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4-07-2010 @ 9:24PM
You could also ask "if I block an attack, how do I still get hurt?"I would assume that in both cases you're absorbing the shock of a blow with an implement held in your arms. That still hurts!
4-07-2010 @ 9:43PM
Moreover, in the case of parry especially, the impliment you are using to block damage, was not designed, persay to block damage, and the shock is likely to still send you reeling a little. I like this change, physics-wise, and as a RPG'er (I know, D&D nerd... *sigh*), I find it fun justifying these things so.
4-09-2010 @ 1:04PM
I know it's somewhat convoluted, but could they add a talent to give block a set amount of damage to block, plus the percentage? I just don't want to loose the ability to make massive pulls and watch the mobs struggle helplessly while I mow them down as a scythe on a wheat field >:)
4-07-2010 @ 11:17PM
@loreaddictOh, certainly but I think a major part of the blocking overhaul is reducing the disparity between tanks that can block and those who can't. Right now, DKs are the only odd ones out (since druids have pseudo-block savage defense).Pulling some numbers out of my butt (based on 40k hp unbuffed being pretty attainable without ICC), a 3 point talent that gives you blockvalue equal to 1.5% of your hp per point (4.5% total) would bring us close to where we are currently. Since I heard 56k earlier, that'd be 2520 blockvalue. Maybe a 4 point talent, 1% per point?And you'd still have to do something for DKs so they wouldn't get left behind. Talented component to frost presence (in addition to uncritability)? Frozen Blood: The blood of your enemies freezes to your armor. Successful hits (not glancing, parried, or blocked) increases the thickness. The damage of the hit successful attack against you (not parried) is absorbed by the equivalent of 1% your HP, stacks 4 times.
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