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4-08-2010 @ 8:32PM
I think the "Life grip" ability will get abused more than used correctly. About to get that flag?, pick that herb?, loot that guy?, tap that rare mob?...NOPE HAHAHAHA SUCKER. I can only see it being useful for PvP and "babysitting in PvE."As far as the last mechanic is concerned, it reminds me of how Mythic was going to revamp Archmages. This type of mechanic would tend to force people in a specific role as it would take 3 cast or so of another ability to make it equally efficient. The fun part about being a priest is deciding what spell to use when. I use flash heal, renews, shields, penance, Greater heal, Prayer of healing, and prayer of mending when they are needed and not just because I need to in order to go super saiyan.As far as holy being PvP viable it is not that big of a deal for me, maybe when we see rated battlegrounds I can see a use for holy's throughput.Swapping between the 2 armors sounds interesting and I'm glad the charges are gone. A few of the other changes will be ones we just have to see in action. I really enjoy healing how it is now and I love how the current Disp plays so I hope they don't reverse my feelings on that with the changes. Only time will tell how things go.
4-08-2010 @ 8:40PM
Leap of Faith can only be used on party or raid members. Don't worry, you can mine in peace.Given "Leap of Faith" -> "Lifegrip", I wonder how long it'll be until players start calling Penance "Lifecoil".
4-08-2010 @ 8:55PM
I definitely cast unneeded Flash Heals just to build up my Serendipity stack.If doing so would let me go Super Saiyan... hell, I'd spam Mind Vision if I had to.
4-08-2010 @ 9:02PM
True, but with the dungeon system in place now you will be grouping with people right out of the gate as soon as cata goes live. The initial "new mats rush" will begin yet again.Lifegrip just seems like an easy way to relate it to another ability that we already know. Kind of like a mental bookmark. Not only that, wouldn't "Grip of faith" be more appropriate as it is something the healer does and not the targeted party/raid member. I don't really see a problem calling it that as it is not really a negative name for it.I would say that "Penance" and "Deathcoil" go together a lot better then "Leap of faith" and Deathgrip." Not to mention that Deathcoil/Penance are a lot more subtle in use then Deathgrip is. In other wards, shiny things tend to get more attention then not-so-shiny things. I am curious if you take offence to it being called Lifegrip, not that it really matters in the grand scheme of things.
4-08-2010 @ 9:12PM
That is true about Serendipity, but that is a buff that translates into a faster big heal or a faster big group heal and doesn't try and dictate specifically what type of heal you do next.I wounder how they are going to work that with the different type of heals. How many different categories of heals are they going to have and can we keep multiple ones "aligned" at the same time? Does using a heal from another category of heal cancel that "alignment" or does it override the other when you reach "alignment" with that category of heal.Again, only time will tell.
4-08-2010 @ 9:13PM
Huh? Nobody took offense. I just thought it was a funny parallel.You're conflating two unrelated events: the prevalence of dungeon-finder groups and swarming by node-farmers. Most of the farming is going to be done in the open world; we almost certainly won't see instance-exclusive nodes outside of raids, where you're going to be in trouble if you ninja a node anyway. But if you're gathering and a group member Lifegrips you - well, just go back to gathering. It's a 3-second gather against a 45-second cooldown. Not a very efficient method for griefing.
4-08-2010 @ 9:39PM
My apologies, perhaps I took your comment a little sideways about LoF. Either way, I do understand that most farming will be done in the open world, but I am just talking about general abuse/misuse of the ability/mechanic. Not that it is going to be the end of the world as a result, just something of an annoyance to some. Remember when Blastwave, Typhoon, and Thunderstorm first started getting used once they gained there knock back side-effect? Not so much of a catastrophic event, then a mild/medium source of annoyance depending on the rate at which they were used. Thats all I am talking about really.So, TLDR: Perhaps "...NOPE HAHAHAHA SUCKER..." was a bit of an overstatement. That or a failed attempt at some mild humor. :)
4-08-2010 @ 9:56PM
If "Life Grip" makes it through beta to the retail version, I imagine it will probably go through the same phase (so to speak) that death grip has gone through/is going through. You will have a large number of players who use it because its cool and because its fun, and so they will wind up using it at the wrong time, and in the wrong situations, causing no end of grief and frustration. After a time however, people will stop using it just because its fun "Lets Life Grip the tank back away from the boss, whoops, now the dps are pulling aggro and dying, My Bad". I play both a DK and a priest, and while I enjoyed death gripping enemies throughout outland dungeons and even in some northrend dungeons, I now only use it when its practical (I.E. pulling that ranged mob to the tank so his AoE will keep threat, pulling that caster to interrupt his spellcasting, etc, etc)
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