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4-07-2010 @ 2:00PM
I think its kind of sad that they're becoming more rigid with the DK specs. Especially after all their statements about making other classes talent trees more versatile. I always though DKs were going to be a model for how they were going to approach other classes. When Wrath launched it looked like you could effectively DPS, Tank, or PvP from any of the specs, but it seem like each spec had a bit more of focus on one of those areas. Blood for PvE DPS, Frost for Tanking, and Unholy for PvP. Nothing was set in stone so it allowed players to be effective and tree selection to be a stylistic choice as long as they took the right talents in their chosen tree. Of course the hardcore min/maxers would have a "one true spec" for a given role.It seemed to be the future of where class design was headed. I'm really sorry to see the devs pull back.As to making the Blood tree the tank tree, it just dosen't FEEL right. Sure there are plenty of good blood tanks around, and the simple rotation, consistent threat generation, and self healing are great for tanking mechanically. However, Blood feels like its supposed to be a frenzy DPS tree, making as many enemies bleed and die as quickly as possible and then drinking their blood for sustenance. Frost feels like its supposed to harden and support, and come down with slow but big hits every now and then. The complaint is really more of an aesthetic one, and perhaps is fueled by how the DK presences work. I'm assuming their going to change Blood Presence to provide more damage mitigation and stamina on top of self-healing, and Frost Presence to increase runic power generation and crit-strike chance. Maybe something like that will help, but it still is a somewhat strange aesthetic choice to go with.
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