The Art of War(craft): What the new Cataclysm dispel mechanics mean for PvP

Zarhym- Druids will be able to dispel defensive magic, curses, and poison.
- Paladins will be able to dispel defensive magic, diseases, and poison.
- Priests will be able to dispel defensive magic, offensive magic, and disease.
- Shaman will be able to dispel defensive magic, offensive magic, and curses.
While he goes into detail a lot more in that post and through several other posts on the forums, that small nugget of the planned changes in Cataclysm should already give us an idea of where they're headed. PvP is going to change. All healing specs -- not classes -- will gain defensive dispels against magic, the most common debuff type in the game. Most team compositions will have at least one member capable of removing magical debuffs and capable of dealing with almost all forms of crowd control. That's huge.
Of course, such a huge change comes with a price. As mentioned, all healing specs will be able to dispel magic through talents -- this means that paladin specs such as retribution and protection will lose their ability to remove magic, and all shamans will lose the ability to remove diseases and poisons. In addition, shadow priests will be unable to dispel diseases while in Shadowform. That has a profound effect on PvP. It changes the balance of things. Whereas shamans always had a handy solution to classes that used those debuff types such as rogues, hunters and death knights, they lose one of their trump cards against them.
In particular, Blizzard is removing Cleansing Totem from the game, as well as other spells that remove debuffs through pulses, such as Abolish Disease and Abolish Poison. The reasoning is that the devs want players to have an active role in dispelling debuffs, rather than having a pulse mechanic work it out for them. In the case of the previously mentioned spells, players simply fire and forget -- they cast the spell and don't necessarily worry about subsequent applications of debuffs. Some battle-hardened PvP players know how to actively dispel even when a debuff is applied, and this is the kind of behavior that Blizzard wants to encourage.
In fact, the developers want to penalize spamming dispels by allowing dispel abilities to consume mana even when there's no target. This means players will need to proactively dispel, which makes it imperative to have some form of alert when enemies gain buffs or friends are afflicted with debuffs. This could either mean the use of an addon or an improved interface with such alerts built in when Cataclysm finally ships. Players should start to wean themselves from the habit of spamming dispels "just in case" and learn to be more judicious in the use of such abilities. So while shamans appear to retain the use of Purge, spamming it against opponents without any buffs -- a common practice in today's PvP environment -- would be harmful to their mana pools.
The loss of magical dispels from protection and retribution is a massive blow to both specs in PvP, with Cleanse being a major component of their survivability. It is an extremely potent part of their arsenal, and it remains to be seen how Blizzard plans to compensate in terms of defensive capabilities, if at all. From what they've revealed so far, it seems as though Blizzard intends to keep defensive magical dispels within the healers' domain, although retribution and protection can still remove diseases and poisons. That said, they have become far more vulnerable, and Divine Shield (assuming it remains unchanged) becomes even more precious to those specs for clearing unwanted magical debuffs.
It's safe to assume that the schools of most classes' common sources of damage or debuffs will remain unchanged, that is to say that rogues will still use poison, death knights disease, warlocks curses, so on and so forth. The rock-paper-scissors nature of class match-ups got shaken up a little in this regard. For example, while shamans can no longer remove poisons and diseases, they do gain a baseline ability called Cleanse Spirit which removes curses, making them an even better counter to warlocks.
Zarhym noted that "when dispelling is trivial, either because it's too easy or because someone is capable of dispelling too many things, then neither PvE or PvP feel as strategic or tactical as we think they ideally could be," which also means that it is important to have a good mix of classes in a group. While pretty much all arena and battleground teams will be able to handle magical debuffs, there will be a school of magic that might give them trouble if they lack the proper class or spec. While a lot of things can still change from now until Cataclysm ships, it appears set that all healing classes will receive defensive magic dispels -- a much welcome change for PvP.
It's too early to tell exactly how much this will change the play style of specs and classes, but it seems that the changes are geared towards keeping DPS specs moving as offensively as possible in PvP. Enhancement and elemental shaman, for example, will only be able to remove curses by default, and yet curses seem to be dwindling in number. Curse of Agony, for example, will become Bane of Agony and no longer count as a curse, devaluing the ability in PvP.
Until we see the full list of changes that the devs have in store, we won't know for sure how things will pan out, but these changes along with the class previews seem rather positive. Blizzard has carefully taken different scenarios into account, going so far as to mention that shape-shifted druids might lose base immunity against Polymorph, preventing scenarios where Polymorph-immune healers can dispel the spell on their teammates.
The changes promote skill or proactive play. Players can no longer spam mindlessly without consequence. A lot of things will change, and the shake-up on dispel abilities is just the tip of the iceberg. Abilities are getting removed and new ones are replacing them. How does a Succubus that can knock back sound? A shaman casting the classic Warcraft spell, Earthquake? As the class changes slowly unveil, we'll soon get a better picture of how PvP looks in Cataclysm. From what we've seen so far, it's looking real pretty.
Filed under: PvP, The Art of War(craft) (PvP)






Reader Comments (Page 1 of 2)
Gaurisk Apr 8th 2010 7:16PM
I'm curious how you read "dispel defensive magic" for every class as "All healing specs -- not classes -- will gain defensive dispels against magic, the most common debuff type in the game." I read "dispel defensive magic" as "every healer will be able to Purge buffs off of enemies the way Shman do now."
Per Zarhym as quoted above, only Priests and Shaman will be able to "dispel offensive magic," which I think is the kind of Dispel you're talking about - clearing debuffs cast by enemies. Have I wildly misinterpreted things?
icepyro Apr 8th 2010 7:25PM
per original post:
" An example of defensive magic dispelling would be using a dispel to free a polymorphed ally, while offensive magic dispelling would be utilizing a dispel ability to strip away an enemy's buff or heal-over-time (HoT) spell."
So every healer will be able to kill CC, etc, but only priests and shamans can take away your PW:F.
Zach Apr 9th 2010 12:53AM
@Gaurisk - Yeah, it's worded awfully.
nekorion Apr 8th 2010 7:18PM
Before anything else is said, the picture at the top of the page is OH so cute.
Honestly, I don't think the changes to what type of debuff anything is would have mattered if they had just put the "dispelling nothing cost mana in" as a raw rule in general, but I guess this means magic effects are going to be fairly trivial or start having hefty penalties to dispelling them.
We wait and see. wait and see.
Daniel Apr 8th 2010 7:20PM
I withhold judgment. It's easy to pass off these changes are being more proactive and strategic. But that comes at a price. Namely, those players...especially older players...that don't have good twitch reflexes will be the losers. I know people who already refuse to play PvP because they think it places to much emphasis on twitching. I see a real potential here to make that problem worse. Key word in that sentence is potential. I'll wait till all the details are released before forming a final judgment.
Riis Apr 8th 2010 7:21PM
I play a Resto shaman in PvE only (I dislike pvp) and I am extremely sad to see cleansing totem go. I don't think dispelling is fun and I don't see why blizzard thinks that it will be. Call me crazy but without many HOTs, I always get annoyed that I have to stop casting heals for dispels. Especially since I seem to have a hard time (especially in the default UI) seeing those curses, diseases, and such. One of the things I likes about the Shaman was that I had a totem to help me with this sort of thing.
RIP Cleansing Totem. I think this "make healing fun" is only going to hurt people who enjoy healing now.
Demedici Apr 8th 2010 8:03PM
I think the point to remove fire and forget dispelling as well as situations which make fire and forget so necessary. Think less mass debuffs and more targeted debuffs that require diagnosis and dispelling. Something more like a single player or small group of players taking some sort of massive damage or cause a massive problem unless the debuff is removed.
Noctune Apr 9th 2010 8:28AM
your right the default UI is so bad at displaying diseases etc on players in your Raid etc but i can recomend addons like Decurse there was a reason for thoes addons to be created in first places.
i mean whats the odds i know what players got a Curse on them or not in a 40man raid?
i just wish Blizzard could take a look at some of the addons for decursing and showing it the same way on the default screen (IE) if you can cure the debuff the player frame goes purple or greenish that way you whould know.
Dakross Apr 9th 2010 11:06AM
The changes are going to make it so that any leveling group will require a paladin healer to get rid of the poison and diseases - the most common afflictions faced with leveling. So much for finding groups as a shaman healer in the future. Purge = extremely situational, used maybe once per 5 dungeon runs. Remove curse = Mage conflict brewing... better to let them remove it anyway and keep healing. Golly went from useful to useless....
Veronyca Apr 8th 2010 7:30PM
Great article.
Meethan Apr 8th 2010 7:33PM
That picture... Is incredible!
On the dispel mechanics though. It really is such an issue and has been since Burning Crusade and this won't really resolve as much as confuse. It will all depend on what's "in" the arena season and how to counter-act it.
Buttes Apr 8th 2010 7:37PM
It doesn't mean anything. PvP has been and always will be a joke in World of Warcraft.
DeathPaladin Apr 8th 2010 7:36PM
On the plus side, they'll be able to shorten the Shadowform tooltip a bit by removing "except Cure Disease and Abolish Disease"
Seriously, that tooltip was getting bigger than some raid bosses.
Sandslice Apr 8th 2010 7:37PM
"In fact, the developers want to penalize spamming dispels by allowing dispel abilities to consume mana even when there's no target. This means players will need to proactively dispel"
Reactively. Spamming dispels (currently) is proactive dispelling. Dropping cleansing totem and popping an Abolish effect are proactive dispelling. "Proactive" means anticipating a problem and acting against that problem before it happens, so that it's addressed when it happens.
The design philosophy encourages, perhaps even demand, not attempting a dispel until there's something to dispel; this is reactive, not proactive.
justinwarren Apr 8th 2010 10:15PM
What're you trying to say, AJ? Sandslice, thank you for writing this as it saves me some time doing the same thing.
I can't stand that they're taking away this proactive nature of dispelling (that you can't spam dispel advantageously.) It took a lot more skill to be able to correctly anticipate certain CC's in PvP than it will to simply have to wait for your friend to turn into a sheep to realize "oh, I gotsta clik teh dispel key naow." Never has the issue been "mindlessly spamming" the dispel button just "hoping" to get something dispelled sooner or later. I am appalled that Blizzard is going against this kind of, well, proactive planning and foresight that has always set apart the strongest players and their bumbling counterparts.
Well, I ended up writing a lot anyway :x
Finit Apr 11th 2010 8:50PM
As a pvp priest.... im a bit bothered by these changes. Dispel magic use to be a priest thing, and now every healer will have a dispel magic. it just feels a bit too much like every other healer became a priest and with it the ability to dispel cc, so big plus to them, but priest kinda got shafted, do we get anything new and useful pvpwise?
im gonna go read the forums more carefully, but that's just my first impression to the changes.
Spritetoggle Apr 8th 2010 8:06PM
That header image is... absolutely spectacular. +1 for gnomes.
I wish I had more to say on the dispel changes. It'll be interesting to see how players adapt in the future.
Entropy Apr 8th 2010 8:12PM
I'm interested to know how dispelling stacks of buffs and/or debuffs (like rouge Deadly Poison x5) will work.
With Cleansing Totem and Abolish Poison out the window and with all dispels costing more mana, rogues stand to gain more power with their poisons. Right now in PvP, everything a rogue touches gets crippling poison. I wonder if it will even be worth dispelling after these changes.
RobynM Apr 8th 2010 8:42PM
Still trying to wrap my head around everything - thought I'd mention that the source link in Zarhym's post routes to WoW.com's front page. Oh, and that pic is adorable.
Ctmcstomperq Apr 9th 2010 5:46AM
I would love to have a wallpaper of that art.