiss is, if I'm not mistaken, a "reduce threat" kind of spell.
Jiffah Apr 7th 2010 3:36PM
no, soothing kiss is the succubus's aggro reducing ability...the charm ability is labelled just that : 'Charm' . :)
jbodar Apr 7th 2010 7:14PM
It is indeed "Seduction"
http://www.wowhead.com/spell=30850
Aedilhild Apr 7th 2010 3:29PM
"Increaseemos range combat Succubus's melee."
¿Increaseemos? ¡Increaseemos maximo!
Jack Apr 7th 2010 3:30PM
Wow, I love reading auto-translated stuff like this. Please keep it around even after the English version goes live. :)
My favorites:
"Burn Pain hugger"
"applied a prejudice on the target"
"this option will use light green"
clundgren Apr 7th 2010 3:34PM
I wanna see Gnome Warlocks casting "burn pain hugger" in BGs.
Can Gnomes even be warlocks? IDC, I want this anyway.
cendrekai Apr 7th 2010 3:30PM
Where does it say green fire?
Lorsty Apr 7th 2010 3:33PM
The Fel Flame spell. The correct translation would be something like "it's worth mentioning that this ability will have green colored fire and it'll be an instant cast spell".
Incognitoast Apr 7th 2010 3:32PM
finally, warlocks are getting Z. about damn time!
William Apr 7th 2010 3:31PM
ow yes, me like.
more pet senergy. usefull buffs for pvp, hp increase, speed increase.
they need to make portal remove stun and all is good.
Scott Apr 7th 2010 3:32PM
"The Hellfire will no longer cause damage to the witch."
Good to know =D
Oni Stardust Apr 7th 2010 5:28PM
Burn the witch!
But... I can't...
Moonfaxx Apr 7th 2010 3:33PM
Hmm... Well, I happen to speak Spanish, so if you need a translator... :)
Karth Apr 7th 2010 3:33PM
No new demon?
No New Demon?!
NO NEW DEMON?!!!!!!
They even hinted at one in the twitter interview and there's no sign of it here!
Zalvi24 Apr 7th 2010 3:37PM
the new demon is the one that's gonna be haunting you for rolling a lock in the first place, but u get to fell it at lvl 85
ChaosBolt Apr 7th 2010 4:10PM
Same thoughts. I'm hoping for a flying mount now...
Unless doomguard benefits from demonology talents and is summonable with a soul shard...*sigh*
Ringo Flinthammer Apr 7th 2010 3:33PM
"goal with "Fel Flame" is to provide a useful option to use wireless and the sorcerers of Destruction and Demonology, should be mentioned that this option will use light green and will be an instant spell. "
This is good news: Warlocks have long needed a good wireless plan.
Delerius Apr 7th 2010 3:35PM
"Fel Flame" will be like the "magician Pirofrío" i.e. Mage's Frostfire.
Warlocks get Shadowfire.
Silly Warlocks, go roll a Mage.
Delerius Apr 7th 2010 3:54PM
And "Dark Intent" will be a crit-over-time version of Focus Magic.
Silly warlocks.