Cataclysm Class Changes: Discipline and holy priest analysis

Having already browsed at reactions on the forums, I want to assure you that I am going to stay mostly level-headed with my review. I of course do this because I'm in no way bitter about waiting 15 hours for Blizzard to give me a winky-face at 2:58 a.m. EST, saying it's still the 7th of April in Anaheim, California. Anyway, whatever your feelings on the preview have been so far, hit the jump and I promise I won't spare you any variety of perspective.
New priest spells
Heal I never understood why Blizzard decided to stop making ranks for Heal or Lesser Heal. How hard could it be to make new ranks for those spells? It always made me feel like Blizzard took a lunch break in the middle of adding in the ability and forgot to finish up when they got back. I think the opportune time to have added this spell back into the game would have been when down-ranking became obsolete; but hey, I get that Blizzard is busy, so I'll let it slide.
I am actually quite pleased they're adding the spell back into the game though, and I like the idea behind a normal, big and fast heal. Heal makes sense for us to have, more than any class (even though Blizzard has already said they're implementing this across all healers.) Since priests have the most diverse palette of healing abilities, I think we may have the potential to be the most efficient healers in the game come Cataclysm. I'm really looking forward to this. To anyone who frets that going back to the system in vanilla will make healing less fun, consider this: in vanilla we were not as skilled players as we are now. The resources we have available to us, as well as our mastery of playing the game, have improved tremendously. Most PvE content in vanilla was a tank-and-spank, yet we still struggled with it; what we have to do now as players to survive encounters would be considered impossible in the old days. We are a lot better at this game now, and I do not think going back to a system that rewards efficiency will be as detrimental to fun as many people think it will.
Going back to Heal though, I think Liz said it best: "Did I really wait up to find out that priests are getting an exciting new spell called Heal?" Is it a good addition? Yes. Is it worth putting into a hyped-up class preview? No.
Inner Will I am incredibly pleased with this buff, but I have two complaints. The first is that I'd prefer it be added as a lower-level ability that priests could have while leveling. I remember before the mount changes, I used to lament priests' having zero speed increases until level 40. I even attributed their under-representation (they used to be one of the least-played classes -- that has changed) to the lack of speed while leveling. A 12% speed buff would certainly make priests more welcoming for leveling and soloing content.
My second complaint is that in the current model of raiding, I don't see where Inner Will's speed buff would have applications over Inner Fire when every encounter in this game can be successfully performed without a speed buff. I consider speed buffs an opportunity for sloppy play and cutting things unnecessarily close. Unless every class is going to get a similar ability, I don't see raid content being designed in a way that would require you to toggle between buffs to survive physical obstacles.
With that complaint addressed, I do like the idea of being able to toggle between Inner Fire and Inner Will for throughput or mana efficiency. If you were about to bubble or Renew spam members of your raid before an incoming burst of damage, switching between your buffs to conserve mana would add an interesting and challenging dimension of play that both interests and excites me. This would be a lot like casting Power Infusion on yourself or stacking up Serendipity right before (or soon before, for the latter) you knew you were going to cast a slow spell. I love that complexity, though I worry (and this is a worry I restate later in my assessment) that priests will continue to be a more difficult healing class to play at a level that competes with other healers. All the same, I think this was one of my favorites from the preview.
Leap of Faith a.k.a Life Grip. First off, no one is going to call this spell Leap of Faith, so Blizzard should just not attach themselves to the name. Why would your target be taking the leap anyway? You're the priest. They should rename it "Wings of Fate" or "Wings of Destiny," so I can say stuff like "I'll WoF you out of there." Name aside, my initial reaction to Leap of Faith was one of distaste. Priests already have an "Oh, shit!" button for other targets: it's called Pain Suppression or Guardian Spirit. While using those abilities at a strategic moment to Shield Wall a tank is no difficult task, the usage of it as a clutch player-saver is a task that does take some skill. For priest to be getting another ability like that, on a very short cooldown, makes me feel like priests are again, remaining difficult to play. Now don't get me wrong, I love this aspect of priests, but I dislike that there are healers who do not need the same precision, foresight or anticipation to play.
The other problem I have with Life Grip is that ... it makes me feel like I'm going to be wearing Mom Jeans. All of a sudden I have to be responsible for irresponsible players in more ways than one? I can already hear it: "Ugh! Why didn't you life grip me out of there!? I would have lived if you'd just life gripped me!" Or, "Hey, will you life grip me so I can stay in and DPS longer?" No! You do not need that extra 10 DPS to compete with hunters! Bad melee! Bad, bad melee!
That was my initial reaction. I've cooled off since then, and my secondary action is summed up by this expression: "If I could play 24 characters at once, this boss would be dead by now." In other words, while I don't like LG for the above reasons, I do like that I'll be able to reduce the impact of other people's mistakes by intervening. Is it annoying that I have to do that at all, on some level? Yes, but when I really think about it, I do like saving people. That's why I play a healer to begin with. Plus, in PvP this will be a great peel or regrouping strategy that my allies will actually be thankful for. I just hope in PvE the environment remains positive, so the mom aspect of LG will be reduced. Sure, PUGs and 5-mans will be hell, but when are they not? Also after the Shaman preview, I really like the idea of strategically life gripping a player into a soothing shower of heals; or saving Frostheim's pets; or life gripping a player next to the Lightwell with an amusing /slap emote; or terrorizing my favorite tank during farm content; or harassing that rogue I hate with an "Oops, my bad; hit the wrong key"; or ... oh, the list goes on. My troublemaking will know no end.
Beyond my mischief, another thing I do look forward to is the idea that Blizzard, in their craftiness, might be making dungeons that require strategies that would benefit from this spell. Remember the General Vezax kiting strategy for Surge of Darkness? Very few guilds used it after they figured out a Shield Wall rotation that worked, but imagine if you couldn't Shield Wall through that rotation and the tank had to kite? Now, imagine life gripping him into a head start. Dig it? I suspect that no boss will require the use of life grip (due to "bring the player not the class"), but I really hope that Blizzard will design some interesting fights that would benefit from this ability. That would entertain me greatly.
One last thing though, regarding "Wings of Fate." One priest I talked to was a little upset we couldn't move ourselves and be given an escape, since most classes have one. This is certainly a legitimate complaint and while it is not one that bothers me immensely, I figured I'd mention it.
Changes to abilities and mechanics
Innate benefits to HoTs from haste and crit At first I was excited for this change, but I'm not sure how I feel about it after a second thought. I am glad that Blizzard is modifying the interval between ticks, instead of the duration. This will be a very positive change for healing in dire situations. What worries me is that while this mechanic would be fantastic in the game's current incarnation, especially for holy priests, I don't know if it will be as strong in Cataclysm. With the mana regen system changing, I don't expect HoT-spamming to continue as a viable healing strategy in the expansion. This limitations of mana will probably be what balances this mechanic though, so I don't think it's going to be as huge as it seemed at first glance. On a final note, the holy priest mastery bonus will certainly benefit well from this mechanic. I think disc will be out in the cold on this one. It really makes me wonder if they would consider applying crit to disc shields.
Strengthening priests as tank healers I'm pleased that Blizzard acknowledges there are some shortcomings with priest tank healing right now. Holy struggles with it, and disc started to struggle with it as Wrath of the Lich King progressed and we received little upward scaling in HPS to handle the damage and health pools we have now. Especially for high end raiders, I really miss being able to tank heal and being forced into a bubble spam niche. I also know that holy priests who played in the Burning Crusade miss being able to tank heal. Being masters of healing needs to mean something, and versatility is a fair trade.
Removal of spirit buffs We already knew this was coming, and I discussed it in this article. Overall, I don't care that I have one less buff to cast (and one less candle to spend), as I know the buff will reappear in our gear.
Mana a bigger issue As I've already stated, I think priests will adjust to this change in mechanics the easiest due to our large healing spell book. I am certain the game will continue to be fun, while also introducing challenge, thought and problem-solving. I'm stoked that the five-second rule is going to die because it makes the mana regen system needlessly complicated, and I agree that it is not fun. (Granted, if Blizzard had just added a healing wand for priests to use like I've been saying since I installed the game, there would have been something to do for OOM healers all this time.) Consequences for inefficiency will probably start out rocky, but I have faith that players will adapt to it quickly.
New talents and talent changes
Improving disc single-target healing and a second shield On the topic of strengthening priest as tank healers, Blizzard said they are contemplating a second shield for spamming and a big shield for tanks. (Whether Power Word: Shield becomes the big heal or remains the spam shield is undetermined, but it doesn't matter much.) At first I was worried that Blizzard was going to continue to push disc in the direction of mitigation rather than healing, but their notations in this section say otherwise, and I'm glad they do.
You see, as I said earlier, as damage has scaled upward over WotLK, I found myself having a harder time staying disc in 10-mans because I don't always have strong enough HPS to keep up a tank. I can alternatively handle bubbling and spot-healing the raid alone, but it makes other players, who are accustomed to more immediate forms of raid healing, extremely nervous. It's also impractical on some fights with constant raid damage and can be hard on mana resources. In 25-mans, my low HPS leaves me stuck in the shield spam niche because I am not allowed on a tank in truck fights (fights where the tank is being hammered with huge damage). This shortcoming has helped to perpetuate early misconceptions about disc, which continually pushed it into the category of "support class" instead of "healer class" by ignorant, impatient or stubborn players. But I had to wonder, what if it's just me? For a while, I suspected that this might just be a problem at the front end of progression, when gear is still low and content is still new, so seeing Blizzard address it makes me feel validated in my suspicions. Blizzard designed disc to be very capable single-target healers (Grace and Divine Aegis are proof of that) and I'm glad that they're not abandoning that with the idea of a second shield. I just hope they've learned a lot from WotLK to properly implement it. I also hope that they will make the new shielding elements have some fun variety to them.
Improving holy for PvP healing This statement seems rather well-timed, given my article from earlier this week about priest PvP, when I presented the idea that priest PvP isn't just for discipline priests. I am really looking forward to seeing if they will carry this through, because I know they have talked about it before and didn't. There will be a lot of priests excited to try it out, me being one of them.
AoE bubble, Power Word: Barrier So they're finally adding this. I personally never wanted it because I think it walks dangerously close to being overpowered. (Disc absorption already walks too close to being OP.) I think how it is implemented will heavily determine how frequently this spell gets nerfed in the expansion, though. Ghostcrawler references DK's Anti-Magic Zone, but his wording implies there will be significant deviation. Will Power Word: Barrier be area-based? Will it be a bubble version of Circle of Healing? I don't know, but I am going to keep this spell at arms' length. I don't want to get attached to it like I got attached to the old Divine Hymn. (It was quite useful in PvP and 3-Drake Sartharion.)
Improving holy versatility: Chakra First of all, what is with the name? Ugh! I will touch on this more in Sunday's column, so for now I won't go there. Let's just look at the ability: If you cast three spells in a row, you'll enter a casting state that buffs the kind of spells you're casting. So cast three Greater Heals, and suddenly you're a tank healer. Cast three renews, and you're a HoT raid healer. Cast three Prayers of Healing and you're a ... Wait, who casts three Prayers of Healing in a row? I really like the idea of expanding on holy's versatility but I'm uneasy about the idea of a healer needing a rotation to activate it. Rotations in healing kind of go against the idea of what makes healing fun. I hope they will adjust it so that it will be more along the lines of "if you cast three single-target heals in a row" or "If you cast three heals from a selection of Heal, Flash Heal or Greater Heal, in any order or grouping, you will acquire a single target healing buff that will affect all your heals on one target." This would make Chakra a holy spin on Grace and likely share a lot of synergy (or conflict) with Serendipity. I think this may be one of the most complex and interesting things we'll see for priests in the coming expansion, if Blizzard sticks to the idea of having as many buff results (even a DPS buff) as possible.
I am uneasy about one thing, though -- this line from Ghostcrawler: "We're going to try to play this mechanic up with a cool UI to try to get that 'I'm almost in the zone' feel." My reaction to that? No. NO! Do not turn me into a vehicle! I don't want to play a priest version of a flight simulator. If we get a cool animation effect around our little bodies that is fine, but if I wanted to shift into a different UI with different bars like a druid, I'd play a druid. I hope the "in the zone" feel gets scrapped as soon as possible.
Mastery passive talent tree bonuses
I don't think much comment is required on the mastery bonuses for holy and disc, especially since they were previously announced. Holy priests get an interesting bonus: HoTs. Disc priests get a boring bonus: stronger shields. The world keeps turning. I do agree with Blizzard's mastery system, granted. It will make the game more accessible by removing some difficulty in selecting talents. It will also give players more options and freedom in preparing their characters for certain fight, which could be quite fun. It will probably inadvertently lead to more gold sunk into respec costs, but if we're lucky, we'll see a triple specialization option one day. (At least that is my hope.)
My one comment on mastery is that I hope this adjustment to will allow disc priests in PvP more freedom to dip into other trees. As it stands, PvP disc priests are forced to invest more talents into their main tree to get the same results as other classes, and it unfortunately stifles a bit of creativity and limits any elements of surprise you'd encounter when facing a disc priest.
So that sums it up. Remember that these changes are just a proposed preview, and nothing is guaranteed to make it to the expansion. I have many more thoughts (and the lyrics to a Cataclysm priest preview version of "Don't Stop Believin'"), so be sure to check back in on Sunday for more on the future of the priest class. Until then, heal on, my friends.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.
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Reader Comments (Page 2 of 3)
Dawn Moore Apr 8th 2010 9:23PM
Actually, nothing like that. I never watched Naruto, so I didn't know that Chakra was part of that IP. My complaint with it is that it doesn't fit into the theme of priest spell names, which tend to be very oriented around Western faith. It doesn't fit.
Tigron Apr 8th 2010 9:44PM
You do have a point on that. It should be noted, however, that there's nothing really wrong with mixing concepts from different faiths. (They're already pretty similar to begin with, at least on the most basic level.) In fact, there were a couple of articles in Ask a Lore Nerd and All the World's a Stage, back in 2008, that suggested there's a lot of interfaith cross-pollenation in the class. That shouldn't be so hard to swallow, especially when dealing with a secular institution such as Blizzard Entertainment.
Dawn Moore Apr 8th 2010 9:52PM
Definitely not. It just seems a bit late to start mixing in. If everything we get in Cata changes that though, could be interesting. But I will touch more on this in my article. =)
Laaaaazerhawk! Apr 8th 2010 8:59PM
On the subject of the whole "UI 'In The Zone' changes", I don't think it'll be a vehicle bar or anything. I'm thinking more along the lines of my bars start shaking a little, almost as if they're humming with power. They could implement a very subtle effect to the screen (think of the effect from the trailing flames in Blood Queen but not as...obtrusive) that adds to the whole "I'm super-focused being a badass" vibe.
Revanel Apr 8th 2010 9:22PM
Chakra...
I'm trying, but the only thing that comes to mind is Naruto...
Vinícius O. E. Apr 8th 2010 9:25PM
As I said in article about the priest class changes (http://www.wow.com/2010/04/08/cataclysm-class-changes-priest/comments/26942999/) I'm really not excited about Life Grip and the priest changes in general.
When DPS classes start to complain about priest interrupting their rotation or "lazy" priests that didn't save them while they were standing on the fire, I think Life Grip will be become one of those "forbbiden" spells that nobody likes to see in a dungeon run and are rarelly used in raids, like:
* Typhoon and Thunderstorm (due to the knockback)
* Death Grip (when used by DK in the dps role)
* and now, Life Grip (dps players are usuallt very competitive and they love to top the meters - I don't believe someone will be thankful after they have their rotation interrupted, even when you're trying to save them)
Don't get me wrong. I really like to heal and a Holy Priest is my main but I don't see bright future ahead of us :-/
dzsulihime Apr 13th 2010 6:39AM
i think there will be place for lifegrip for pve (which really should have a better name than leap fo faith, plz, plz). But if it won't? If it mainly goes for PVP? like the knockbackspells? i can live with that even though im not pvping a lot. Plus in ICC all those knockbackspells are needed for saurfang... Lifegrip would work well there too...
Jack Spicer Apr 8th 2010 9:37PM
Maybe they will change Lifegrip so that it shoots the priest towards the targeted ally instead of pulling the target towards the priest.
Chris Anthony Apr 8th 2010 9:46PM
Only if they add Goofy's "waaaaa-hoo-hoo-hoo" falling scream as an in-game sound effect.
Sharvis Apr 8th 2010 11:32PM
*Envisions the Goofy sound-effect* YES, I can hear it in my mind perfectly! It'd certainly spice up the priest class and give it some humor that we love so much. :)
Though to be honest, I'm still waiting for the announcement of Confettiwell.
Lameboat Apr 8th 2010 10:07PM
Oh Dawn, You humor me :), Thanks so much! :) Great post as always.
justinwarren Apr 8th 2010 10:41PM
Am I the only one who loves the Life Grip mechanic? I play almost entirely PvP, but let me first address the ability for groups/raids: You are the group's healer. The protector. It's always been your duty to decide who lives and who dies (hopefully your usual decision is to let everyone live.) Sometimes, shit's going to hit the fan during a fight - if that weren't the case, if all encounters were a walk in the park, then no one would play PvE anyway. This is when the real fun begins for a healer; routine healing rotations are great and all, but personally when I play PvE it's for the challenge (and fat loot, of course.) People will inevitably mess up and step in the Bad Place or just be getting wailed on so hard that it's making managing the whole group quite a hassle. And LG will fix these situations. Just like a timely PW:S will save a player, so will LG. To get pouty and complain about needing to deal with other people's mistakes is both arrogant and hypocritical. For me, this ability fits perfectly with the healing role that I imagined when I first decided to play Priest: you are the Saviour and the Protecter of the flock, in charge of nothing else BUT fixing people and dealing with their problems - whether that problem is an angry minion of destruction or a slight deficiency in their brain-cell count.
As for PvP, it's just awesome, no question. It opens up a ton of strategic ideas and will allow for some great shenanigans that I just can't wait for.
Marita Apr 8th 2010 10:35PM
I think Leap of faith is going to help guilds to know if the player they think is a moron, is really one, or if it was a situational thing.
Imagine a dps complaining that the priest interrupted his super rotation.
One time, ok.
Two, three, four, ..... everyday?
The guy is an idiot.
Period.
So, long run wise, this ability will not be a bad thing for priests... I hope.
Bart Janssen Apr 8th 2010 10:54PM
Oh Life Grip could be such fun. Imagine if there was a 1% chance of being pulled to the target rather than the target to you ... hehehe
But the best bit is that when you use it on the foolish dps that pulled aggro guess what is going to be following the dps ... yup you just made sure you are going to be desert after the mob finishes off the dps who is now standing next to you :)
Maxpowr Apr 9th 2010 1:13AM
I personally don't think Chikara will go live. It will be too complicated and get scrapped. Blizzard probably looked at "Grace" talent and then "Serendipity" (FYI, Blizz still needs to change the talent name cuz it makes no sense) and came up with the idea. Not to mention it takes away from the 'versatility' that priests are so good at. There were so many better ideas that Blizz could have done instead of this.
If life grip goes live, I could definately see Blizzard put some sort of exhaustion debuff (like 15 seconds) to prevent multi-life grips. It definately is a PvP ability.
I think Holy priests will go from being one of the most mana inefficient classes in WotLK to one of the most mana efficient classes in Cata but only time will tell.
Cyanea Apr 9th 2010 1:54AM
The slippery slope argument with Lifegrip is kind of silly. Didn't we hear this argument already with Deathgrip back in the Wrath beta too?
DPS don't need a reason to be lazy. They're already lazy. They already have plenty of excuses to stand in the fire expecting you to cover their ass, "Why didn't you heal me through it?" "Why can't you just bubble me?"
These "analysis" posts really don't do much than give much than "This might be cool, this might not be cool. We don't know enough to tell right now because it's still early." just stretched out into a thousand words.
Complaining about something that's not really broken, especially before we really know how it works as is the case here is how we lose cool abilities like this one and get crappy generics. I -loved- the Tier 10 4-pc, but the complaining wouldn't stop about it so we got something whitewashed and boring instead.
Bakh Apr 9th 2010 3:29AM
Oh my. I used to be an Archmage Pants sort of guy, but I think I've just become a Dawn Moore fan. I think mostly it was just that one line about beef with the term Chakra. You give 'em hell on Sunday, Dawn. I'll be hiding right behind your skirts in my... mage skirts?
Grimortam Apr 9th 2010 4:50AM
one thing I would really really like for Cataclysm as a Disc priest is a clear view on how much damage my shields can take, that means not just PW:shield but also Divine Aegis and Pain Suppression.
this will help the Recount and Skada people make a clear update that will show the priest and those "ignorant, impatient or stubborn players" that Dawn Moore talks about how use full shields really are.
When 2 Druids in a 25 man raid are both healing for about 5200, how on earth is any Disc priest supposed to compete with that if people can not see the amounts that we are shielding for.
so I want to say to the blizzard people, I know its complicated, it scales with spellpower and crits and amount healed, but you could fix it for normal healing, now please fix it for absorbs as well.
the only reason why I'm still allowed in some raids is that I have a fast mass dispell use full in fights like BQL when she fears. most Disc priests I talk to are not even allowed to tank heal anymore, I got told just the other day "nope sorry, better to have a pally and a druid on the tank, you just shield some people".
Malvyn Apr 9th 2010 10:43AM
" For priest to be getting another ability like that, on a very short cooldown, makes me feel like priests are again, remaining difficult to play. Now don't get me wrong, I love this aspect of priests, but I dislike that there are healers who do not need the same precision, foresight or anticipation to play."
Huh?
Why do you care if other classes have it "easier". Personally I dont care what billy jo bob the resto tree does or doesn't do with his healing. I -enjoy- the challenge, MY class offers me, it's why I picked it. Healing when it's 1-2 button and you win, is BORING. I love love love how challenging being a priest can be. It's so easy to be a mediocore priest. It's hard and challenging to be an amazing priest. I love that it requires skill.
I dont think that disc priests can't keep up with heals in a 10 man ICC run. I can more than keep the tank up -- and often do quite a bit of raid healing on top of it. IT's not uncommon actually in icc10 to see me very high up on the meters. I like that it's not "easy" to keep a tank up. That you have to time your heals effectively. I dont get why you're complaining about this. This is a good thing. That it requires skill and talent.
I was estatic when I read about the changes. For once it felt like they had come up with something new and creative and -fun- for us instead of yet another talent that was like "x spell increases your healing by 10%". I normally love reading your articles, but I have to say I dont like your review this time. I think you sucked the fun out of most of what's being offered. And your comments, even the few which were positive were burried in a mountian of complaints.
Dawn Moore Apr 9th 2010 12:05PM
I care because I care about the integrity of this game.
If every other class is easier to play, that means there will be a less discrepant ratio of skilled players to unskilled players in those classes. If 3 of 4 healers are decent, and only 1 of 4 priests is okay, why would PUG groups bother risking their time on priests? I know it may not seem like a big deal if you're a guild priest who has a good reputation and the opportunity to raid weekly, but there are A LOT of players who do not experience the game this way. I write for them too, and if anything, I'm more concerned about them than a priest in a guild that has many of resources available to her. A stigma is a hard thing to compete against when you're just a casual player who logs in on the weekends in average gear.
Blizz says "bring the player, not the class." So if one class is grossly more difficult to play, what do you think will happen in their attempt to balance the game? My hope is that they choose to make all the other class come closer to priest, rather than removing the difficult aspects of our one class. Maybe mana will fix that, maybe it won't. All I know is right now it takes a lot more skill for a holy priest to compete with a druid or shaman on raid healing. It takes a lot more skill for a disc priest to keep a tank alive over a paladin. I like that, but I want to see other classes have to play at the same level so people gain a better understanding and appreciation for priests. Does this directly affect me? No, because I'm in a guild that understands the value of priests of any spec. Does it affect my readers? Yes, because I get e-mails about it every week.
That said, I was curious about your last criticism so I went back and broke down my article by the starting tone of each paragraph. I made notations for negative, positive, and neutral (more information type paragraphs.) I had 8 positive, 7 negative, and 7 neutral. I put a lot of time and care into weighing each issue, but I admit sometimes you have to wait til the third or fourth paragraph of a section to observe the full progression of my thoughts. If you stop reading when you hit the first sentence you don't like, you don't get the whole pay off. WoW.com often gets criticized for being Blizzard fanboys, so starting every subsection on a positive note isn't necessarily the solution either. I'd end up with 3x more complaints like yours, only in the reverse argument. That said, I'll try to format articles like this one in the future so the Pros and Cons are clearly marked.