The OverAchiever: Evil achievements

What are evil achievements? They're the soul-killing rep grinds, the raiding milestones that required sacrificing a farm animal to get, and even fun pasttimes like battlegrounds into which a sizable dose of misery has been added. Eventually you just want to grab the nearest developer and shake him back and forth, screaming, "What the hell were you thinking?"
Below are three of my top picks as the most evil achievements in the game, chosen via the scientific rationale of hating life and myself while doing them. They're selections from a lengthier OverAchiever I've been slowly assembling on the 25 most evil achievements in the game. While my main's a hair's breadth from the It's Over Nine Thousand! feat of strength, there are still quite a few achievements (many of them PvP-related) that she's missed, and I think it's pretty easy to underestimate the agony-value of achievements you haven't personally done. So, rather than simply ignore them, I'd love to get some commenting feedback on the worst, most annoying and most soul-destroying achievements of which you've been a part.
Some may disagree on the ultimate difficulty of the following three achievements, but I remain undeterred from my belief that every single one has been milked from the angry teat of Satan himself.

The Conqueror (Horde) or The Justicar (Alliance)
Once upon a time, getting exalted with all three battleground factions was -- while no cakewalk -- much easier than it is now, because you could turn in battleground tokens for rep. So what makes this such a nightmare nowadays?
While farming Stormpike/Frostwolf rep in Alterac Valley is pretty easy, any rep for the Arathi Basin or especially Warsong Gulch factions could charitably be described as "laborious." Arathi Basin is bad enough (we've all had an endless series of slow-bleed losses with three enemy nodes to our two and a relentless pack of zerging opponents, I trust?), but Warsong Gulch is just hell.
The Sentinels and the Outriders, the silliest and least pragmatic of all three BG factions, only cough up reputation for each successful flag dip. Not only does that mean that each reputation gain is zero-sum -- the enemy teams can't dip a flag at the same time -- but it also means that your ability to farm rep is entirely dependent on how well your faction tends to play WSG. If you have the bad luck to play on a battlegroup where your faction consistently loses -- or, much worse, when your opponents have mastered the art of the turtle -- it's going to be a long, horrible slog toward exalted.
Even if your side plays well and caps all three flags, the most reputation you can ever get per game is 105 rep (or a whopping 135 on a holiday weekend). Given that Warsong Gulch also bears the traditional distinction as WoW's most-hated battleground despite the improvements, have fun with that!

The Immortal
Oh, Immortal.
Mention this achievement to any tier 7 raider and that's when you'll pinpoint the origin of that troublesome facial tic. Or that pained press on an abdomen, and you realize -- that's when the ulcer started.
Immortal required you to do something deceptively simple: get 25 raiders through a full Naxx clear without a single death on a boss fight. Sounds pretty straightforward, right? Keep in mind that, with the health pools and damage of even well-geared tier 7 raiders, this amounted to spending the entire evening in Naxx without anyone in the raid making even a single mistake or disconnecting. Tier 7 was also in the thick of the "Additional instances cannot be launched" plague, and on many battlegroups, instance servers were overcrowded and horribly laggy. On more populated servers, it wasn't uncommon to see players raiding in the wee hours of the morning in a desperate bid to avoid half the raid's disconnecting on Heigan.
Of course, you could lose Immortal to bugs too. On an attempt that nonetheless wound up being successful, we had a Shade of Naxxramas spawn on the raiders on the undead side of Gothik's room in the middle of the encounter and start AoE shadowbolting everyone. Cue screaming on Vent, and it was only through our healers' quick thinking and everyone blowing their cooldowns in unison that nobody died. Apart from that, my guild had four heartbreaking Immortal losses -- two to raiders who panicked on Thaddius, one to a Frost Blast on Kel'Thuzad, and the last on another Kel'Thuzad kill when two healers running to an off tank both got Frost Blasted at the same time.
Our sister guild lost Immortal when a priest stepped out from behind an ice tomb on Sapphiron's aerial phase half a second too soon, and then lost it again the following week when a warrior let Commanding Shout fall off immediately following Gluth's Decimate. Guilds pass these awful little stories around like talismans of collective misery, and my personal favorite was the (possibly apocryphal) story we heard about a guild starting to celebrate with Kel'Thuzad at 5% -- and then a paladin got Mind Controlled and cast Divine Intervention on one of KT's adds. If you didn't laugh, you'd cry.
Every Immortal attempt turned an otherwise relaxed Naxx clear into an edgy, nervous affair for everyone, with raiders irritated with each other over the smallest mistake or connection issues and horrible silences in Vent after the almost-inevitable first death. Past a certain point, our raiders simply refused to do it anymore. It wasn't worth what it was doing to the guild, and being unable to control the endless number of ways you could lose it without anyone actually being at fault could drive you to drink.
Oh, and here's the other kick to the teeth: just about every 25-man raiding guild worth its salt had a few people sitting on the bench each night, so if you did manage a successful Immortal and wanted to get all of your raiders their titles and drakes, you had to repeat Immortal.
That's right, folks; the reward for managing one Immortal was doing it all over again! Pass the Maalox.

Accomplished Angler
We recently talked about this meta on the site, which was actually what spurred me to start a top 25 list of evil achievements. Accomplished Angler is so stuffed with RNG that you could theoretically get the whole meta-achievement in the space of a single day -- or, like me, you could be slogging away at it more than a year into Wrath (and that's leaving aside the year it took to get Mr. Pinchy's Magical Crawdad Box back in BC).
There are three huge RNG additions to the meta, and an extra one if you'd like the only mount attainable from fishing:
- Master Angler of Azeroth: Win the Booty Bay or Kalu'ak fishing contests. The problem with Master Angler of Azeroth is that, at most, this limits the potential supply of "Salty" titles to 104 characters on your server per year, and that's assuming that a separate person wins each contest once. Beyond that, there's a heavy dose of luck involved with both contests. You could argue that the Kal'uak version is nothing but luck, as it involves fishing up the first of a rare-drop fish only attainable during the event and hightailing it back to Dalaran to hand it in. You might nab the Blacktip Shark on your first catch, or you might be like me and still be there 30 minutes later wishing you'd padded the wall before you punched it.
- One That Didn't Get Away: Fish up one of the incredibly rare fish that, players estimate, have anywhere between a 1 in 2,000 to 1 in 10,000 drop rate. The kicker? Almost all of them come from low-level fishing areas with virtually no chance of dropping anything else worth a damn during your statistically long and lonely quest.
- The Coin Master: Fish up all of the coins tossed into the Dalaran fountain. Can you fish up the same coin multiple times? Yep. Is there any way to increase the odds of getting that one last infuriating coin you need? Nope!
- Bonus RNG: Turtles All the Way Down: Fish up a Sea Turtle from any Northrend pool. Like many dedicated fisherpeople, I've been emptying out the Fangtooth Herring schools in Howling Fjord in the hopes of condensing the hunt for both a Sea Turtle and the rare-drop Dark Herring. Unlike many dedicated fisherpeople, I've been that at this for well over a year now.
Working on achievements? The Overachiever is here to help! We've covered everything from Glory of the Hero and Insane in the Membrane to Master of Alterac Valley and Lil' Game Hunter, and you can count on us to guide you through holidays and Azeroth's special events. Filed under: Achievements, The Overachiever






Reader Comments (Page 1 of 8)
Finnicks Apr 8th 2010 3:11PM
Last week we attempted Undying (the 10-man version)... we killed Heigan before the dance could even start, killed Gluth before the first decimate, and then got to Thaddius.
I'd be happy if I could tell you we lost the title because someone failed at charges. But no. we lost the title because both tanks (both reputable, well-known, ICC25 geared tanks) FAILED THE JUMP.
By the time they ran back around and successfully jumped onto the platform Thaddius was up and mobile and had facepwned 7 of the 10 of us.
zedwards Apr 8th 2010 3:19PM
That is why you always do Constructs wing before any others.
jubjubwah Apr 8th 2010 5:13PM
Naw, its well known you do razuvious first, because if someone dies to some stupid mechanic of that fight, ie. MC missing, you can reset the raid (or at least you could back in t7 day when my guild was doing immortal).
Oh the painful memories of less then 5% deaths on KT because of a disconnect on an otherwise perfect run.
Discadin Apr 9th 2010 8:39AM
I rememeber once we got al the way to Saphiron, and she bugged. Didn't drop any ice blocks, we all stood round going WTF? before she wiped us. We ticketed a GM, he said he was sorry but there was nothing he could do, and we'd probabyl have lost a guy to KT anyway
scotttopic Apr 8th 2010 3:12PM
School of Hard Knocks. /thread
Lemons Apr 8th 2010 3:26PM
You're trying to say School of Hard Knocks is harder than Accomplished Angler? I don't care how shitty you are at pvp...you find a way to complete SoHK before you're even halfway finished with AA.
DeathPaladin Apr 8th 2010 3:52PM
Honestly, School of Hard Knocks is not evil due to difficulty. It is evil because, to paraphrase one of the wow insider columnists (forget who, it's been almost a year), it basically destroys the battlegrounds for the week. PvP achievements for holidays throw the PvP game out of whack because the holiday meta is the only way to get a 310% mount outside of being a gladiator or hard mode raider. So all it accomplishes it flooding the PvP game with people who have no interest in playing that aspect of the game.
Hard Knocks is worse than the others, though, because for the most part the other holiday achievements only involve getting a certain number of HKs.
Kassima Apr 8th 2010 5:09PM
Actually can I say something about frustrating seasonal achievs?
I mean really, really, I try hard, but aaaarrrrggghhhh...
Rocket's Red Glare from Lunar Festival. END
Why? Because of lag, where I live and lag, bad bad lag.
So there I was, so many mornings, 4 am or 5 am, in Silithus with nothing but scorpions to keep me company. So proud of my rocket launcher I made, with my haste buffed up to the friggen max, all addons disabled, graphics turned down to 'Grampa can't see without his glasses'.
And what did that help?
F...ALL. Cuz no matter if I stand in the middle of dalaran at 5 pm on a friday afternoon or sit on the bum side of the world at a God-forsaken time of the morning, I would always ALWAYS miss the timer by 1 rocket.
Any guesses on how many rockets I've launced? go on, guess, Winner gets a Cluster Rocket Launcher...
Celess Apr 9th 2010 5:03AM
@Kassima
Sounds like you got CLUSTERfucked!
Magnett Apr 8th 2010 3:13PM
"Given that Warsong Gulch also bears the traditional distinction as WoW's most-hated battleground despite the improvements, have fun with that!"
Really? It's always been my favourite.
The cool thing about Undying/Immortal is that with everyone horribly overgearing Naxx these days you're allowed to bring only 6-7ish people.
Magnett Apr 8th 2010 3:14PM
And 20ish for Immortal, that is. No edit function makes me cry :(
Hank Apr 8th 2010 3:46PM
You play a Druid, don't you?
Magnett Apr 8th 2010 4:04PM
Priest, and I'm afraid I play on that one faction that only has like 40% of Druids. I have to heal Rets with 23k health while they insist on FCing for some godforsaken reason.
It's still my favourite BG.
Juanin Apr 8th 2010 9:05PM
Of course, this list doesn't consider killing peaceful turkeys as "evil".
imsobuzzed Apr 8th 2010 6:05PM
Let me tell you. Them Turkies aint so peacful.
Krotukk Apr 8th 2010 3:16PM
Turtles All The Way Down definitely has my vote. If not for horrid RNG, then for equally awful luck. I actually fished this thing up twice on one toon. The first time, my bags were full and as I was going for the bag button, I slipped and hit the space bar, closing the loot window.
A couple of months later, I fished up my sewer rat and the turtle within about an hour of each other.
Dreyja Apr 8th 2010 3:37PM
I hear you! I've been an avid angler from the moment I started and I have yet to get either the rat or the turtle. If there was any justice in the world I'd have 'em for the amount of time I've spent fishing. Ah well, that's the way of random numbers.
I have real fear about winning either of the fishing tournies for two reasons. First, they seem to be set at times to completely mess with my work life. Second, I'm on a pvp server and it seems to be the way of things that the other faction will make it their personal responsibility to mess w/ ya. ;) I understand this. I'll still try sometime.
Rogues - seriously, does it really behove you to camp fishing spots? Really? Have you NO SOUL? Oh wait - rogue - of course. ;-p
grannonelf Apr 8th 2010 4:51PM
I finally got the turtle, but I fished up the dark herring 3 times. I'd kill for Mr. Pinchy or the rat.
Matthew Rorie Apr 8th 2010 3:16PM
Simple solution: stop caring about achievements. They do nothing.
Grovinofdarkhour Apr 8th 2010 3:20PM
Well gee, aren't you a ray of frickin' sunshine.