How gaming can make a better world

So imagine my surprise when I was notified of a talk from someone who said that gaming fit into that ideal?
Enter Jane McGonigal, game designer. She says that the video game-playing youth of today -- that's us, by the way -- have within us the power to save the world. I know, I know, sounds crazy, right? Well, put down that energy drink and listen in. Jane's mission is to "try to make it as easy to save the world in real life, as it is to save the world in online games." The basis of her theory lies in a few things: motivation, an investment of time and the need to be rewarded. Remember that time your guild downed Ragnoros? Or triumphantly came through to the end of ToC? Yogg-saron? How did you feel then?
That's right, you felt satisfied.
When we gamers are confronted with a major problem, we put a lot of time and energy into "solving a problem." Why do you think serious raiding is, well, srs bznss? All it really is is a cooperative form of problem-solving. Why do we spend so much time solving these problems? Because, says McGonigal, "gamers tend to think that we're not as good in real life as we are in online games."
Honestly, I see her point. How willing are you, after a long day, to help your little sister with her homework or go and take out the trash? I'm guessing not a whole lot. Yet when you log in, how often do you band with complete strangers to go down a boss? Random heroics, anyone? As McGonigal says: "As soon as you log in to a game like World of Warcraft, you are met with a host of characters who are willing to trust you with a world-saving mission." We don't have that sort of collaboration in real life. We don't have that kind of resource to call up our friends to change the world at the drop of a hat.
Another interesting idea McGonigal touches on is the fact that there's always something to do in game. Usually, these "world-saving missions" are [mostly] suited to your level (or enough to be challenging). But there's no unemployment in World of Warcraft. No matter what your level, there's always something for you to do, whether helping a farmer find his lost dog or listening to some guys in clashing robes telling you that this giant robot or that wayward dragon must die.
A very important thing McGonigal touches on is positive feedback. As someone who helps design games, I know the nuts and bolts of making a player feel like this task is worth their time. Positive feedback comes in many forms: a thank-you, some kind words, a physical gift, etc. In WoW, you get things like loot, levels and reputations. It feels good when you accomplish something, and it's tangible in one form or another. We don't get that kind of positive feedback in reality.
Here's a fun statistic: the average child within a strong gamer culture will have spent 10,000 hours gaming by the time he or she is age 21. Funny thing -- the average North American education, from grade 5 to high school graduation, is 10,080 hours. We have an entire generation of young people who have run a parallel form of education by their own will. It is said that spending 10,000 hours on something will make you a virtuoso at it.
So let me break it down for you: We have a generation of expert gamers -- gamers who, as humans, are attracted to four basic principles:
- Urgent optimism
- Social fabric
- Blissful productivity
- Epic meaning
Social fabric is something that I won't get into, as the fact that you're here on a World of Warcraft website says enough. No matter which way you cut it, this is a social game, and we are darn good at it. 'Nuff said.
Blissful productivity is the idea that we are happier working hard because we feel optimized as human beings. We're accomplishing something. That always feels good, right?
Epic meaning Which sounds like the more appealing situation: "Please, brave adventurer, I hath run out of milk! Run to yon corner store, as I cannot drink my coffee this way!" or "Please, brave adventurer! A horrific, galaxy-trotting army of horrific demons (led by a dark titan) has come to our world, and only YOU can save it!"
You decide.
McGonigal says that the next leg of her epic journey is trying to figure out how to get us to invest this time and energy into the real world rather than Azeroth. Along with her colleagues at the Institute for the Future, she has been developing immersive games to try and change the worldy habits of gamers. One game they've developed features a world without oil. There are resource shortages. Riots. Rising prices. How are you going to handle it? What would you do?
Another cool game shows a classic end-of-the-world scenario. A gigantic computer system has deemed that the human race has 23 years to live. What will you do? McGonigal encourages gamers to blog about their progress, their thought processes and their ideas.
All in all, I found this talk to be immensely interesting. It's a really nice twist on all the unfortunate press and blame the gaming culture gets. Just goes to show that there is hope for us yet.
Filed under: Analysis / Opinion






Reader Comments (Page 1 of 3)
Elyneth Apr 8th 2010 9:11AM
I saw this a couple of days a go and found it incredibly interesting. The speaker brings up a side of gaming that I'd never even considered of before and applies a large amount of her theories to WoW in general. Anyone with 20 mins to spare should give this a watch! Now time to go change the world one Kobold at a time....
JediMasterEric Apr 8th 2010 9:42AM
First off...TED FTW! One of the best sites on the internet IMHO.
Second. I agree this was an excellent story. I hope that the world listens and encourage gamers to use this drive and expertise for problems in RL. This isn't going away, it will only be more pronounced in the future. Maybe someone will give us a reason to get out of our chairs and apply these skills.
galestrom Apr 8th 2010 10:19AM
She plays wow, and knows what TED is. I think I feel a rather juvenile crush coming on. ;)
Vandersveldt Apr 8th 2010 11:43AM
I've thought about this many times before, about why I try so hard on my games, always playing on hard, always seeking out what the reviewers say are the toughest challenges (Ninja Gaiden, Demon's Souls), but when it comes to RL problems, if it looks impossible, I don't try.
Unfortunately, I came up with a reason that kind of says this theory has a flaw. In video games, we are GUARANTEED that if we finally do good enough, no matter how hard it is, we can win. We can come out on top. If a building is on fire in RL, there is no guarantee that you going in to save someone will not just result in both of you being killed. It's very VERY possible to have a no win situation in RL, whereas in gaming, you can win. You know this.
Vandersveldt Apr 8th 2010 11:47AM
Wanted to point out something from the main article, but I'm afraid that no matter how non-rudely I say my opinion on this, it will get voted down, so that's why I have it in a second separate comment.
"Blissful productivity is the idea that we are happier working hard because we feel optimized as human beings. We're accomplishing something. That always feels good, right?"
This is the closest I've seen to someone describing why I fight so hard for games to retain high lvls of difficulty. I'm not talking about the whole game, or even a large chunk. Just an end game raid would be nice, something along the lines of 1 or 2% of the content. The blissful productivity thing does not apply when rehashing content we already beat on normal. Everything about Sunwell felt amazing, and a lot of people would disagree with that. That's fine, I'm not going to tell those people that they're bad at the game or not hardcore, I would simply suggest that they do not DO Sunwell if that is not their cup of tea.
I do not understand why the people that don't want a hard, challenging, normal mode end game dungeon get so angry when we ask for it. It won't affect your playing at all, and it gives the people that enjoy it a tiny little playground to beat our heads against for months between xp's.
Once again, I feel that this will be voted down, so if you feel like I do, pls vote it up :)
PirateHunter Apr 8th 2010 1:56PM
@Vandersveldt
I think part of what makes people so angry about content they can't do is that it generally gives better rewards - better level gear, mounts or cool titles. The better level gear then makes it easier for the minority to do that content, and gives them a headstart on future content. Its probably easier doing ICC in full ToC25 heroic gear than in standard gear etc.
Another part of what annoys people is the elitist attitude of the top 1-2% of people, who frequently look down in scorn on the 'lower levels' of their classes, and instead of keeping their opinions to themselves, try to be 'helpful' in extremely insulting ways. I'm not saying that all top players are like this, I'm sure some of them are lovely, but there are lots of nob-ends about. I've been denied gear in PuGs as I 'didn't deserve it' or 'theres no point giving good gear to bad players', been told that my gems 'were weird' with no other explanation, or that my enchants 'were wrong'. I don't mind someone saying, 'hey mate, don't you think you should stack agility?', I do mind the 'l2play, now bugger off'.
Vandersveldt Apr 8th 2010 3:43PM
I understand the vocal majority of the people that would like harder content act this way, however I hate that they've spoiled it for the rest of us.
Crowqueen Apr 8th 2010 4:01PM
There's no harm in saying that you like a challenge, just that the intensive farming of these kind of threads on the EU forums is leading to a crackdown at the moment, and it's really depressing as a relatively new player (started playing six months ago, doesn't feel like that, and don't have an 80 as I keep finding new things I haven't done on my main and want to try them out from scratch, as it were) to be written off as a retard because I find WoW perfectly balanced and playable, and find that enormous, enormous fun.
Repeated wipes of the main character on Baldur's Gate (lose that toon, lose the game and have to reload...and a single WOLF can kill you at level 1) made the game far harder than WoW, for example, and eventually I gave up about three-quarters of the way through when I hit a wall in terms of what I could do at the level I was playing at) but the sense of satisfaction of just reaching Northrend recently keeps me playing, and the insane variety of things to do is more important to me than "srs bzness". Yet according to some people...that makes me automatically a moron and a retard and a terribad. I can escape in-game (except into a low-level battleground - now those are excruciating places for idiots to vent their spleen at players whose only crime is to be a newly dinged level 10 in their first ever BG) but since I enjoy contributing on forums and always participate in games' communities, it's something I've only encountered with WoW (and I've been active on Baldur's Gate and Civilization forums in the past with no hassle apart from in the political off-topic threads).
I personally feel that if the game offers no challenge and is not fun, then the best thing is to do what I've done with Civ and BG - leave both the game and the community behind you and find something you DO like. I know you're not at that stage, but I'm curious as to why people who have that opinion hang around WoW forums and flame anyone and everyone who thinks differently. I personally wouldn't find that fun or enjoyable.
brian Apr 8th 2010 5:19PM
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
Another cool thing with games. If this ever happens we'll probably have wow minigames in real life. +10 points for saying lok'tar ogar as a greeting!
Selfposter Apr 8th 2010 9:12AM
This "news" is about a month old...
Xandari Apr 8th 2010 9:27AM
So? I hadn't seen it, and I'd wager a bunch of wow.com readers hadn't either. If it's old news to you, read something else. :)
Ishammel Apr 8th 2010 9:33AM
OLD OLD OLD.
No, be quiet, Selfishposter.
Same as the above commenter, I hadn't heard about this. Even if I had, the great commentary/parallels with WoW were in this article, making it relevant and interesting.
Nirva Apr 8th 2010 9:13AM
Sounds very interesting, watched a few TED talks in the past. Often really thought provoking ideas, well worth anyone who isn't aware going over to the website to check it out. I for one am off now to see this one ^^.
Andrew R. Apr 8th 2010 9:13AM
I saw this video as a link from Massively's site and I thought it was sheer brilliance. Everything she talked about makes sense and is logical. Then my jaw hit the floor when she told everyone the number of combined years people have spent playing WoW. I don't see there ever being a WoW killer after hearing that.
Her theory is very interesting and if it can be applied to the real world I can see a lot of changes coming about face with time.
skeeta Apr 8th 2010 9:30AM
The WoW killer is real world apps, hopefully blizzard makes em first: today's daily random, use robotic well drillers in sub-Saharan Africa
Bhorg Apr 8th 2010 10:44AM
Grats on the Flying Spaghetti Monster pic too!
Andrew R. Apr 8th 2010 9:14AM
Selfposter,
If I send you a money order will you send me a postcard from the banhanna islands? See what I did there? I made a funny!
Luci Apr 8th 2010 9:16AM
This is a very interesting idea.
*ponders the meaning of life*
Selfposter Apr 8th 2010 9:20AM
Come on, don“t be that mad at me. I love this video and things this lady told us about. Just wanted to say, that this video of TED 2010 is about a month old. I wrote a news about it in March...
skeeta Apr 8th 2010 9:34AM
So you would rather complain about it's date than be happy the contents found a larger audience...try to be more positive grasshopper