Spiritual Guidance: Compensating for the failure of others

I am the most awesome shadow priest of all time.
Okay, so maybe that's a severe exaggeration. Still, I'm starting to max out on my gear and I feel increasingly out of place in Northrend heroics. It's hard to run them without pulling aggro off a tank simply by virtue of being there.
As time goes on, more and more of you will find yourself in a similar situation: You're exceptionally geared. You know your class and your spell priorities. You churn out rockin' DPS. You keep getting better, but the tanks and healers you're thrown into random groups with don't.
The random dungeon finder relies a lot on luck. Sometimes, you wind up with a bad tank. Sometimes, you wind up with a bad healer. Worst-case scenario, both are going to stink. Unless you like running back to your corpse, these situations require you to use your brain and adjust your play.
Tankfails
I've been cheating on you, my dear shadow priest followers, with a level 67 elemental shaman. It's been a long time since I've had to play around in Outland, and it's nice to revisit every now and again. I've been refamiliarizing myself with the instances there, especially in Hellfire Peninsula.
I have a definite love-hate relationship with the Outland. I love the great blue drops in the instances, especially compared to the old-world greens they sometime replace. I hate, hate, hate the death knights who tank 95% of the runs there. It's not that there's something wrong with the class itself, it's just that most people who are playing DK tanks in Hellfire Ramparts just started their character that day. Weak equipment plus unfamiliarity with tanking plus lack of knowledge about the class equals one heck of a big mess for the janitors at the Ramparts to mop up after.
There are a few simple guidelines for dealing with situations where you have an underperforming tank.
Slow it down. There aren't any enrage timers in heroic trash pulls, so don't race into the fight like you're trying to set a world record time. Give your tank -- especially an underexperienced tank -- a few seconds to build aggro, and start your rotation with an aggro-light blast of Vampiric Touch (rather than something like Devouring Plague with an upfront damage component). Remember: The best way to survive a tankfail is to prevent a tankfail from happening.
Attack what the tank is attacking. Don't be a multi-dotting jackass when the tank can barely hold on to one mob. There's a simple macro you can use: /assist [tanknamehere]. Or, if the tank marks a mob with the traditional skull, that's your sign to focus fire on that target. Stay focused on what the tank is focused on (or what your tank tells you to focus on), and you'll avoid most problems.
You can spec for heroics. If you notice an increasing disparity between your gear and skill and that of your tank, you may need to go the extra mile to protect yourself. Putting three talent points into Shadow Affinity would never be recommended for hardcore raiders, but for those who choose to level through instances or spend the bulk of their time running level 80 heroics, being able to reduce your aggro by 25% is quite valuable.
Bubble yourself out of battle. Starting out every battle by casting Power Word: Shield on yourself is a good way to attract early attention from the bad guys. If you're a fan of keeping yourself protected (and if you have a bad tank, you should be), cast PW:S before the pull, not after.
Keep Fade at your fingertips. If the tank is bad, get used to using Fade. A lot. Put it on your cast bar and memorize the shortcut number. If you've redone your talent tree for a "heroics spec," you may want to consider glyphing for it too. Just keep in mind that Fade doesn't always work the way we'd like it to, and we'll sometimes keep aggro even after using it.
Healfails
In my experience, a vast majority of preventable instance wipes happen in the following order: healer dies, then tank dies, then everyone else dies. Rogues and fury warriors can't do much put pray they take out the baddies in time to prevent the full wipe (or at least, prevent their own repair bill). Shadow priests, however -- we get to be the heroes.
We pay an ugly little hybrid tax because we have access to heals. We may as well get some use out of it, right? And besides, there is nothing more satisfying than stepping in during a "sure wipe" and saving the day. We look awesome, get a +50 buff to our egos and make a Dawn Moore groupie feel inadequate to the might of the glorious shadow priest.
Always keep an eye on your party. This part should go without saying, but it's important: Keep an eye on your party. You're not the healer, but you can always become one on short notice, so it's important to know exactly when your healer dies. You may also find it useful to experiment with addons that announce party deaths, such as RaidBuffStatus, or an addon that makes it easier to monitor party health at a glance, like Healbot.
Keep the "oh $#!* emergency macro" handy. I've mentioned this macro before in our Blood-Queen walkthrough, but combining Inner Focus and Divine Hymn is even more powerful in the heroic setting. It gives a mana-free, channeled multiheal with a 25% buff to your crit -- a godsend for a troubled heroic party under siege.
#showtooltip Divine Hymn
/cast Inner Focus
/cast Divine Hymn
/run UIErrorsFrame:Clear()
Even without the talent point in Inner Focus, Divine Hymn remains a great last-ditch cast to save the party. Keep it on your quick cast list. Press it whenever you feel it's needed to save the party. And use those few seconds of channeling to plan and ready your next heal.
Consider a special "heroics only" cast bar. If you don't have a quick cast heal spell at your literal fingertips, fooling around with finding the right spell to switch from "face melt mode" to "lovey-dovey Dawn Moore heals crap mode" could waste valuable moments that you'll need to keep the tank alive. Put a quick-acting heal like Divine Hymn or Flash Heal on your shadow bar for emergencies.
Once you send off that initial heal (to the tank, please!), you'll automatically drop out of Shadowform and gain access to your standard casting bar. This would be a good time to remind you that, yes, you should make sure your non-Shadowform default quick cast bar is in shape for these kinds of emergency situations.
Speed (and priority) matter in a clutch. Act fast. When the healer of a heroic dies, the party is generally in pretty bad shape to begin with. You'll need to rely on "quick" spells, at least at first.
- If you're a troll, this would be an excellent time to initiate Berserking.
- Prioritize your tank over the other slackjawed, non-shadow DPSers. Tanks are sort of a big deal to have around.
- When the tank is low on health, focus on fast-acting spells like Flash Heal, Prayer of Mending and Power Word: Shield. I know Renew is an instant cast, but the tank could be dead before it has time to tick.
- Cast Renew when the tank is back in good shape. While the HoT keeps the tank's health buoyed, drop heals on the rest of the party. Holy Nova is an okay instant cast if everyone is together, but Prayer of Healing will do a lot more healing.
Finally, regardless of whether or not the tank is failing the group or the healer is failing the group:
Don't be a jerk. Nothing screams "I am a thirteen-year-old who takes the internet too seriously" like someone who yells, pouts and makes drama over a group's failure. If the tank is doing something wrong, politely suggest ways that they can perform better, like asking them to mark targets or informing them of the mechanics of fights they're not familiar with. If healing throughput is an issue, you can offer to bubble the tank to help out. Not everyone can be as awesome as shadow priests. We must have patience with those other inferior classes who are saddled with the shame of not being us.
The tips above should give you a good start, but again, fellow shadow priests are our own best resource. How do you change your play to compensate for poorly performing party members? Do you have any advice for surviving a bad PUG?
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 2 of 3)
Guruda Apr 7th 2010 11:21PM
Shadowmeld has always been my last resort "oh sh*t" button when playing a nelf.
Kar Apr 8th 2010 3:21PM
I think there's a fair amount of confusion regarding shadowmeld. It used to be unusable in combat and while that changed a long time ago some folks may not have noticed, having taken it off their bars X years ago. It was absolutely amazing for a while, but I swear it gets resisted/ignored more now - I used to be able to meld to survive a wipe, and it hasn't worked for me lately at all. It's not a perfect aggro release either as you regain your threat back when you un-meld, so you have to stay motionless and inactive until someone else picks them up.
Gigantor1960 Apr 7th 2010 10:34PM
Oh and BTW I wanted to respond to the subject of the article. I always adjust accordingly to my group. I just hate it though when a noob like I ran CoT with yesterday begins to tell the Mage and I that or DPS is not great compared to our gear score.
Like we really want to make the tanks life a living hell or something. I wish people would engage brain before making comments.
Fletcher Apr 8th 2010 12:28AM
I've had runs like that. "Rogue your DPS sucks for your GS". Um. I am mutilate. This is Ahn'Kahet. On trash. These spiders are dying too fast for me to get a full rotation in, idiot. XD
Gigantor1960 Apr 7th 2010 10:35PM
LOL...you too!
vazhkatsi Apr 7th 2010 10:51PM
from the tank side of things, to make your runs easier, if the tank is pulling things from a distance, or around a door. wait till the mobs reach him. your tank likely has no aggro on any of those mobs but the one that he hit, and unleashing 10 types of hell on it when its 20 yards away is just going to anger your tank.
Sakirsha Apr 8th 2010 9:54AM
^ THAT!
Junrei Apr 7th 2010 11:04PM
Huzzah Quantum Leap!
Wellsee Apr 7th 2010 11:03PM
I ran into this for the first time today, with my ~3600 GS. I just slowed down on everything, and waited even longer for Mind Sear. I occasionally will throw a bubble up if there isn't another priest in the group, but I don't keep an eye on the group generally. I've only been 80 about 2 weeks, but I've had very few wipes in my randoms so far. Worrying about the group's health hasn't been necessary.
And Fox, I laughed at your drink comment. *tips his whiskey*
Abishua Apr 7th 2010 11:25PM
While I agree on helping out your tanks and fail tanks (and healers) can cause for bad runs, I'm having trouble thinking that you rip mobs from tanks like you say you are if you are running cookie cutter, as well as the normal opening for pulls. Typically it's recommended to go VT, DP (I do MB to get replenish rolling), MFx3, SW:P, DP (if used as an opener) which gives a second for the tank to get aggro on said mob, where you switch it up depending on if you're moving or what have you. More importantly, being specced for veiled shadows drops fade down to a 24 second cooldown, which can be used right before a pull to drop you into negative threat, and let you start up a dps rotation as normal without worrying about pulling threat (until after fade well.... fades? :]), but that also can be worked around by simply tab dotting everything. I can understand tearing from tanks, and recently I've been running with tanks who I am bumping right up against their threat, but we have so many tools as well as techniques to simply tone the threat down that tearing mobs from a tank shouldn't happen often.
Also on the comment about low mana regen as a spriest healer: spriests who are cookie cutter spec (which is http://www.wowhead.com/talent#bVcbhZZGxfVRfzdfqfzAo:qhZzV I personally grabbed IF instead of focused mind) as well as those who grab glyph of dispersion (personal choice there, but generally regarded as a very nice raiding glyph) have a 75 second cooldown to get mana back up to 36% with little penalty. (/cancleaura macro for moving in and out quickly)Assuming the tank is keeping stuff off of you, and is reasonably geared.
All in all I think there are some good points here, but I do think that some points are somewhat weak.
(Although I'm not super-uber geared. About 5400 gs last I checked.)
Gothia Apr 8th 2010 2:47AM
I do not use IF in my spec because I always forget to use it. Focused mind isn't really needed either since our mana regen is off the charts with Glyph of SWP or Dispersion your arguement of choice - I always carry extra glyphs depending on the fight. That last point is a throw away that will not add to your dps so pick your poison. As Fox said you can put it in threat reduction, shield, IF, FM...etc.
I think the most important point made by Fox is that you outgear Heroics and appropriately geared Tanks /Healers will have difficulty dealing with your + 14K aoe spams / 9K single target dps so throttle back a bit and make the run enjoyable for everyone in your party.
Priestess Apr 8th 2010 10:14AM
@ Abishua
GHAH!!!!! I really have a passion for getting rid of bad priest rumors, and you just passed one on!
PRIESTS: Fade will NOT drop you into negative threat!!!! EVER! It kinda did in BC, but it was patched so many ages ago I can't even remember when.
"Fade: Fade out, temporarily reducing all your threat."
If you use this before creating any threat, you wasted it and you're sunk when you start blasting things thinking you're safe. You're not.
ALSO, once the ability is over, YOU GET ALL YOUR THREAT BACK, plus what you generated while you were faded. All this ability is intended to do is to give your tank more time to generate more threat than you.
Fade also only works in relation to the threat of others. If you fade while you are the only thing in combat with a mob, you just blew a GCD and some mana. It won't do anything. This is also why if you pull and fade, the mob often runs to the mage. It reduced your threat, the tank didn't have any on it, and the mage was next in line. If the mage iceblockes and your fade goes away, chances are that the mob will bounce back at you. I've even done this on purpose.
Fade is not a cure-all, it will fail to clear the mob off you if you are the ONLY one with aggro on it, and if you aren't careful it will bite you in the butt when all your aggro is restored.
/dispell rumor
L Apr 7th 2010 11:28PM
I run grid/clique on all my toons not just my healers. My spriest can easily bubble or heal in an emergency my enhance shaman can easily heal anyone who is too low and it keeps my cast bar nice and full of leet deeps buttons.
ilikeitrough47 Apr 8th 2010 1:03AM
WOW 101
Tank dies= healers fault
Healer dies = tanks fault
Dps dies= dps fault
Finbarr Apr 8th 2010 1:11AM
Pulling threat off the tank is rarely the tank's fault. Assist the tank and watch your threat and you won't die except for some combination of poor tank/healer play. Only time there should be a problem is with AoE, but this can be remedied by single target DPS.
This is why it's impossible to gear up as a fresh 80 as a tank. DPS tries to pad meters and blame an appropriately geared tank when they pull threat of mobs and die.
There is an old adage: If the healer dies, it's the tank's fault; if the tank dies, it's the healers fault; if DPS dies, it's DPS's fault. More often true than not.
Yeshe Apr 8th 2010 2:14AM
I'm surprised Fox didn't mention Vampiric Embrace. It's an easy spell to put up to support an under-geared (or poor) healer. I usually wait to see if it's needed, but especially if the entire party is taking a lot of damage it really can prevent a wipe.
Tom Apr 8th 2010 2:16AM
Put the error frame clear before Divine Hymn so that it clears the errors from a failed Inner Focus but still tells you what happened if Divine Hymn fails.
You don't want to clear all the errors, just the Inner Focus ones, so bump the clear error frame up a line.
jack Apr 8th 2010 3:41AM
I learned to pick-up heal on my shammy, and i now carry that over on my spriest as well.* It's happened a lot up to the 60's lvls, but as i got into Northrend instances, it's much rarer.
With regards to DKs tanking in HFP: ungh. They should NOT tank until lvl 62. That's when they get Death & Decay. Until they get D&D, aggro will be quite a problem. I've never seen one able to tank successfully without that.
Chrissie Apr 8th 2010 5:49AM
I end up as heals in 98% of my heroics anyway, but regardless of what I'm playing, I always always always stare at the health bars. In fact, this drives me nuts on the rare occasion I'm playing a class that can't heal like my rogue, and I see someone low on health and start twitching for buttons that aren't there. Even on my low-level mage, I have an eye on party health so I can at least throw someone a Gift of the Naaru.
So yeah, when I AM running as shadow, I am hoping I can just pewpew and VE will take care of the rest, but I will always have one eye on my group frames to see if a dispel or a quick PW:S is needed, and if the healer seems overwhelmed I will start throwing out a Prayer of Mending before the pull and the like.
It's quite similar on my druid, usually I'm resto anyway but even if not, I'll always have an eye out for whether heals are needed. It's the kind of thing that makes hybrid classes more interesting to play for me.
One last thing, the whole topic of salvaging a group that's going pear-shaped reminds me of my first trip to (regular!) Oculus. I was running as shadow but in the end two full time healers were required for us to beat Mage-Lord Urom (don't ask me WTF that group was doing, I haven't the foggiest). Unfortunately, thanks to dual spec that ended up being a case of me switching spec to help out the healer rather than one of a shadow priest becoming a hero, but yeah.
Arizor Apr 8th 2010 7:54AM
"Spiritual Guidance: Compensating for the failiure of others"
Leap of Faith.