Encrypted Text: Combat 101, Page 3

Luckily, combat has one of the simplest rotations around. I'm going to specifically be covering the Eviscerate-only cycle, since that will be the easiest one to get acquainted with. Your first priority as a combat rogue will be using Sinister Strike to generate combo points and then using those CP to activate Slice and Dice. Get this done as soon as possible, as SnD is very key to keeping up our DPS. You'll then want to refresh SnD any time it gets low.
My rule of thumb is about 12 seconds: If SnD has less than 12 seconds remaining, I need to start planning to use my next few CP to refresh it. After that, you'll basically be spamming Sinister Strike and using Eviscerate any time you get up to 5 or if you need to dump CP to begin working on refreshing Slice and Dice. That's really about it in terms of your major abilities: Sinister Strike, Slice and Dice and Eviscerate are really going to be your core DPS buttons.
Now, that's not to say there isn't plenty else to do. We'll want to time our CDs for the maximum benefit and focus on maximizing our uptime on the boss. I like to open with Adrenaline Rush so that I can quickly activate Slice and Dice, and then use Blade Flurry and Killing Spree right as Adrenaline Rush is fading. From then on, look for opportunities to use Blade Flurry to attack two targets, and use Adrenaline Rush any time you'll have a solid 15 seconds on the boss. Be sure to watch for secondary targets for your killing spree, as this can often be undesirable.
On the topic of weapons and poisons, combat has a few hard rules on how what to use. You need a slow weapon in your main hand, no matter what. You need a fast weapon in your off hand, no matter what. You need Instant Poison on your slow hand, which means your main hand. You need Deadly Poison on your fast hand, which means your off hand. So slow/fast and IP/DP becomes the optimal way to play your combat rogue, and there's really no variation or flexibility here.
To recap:
- Keep SnD up at all times
- Eviscerate as often as possible
- Use all your cooldowns as often as possible
- Don't let your energy cap
Like I said in the Mutilate 101 column, spreadsheet it! Combat specs love pretty much every DPS stat, and based on your own values and your proximity to all the various caps and balances, you will need specialized advice. Armor penetration alone makes any sort of off-the-cuff evaluation impossible. Typically you'll be gemming for a DPS stat like attack power or agility, armor penetration if you already have a lot of it on your gear, or hit and expertise if you're below a particular important cap.
Use one Nightmare Tear to meet your meta requirement, preferably in a blue socket that will grant you the item's socket bonus. Choose the item with the biggest socket bonus but that only requires one blue gem. Speaking of the meta gem, you'll be sporting the Relentless Earthsiege Diamond (RED for short). It sports another 3% increased critical strike damage which stacks with the other critical strike damage modifiers that combat has.
Glyphs
As with any traditional rogue spec, we glyph the big three: our CP generator, our finisher and our 51-point talent. While your glyphs will vary based on your particular cycle, I will be covering the Eviscerate-only cycle glyphs here.
- Glyph of Eviscerate I bet you saw this one coming! A nice 10% boost to Eviscerate's critical strike chance means a 10% higher chance for big numbers on your screen.
- Glyph of Sinister Strike Nothing beats a Ruthlessness proc into double Glyph of Sinister Strike procs for a quick five-point Eviscerate. While the CP gain from this can be random, your buffed crit chance will ensure you see at least a few procs on any given fight.
- Glyph of Killing Spree By lowering the cooldown on KS, it opens it up for usage on many more targets per fight. I like using to ensure high priority mobs die first, like the slimes on the Professor Putricide encounter.
Enchants for the end game
- Weapon Berserking, or Mongoose based on gear levels
- Helm Arcanum of Torment
- Cloak Major Agility or Greater Speed (or engineering / tailoring alternative)
- Shoulders Greater Inscription of the Axe (or scribe alternative)
- Chest Powerful Stats
- Bracers Greater Assault (or leatherworking alternative)
- Gloves Crusher (or engineering alternative)
- Belt Eternal Belt Buckle
- Pants Icescale Leg Armor
- Boots Cat's Swiftness (or Icewalker)
- Rings Assault (enchanter only)
- Encrypted Text - WoW.com (of course!)
- Elitist Jerks rogue forums (lurk for a bit and read the rules before posting!)
- RogueDPS (I recommend the guide section: great info and cheat sheets of common numbers)
- ShadowPanther (my favorite site for drooling over new gear)






Reader Comments (Page 1 of 3)
Tim Apr 7th 2010 5:12PM
Best. Opening. of. ANY. THing. Ever.
Bryan Dare Apr 7th 2010 5:46PM
It's things like this that remind of how right I was to pick Combat for my rogue, given his characterization and history. >=)
\m/
Well done Chase!
ryang Apr 7th 2010 8:16PM
I literally came this far into the topic to post the same thing..
I don't like rogues, I never got into them, but for some reason I feel myself NEEDING to roll one again.... Damn you.
Itanius Apr 7th 2010 8:21PM
I agree! That intro was pure awesome.
Lemons Apr 7th 2010 10:02PM
I really REALLY don't like combat from a thematic standpoints...but yea that opener was pretty awesome.
Matt Apr 7th 2010 5:12PM
Surprise Attacks was thought to be a dps loss because it was thought that our yellow attacks used the one-roll hit table like our white attacks. However, if I'm not mistaken, wasn't it found that our yellow attacks are actually on a two-roll table like caster spells?
Maybe I'm just remembering a disproven theory. I don't recall.
Baenlin Apr 7th 2010 5:27PM
If you can use it while holding maces, should it really be called "Blade Flurry"?
Tim Apr 7th 2010 5:39PM
Its based on the movie.
Deathknighty Apr 7th 2010 9:12PM
A wizard did it.
p3ng Apr 7th 2010 5:25PM
Combat rogues are superior to all other rogues simply because of one ability:
http://www.wowhead.com/spell=51690
Lemons Apr 7th 2010 10:03PM
That ability got lost on its way to the sub tree.
James Jung Apr 7th 2010 5:38PM
I must say... I am impressed by the creativeness of the intro...
*Cue Morgan Freeman Voice*
I approve. Combat rogues are incredible things.
WaterRouge Apr 7th 2010 5:43PM
Am I honestly the only pvp combat rogue in existence anymore? I am astonished.
"No serious pvp rogue will be this far into the combat tree anyway."
Thanks.
Magnett Apr 7th 2010 6:17PM
It's great fun and provides huge 1v1 advantages (assuming you're not kited to death), but yeah. Not serious.
Riley Apr 7th 2010 9:05PM
not since they made Throwing Specialization suck, anyways
viva Apr 8th 2010 11:29AM
You and I are the only PVP Combat Rogues. And, unfortunately, I'll probably be switching to Mut/Prep soon and I'll have to figure out how to be good at that.
With Killing Spree I can absolutely destroy just about any clothie or mail toon and it gets me a good start on plate wearers. Along with controlled use of Gouge, Blind, Vanish etc, I have no problems with just about anyone. However arenas are obviously not that controlled and I'm using cooldowns on different enemies at different times in order to focus on someone else. I can see that being the weak point-- 1v1 Combat is pwntown, but handling multiple targets gets tricky.
Can someone point me to a non-flame-filled, just the facts mam primer on why Combat blows as a PVP spec? I do very well with it and am rising pretty quickly in 3v3 but I don't want to hold my team back if I'm going to be encountering problems higher up.
I got to do some research myself and learn Mut/Prep for PvP.
And yes, I'm Mut for PVE.
Dave Apr 7th 2010 5:47PM
I never close the door either.
Armenius Apr 7th 2010 5:48PM
Oh cheap shot at arms warriors, though that's pretty fitting for a rogue to do I suppose...
Minidrake Apr 8th 2010 4:41AM
Cheap shots are but one of the services we provide.
JA Apr 7th 2010 5:50PM
Combat is a great spec, but it's just too monotonous for me and I can't get into it at all. Maybe I'm a purest, but I would never use anything but a pair of daggers as a rogue. To each his own, I guess.