How gaming can make a better world

So imagine my surprise when I was notified of a talk from someone who said that gaming fit into that ideal?
Enter Jane McGonigal, game designer. She says that the video game-playing youth of today -- that's us, by the way -- have within us the power to save the world. I know, I know, sounds crazy, right? Well, put down that energy drink and listen in. Jane's mission is to "try to make it as easy to save the world in real life, as it is to save the world in online games." The basis of her theory lies in a few things: motivation, an investment of time and the need to be rewarded. Remember that time your guild downed Ragnoros? Or triumphantly came through to the end of ToC? Yogg-saron? How did you feel then?
That's right, you felt satisfied.
When we gamers are confronted with a major problem, we put a lot of time and energy into "solving a problem." Why do you think serious raiding is, well, srs bznss? All it really is is a cooperative form of problem-solving. Why do we spend so much time solving these problems? Because, says McGonigal, "gamers tend to think that we're not as good in real life as we are in online games."
Honestly, I see her point. How willing are you, after a long day, to help your little sister with her homework or go and take out the trash? I'm guessing not a whole lot. Yet when you log in, how often do you band with complete strangers to go down a boss? Random heroics, anyone? As McGonigal says: "As soon as you log in to a game like World of Warcraft, you are met with a host of characters who are willing to trust you with a world-saving mission." We don't have that sort of collaboration in real life. We don't have that kind of resource to call up our friends to change the world at the drop of a hat.
Another interesting idea McGonigal touches on is the fact that there's always something to do in game. Usually, these "world-saving missions" are [mostly] suited to your level (or enough to be challenging). But there's no unemployment in World of Warcraft. No matter what your level, there's always something for you to do, whether helping a farmer find his lost dog or listening to some guys in clashing robes telling you that this giant robot or that wayward dragon must die.
A very important thing McGonigal touches on is positive feedback. As someone who helps design games, I know the nuts and bolts of making a player feel like this task is worth their time. Positive feedback comes in many forms: a thank-you, some kind words, a physical gift, etc. In WoW, you get things like loot, levels and reputations. It feels good when you accomplish something, and it's tangible in one form or another. We don't get that kind of positive feedback in reality.
Here's a fun statistic: the average child within a strong gamer culture will have spent 10,000 hours gaming by the time he or she is age 21. Funny thing -- the average North American education, from grade 5 to high school graduation, is 10,080 hours. We have an entire generation of young people who have run a parallel form of education by their own will. It is said that spending 10,000 hours on something will make you a virtuoso at it.
So let me break it down for you: We have a generation of expert gamers -- gamers who, as humans, are attracted to four basic principles:
- Urgent optimism
- Social fabric
- Blissful productivity
- Epic meaning
Social fabric is something that I won't get into, as the fact that you're here on a World of Warcraft website says enough. No matter which way you cut it, this is a social game, and we are darn good at it. 'Nuff said.
Blissful productivity is the idea that we are happier working hard because we feel optimized as human beings. We're accomplishing something. That always feels good, right?
Epic meaning Which sounds like the more appealing situation: "Please, brave adventurer, I hath run out of milk! Run to yon corner store, as I cannot drink my coffee this way!" or "Please, brave adventurer! A horrific, galaxy-trotting army of horrific demons (led by a dark titan) has come to our world, and only YOU can save it!"
You decide.
McGonigal says that the next leg of her epic journey is trying to figure out how to get us to invest this time and energy into the real world rather than Azeroth. Along with her colleagues at the Institute for the Future, she has been developing immersive games to try and change the worldy habits of gamers. One game they've developed features a world without oil. There are resource shortages. Riots. Rising prices. How are you going to handle it? What would you do?
Another cool game shows a classic end-of-the-world scenario. A gigantic computer system has deemed that the human race has 23 years to live. What will you do? McGonigal encourages gamers to blog about their progress, their thought processes and their ideas.
All in all, I found this talk to be immensely interesting. It's a really nice twist on all the unfortunate press and blame the gaming culture gets. Just goes to show that there is hope for us yet.
Filed under: Analysis / Opinion
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Reader Comments (Page 2 of 3)
Sinthar Apr 8th 2010 12:50PM
Then try putting it in a positive light...something like
"Whilst this is over a month old, its well worth a small investment in time, and im sure it will blow you away. I posted an article about it a while ago on (add link)."
Just saying this is old news, basically infers that it is worthless and gives a negative spin on it.
TL;DR - tis not what you put, but how you put it.
TxAg Apr 8th 2010 9:19AM
What does this article have to do with the FSM?
Roxton Apr 8th 2010 9:42AM
Good question. Do all gamers like mocking religion, or just most of them?
tmwise97 Apr 8th 2010 9:56AM
All of them, probably. I know a few people who don't, but they only play iPod Touch games.
They call themselves gamers, thoug, lol.
Vandersveldt Apr 8th 2010 11:55AM
The Flying Spaghetti Monster makes us look as stupid as the people believing in the Christians' god. I understand that's the point, but... it's not in anyway a good one. It just makes us look petulant.
On Easter, I had to go spend 10 hours with my GF's family, I have my own apartment, I pay my rent, but still I felt strong peer pressure to go join in these festivities that I not only didn't care for, but felt were backwards thinking. So I jumped on WoW, and was *&^#$ing about in trade chat for about 3-4 minutes when someone replied "Dude, shut up, stop preaching your beliefs you are as bad as them shoving theirs down YOUR throat".
It really made me stop and think, I paused for a second and said "You are very much right, and I apologize".
If you disagree about something there's no need to get on a high horse about it.
TL;DR -
Posting the FSM everywhere is just as bad as someone handing out Jesus pamphlets.
Dreyja Apr 8th 2010 12:48PM
yeah I was a little: FTW?
I "get" the FSM and I'm not one of those people who freaks out about it but... let's not paint too many people with the same brush eh?
@Vandersvelt - your point about FSM being akin to "pamphlete" evangelism is VERY wise. :)
Associating the FSM in any way with 'making the world a better place' is automatically a bit polarizing. Just sayin' :)
/bow
CyborgMoose Apr 8th 2010 1:19PM
I'm a gamer and a Christian, so there's at least one... though I do appreciate some religious mocking. So long as it's clever, I'll probably enjoy it. I actually like the FSM, as well as the zombie Jesus jokes :P
specman016 Apr 8th 2010 1:31PM
@Vandersveldt The reason the FSM idea came about was in response the religious lobbying to remove evolution from the education system in the US (well Kansas but once one state does something these things tend to spread). It was created in defense of the intellectual as well as an attempt to preserve the integrity of the education system in the US, not to force beliefs on people. It was the major religious institutions that were standing on their high horse trying to say things will be this way. Google FSM and the check out the site if you don't understand its origins.
However, I do agree that preaching in trade to people who are not interested in listening, or posting it in places where the topic is not already up for discussion is similar the the "pamphlete" evangelists. I only do so here to defend the FSM argument itself, not to make a statement on way or another about religion.
TLDR: FSM was an argument in an already established debate not someone preaching, however, it does get used that way. Blame the one preaching, not the argument they use.
BadAndyMk3 Apr 8th 2010 9:19AM
"McGonigal says that the next leg of her epic journey is trying to figure out how to get us to invest this time and energy into the real world rather than Azeroth."
This is what stuck out for me. Gaming can make a better world as soon as people stop gaming.
Adoisin Apr 8th 2010 11:02AM
I kinda agree with this, Andy.
"Social fabric is something that I won't get into, as the fact that you're here on a World of Warcraft website says enough. No matter which way you cut it, this is a social game, and we are darn good at it. 'Nuff said. "
True, kids are learning to interact with toons on a screen in an imaginary world. What about social skills for out there in the real like they are going to have to face at some point. I don't know about all servers, but I read trade chat sometimes. It scares me that THOSE people are supposed to be the future leaders of our country.
People who spend a lot of time on the computer gaming or chatting are lacking in the "face to face" social skills they will need. They need those skills to get a job, find a spouse, make lasting friendships.... all sorts of things.
So if it comes down to it, I don't think I will put my trust in the hands of an 18 year old gamer with a gun yelling "pew pew" in case of an emergency.
Eddy Apr 8th 2010 11:18AM
I think of it as a different skill set, not a lacking skill set. Many of the people I know that spend a lot of time online are much better at communicating in words than those I know that don't- they have much more practice expressing themselves in text without the crutch of tone and facial expressions. Skills like problem solving and hand-eye coordination are much stronger as well. Maybe someone who games a lot isn't as good at having an in-person conversation, sure, but does *everyone* need that skill? I don't have any practice at say, hunting deer, but I'll never be called on to hunt deer (as far as I know) so there's no real reason I need the skill.
I'd also say that all the most lasting friendships I've had are ones built on gaming- all of my best and longest lasting friends are the roleplayers I've met online. I care about them and their characters far more than anyone I've met in college (save my dungeons and dragons group). My partner of seven years and I are quite happily long distance (though we've met a few times) because of our skills at online conversations. Our relationship is no less satisfying because we're so far apart- we're just good at communicating in a different way.
I think times and skill sets are changing. I hope that shallow assumptions that always place gamers as less than people who, say, probably just go out to bars and then come home and watch television in their free time, will eventually catch up to the reality that I see.
septane Apr 8th 2010 9:49AM
Sounds like the idea isn't necessarily to use gaming to change the world, but to use the concepts learned from gaming to get Gen X & Y actively engaged in a set of causes. I think its interesting that these causes are discussed as ways to "save the world", as opposed to using similar methods to promote entrepreneurship. I have to wonder what movements/politics may be behind McGonigal's research.
Lachdanan Apr 8th 2010 10:00AM
Almost 6 million years spent playing WoW... That is just mind-blowing. O_O
Very interesting website by the way, it's going straight to my bookmarks.
langiszero Apr 8th 2010 10:03AM
Gaming is an important hobby, one all too frequently ignored or shunned by those who fail to understand them.
That said, while there are games that are worth taking seriously and games that can teach and foster real life lessons, WoW is not one of them. Don't kid yourselves into believing otherwise. WoW is a fun, mindless game that instills the wrong kinds of qualities.
Cerelith Apr 8th 2010 10:04AM
All Praise his noodly appendage.
rAmen
hdtv2000 Apr 8th 2010 10:04AM
@BadAndyMK3
That is not the impression I got from that statement at all. The enjoyment and satisfaction one gets from playing a game is the same one can gets from other activities. The only difference is the medium in which it is presented. MMOs seem to have the closest model to where we could go with bridging the gap between saving the world in a game and saving the world in real life.
World of Warcraft has less than satisfying, sometimes boring, repetitive activities in order to reach higher goals, like grinding, slower leveling (as apposed to single player RPGs) and artificial barriers like gating in ICC raids. We do these activities because we know that once we accomplish them we can move on to the "fun stuff".
If someone could figure out how to mirror the goals in an MMO like WoW, and apply them to helping rebuild a city ravaged by an earthquake, for instance, it would provide satisfaction in completing goals and helping those in need. It could still be a game that you play just like any of today, but what you do in the game would reflect in real life. Imagine, ding, you have earned the achievement "Cleaning House" by removing the ruins of downtown SomeCity in 15 hours! Congrats on a job well done! Probably far off into the future, but it would be cool. That's how I envision what Jane McGonigal is referring to when she says, she's "trying to figure out how to get us to invest this time and energy into the real world rather than Azeroth."
Vandersveldt Apr 8th 2010 11:58AM
Better give me my money (gold) for doing that quest then ^_^ I work hard at every job I get, and I think a million others would jump at the chance to clear a city for cash. The problem is where is the cash (quest rewards) coming from?
Syme Apr 8th 2010 10:07AM
I think it is useful and interesting to examine how we are motivated in games and to apply those lessons to real-life problems. People will expend a lot of energy to make the furbolgs happy or to kill the Lich King.
A parallel problem, however, is that a lot of gamers will expend as little energy as possible to cut straight to the reward. There is no Questhelper or walkthrough for world hunger.
Casual-style games might be an additional area worthy of study for this subject. There are no shortcuts in Street of Dreams 2, and it gets truly difficult by the last level; but I play it and enjoy it. Studying why someone has that experience could provide insights and strategies that might be muddied by games people can play with something telling them exactly what to do.
Njay Apr 8th 2010 10:13AM
What this world needs is a Meritocracy.
Amen Apr 8th 2010 10:15AM
The biggest problem I can see with this is it just opens the door to shove politics into gaming. Everyone has different ideas on what "saving the world" involves. For some people it's global warming. For others it's religion. Actually taking gaming this route has the potential to be a huge Pandora's box.