The OverAchiever: Evil achievements

What are evil achievements? They're the soul-killing rep grinds, the raiding milestones that required sacrificing a farm animal to get, and even fun pasttimes like battlegrounds into which a sizable dose of misery has been added. Eventually you just want to grab the nearest developer and shake him back and forth, screaming, "What the hell were you thinking?"
Below are three of my top picks as the most evil achievements in the game, chosen via the scientific rationale of hating life and myself while doing them. They're selections from a lengthier OverAchiever I've been slowly assembling on the 25 most evil achievements in the game. While my main's a hair's breadth from the It's Over Nine Thousand! feat of strength, there are still quite a few achievements (many of them PvP-related) that she's missed, and I think it's pretty easy to underestimate the agony-value of achievements you haven't personally done. So, rather than simply ignore them, I'd love to get some commenting feedback on the worst, most annoying and most soul-destroying achievements of which you've been a part.
Some may disagree on the ultimate difficulty of the following three achievements, but I remain undeterred from my belief that every single one has been milked from the angry teat of Satan himself.

The Conqueror (Horde) or The Justicar (Alliance)
Once upon a time, getting exalted with all three battleground factions was -- while no cakewalk -- much easier than it is now, because you could turn in battleground tokens for rep. So what makes this such a nightmare nowadays?
While farming Stormpike/Frostwolf rep in Alterac Valley is pretty easy, any rep for the Arathi Basin or especially Warsong Gulch factions could charitably be described as "laborious." Arathi Basin is bad enough (we've all had an endless series of slow-bleed losses with three enemy nodes to our two and a relentless pack of zerging opponents, I trust?), but Warsong Gulch is just hell.
The Sentinels and the Outriders, the silliest and least pragmatic of all three BG factions, only cough up reputation for each successful flag dip. Not only does that mean that each reputation gain is zero-sum -- the enemy teams can't dip a flag at the same time -- but it also means that your ability to farm rep is entirely dependent on how well your faction tends to play WSG. If you have the bad luck to play on a battlegroup where your faction consistently loses -- or, much worse, when your opponents have mastered the art of the turtle -- it's going to be a long, horrible slog toward exalted.
Even if your side plays well and caps all three flags, the most reputation you can ever get per game is 105 rep (or a whopping 135 on a holiday weekend). Given that Warsong Gulch also bears the traditional distinction as WoW's most-hated battleground despite the improvements, have fun with that!

The Immortal
Oh, Immortal.
Mention this achievement to any tier 7 raider and that's when you'll pinpoint the origin of that troublesome facial tic. Or that pained press on an abdomen, and you realize -- that's when the ulcer started.
Immortal required you to do something deceptively simple: get 25 raiders through a full Naxx clear without a single death on a boss fight. Sounds pretty straightforward, right? Keep in mind that, with the health pools and damage of even well-geared tier 7 raiders, this amounted to spending the entire evening in Naxx without anyone in the raid making even a single mistake or disconnecting. Tier 7 was also in the thick of the "Additional instances cannot be launched" plague, and on many battlegroups, instance servers were overcrowded and horribly laggy. On more populated servers, it wasn't uncommon to see players raiding in the wee hours of the morning in a desperate bid to avoid half the raid's disconnecting on Heigan.
Of course, you could lose Immortal to bugs too. On an attempt that nonetheless wound up being successful, we had a Shade of Naxxramas spawn on the raiders on the undead side of Gothik's room in the middle of the encounter and start AoE shadowbolting everyone. Cue screaming on Vent, and it was only through our healers' quick thinking and everyone blowing their cooldowns in unison that nobody died. Apart from that, my guild had four heartbreaking Immortal losses -- two to raiders who panicked on Thaddius, one to a Frost Blast on Kel'Thuzad, and the last on another Kel'Thuzad kill when two healers running to an off tank both got Frost Blasted at the same time.
Our sister guild lost Immortal when a priest stepped out from behind an ice tomb on Sapphiron's aerial phase half a second too soon, and then lost it again the following week when a warrior let Commanding Shout fall off immediately following Gluth's Decimate. Guilds pass these awful little stories around like talismans of collective misery, and my personal favorite was the (possibly apocryphal) story we heard about a guild starting to celebrate with Kel'Thuzad at 5% -- and then a paladin got Mind Controlled and cast Divine Intervention on one of KT's adds. If you didn't laugh, you'd cry.
Every Immortal attempt turned an otherwise relaxed Naxx clear into an edgy, nervous affair for everyone, with raiders irritated with each other over the smallest mistake or connection issues and horrible silences in Vent after the almost-inevitable first death. Past a certain point, our raiders simply refused to do it anymore. It wasn't worth what it was doing to the guild, and being unable to control the endless number of ways you could lose it without anyone actually being at fault could drive you to drink.
Oh, and here's the other kick to the teeth: just about every 25-man raiding guild worth its salt had a few people sitting on the bench each night, so if you did manage a successful Immortal and wanted to get all of your raiders their titles and drakes, you had to repeat Immortal.
That's right, folks; the reward for managing one Immortal was doing it all over again! Pass the Maalox.

Accomplished Angler
We recently talked about this meta on the site, which was actually what spurred me to start a top 25 list of evil achievements. Accomplished Angler is so stuffed with RNG that you could theoretically get the whole meta-achievement in the space of a single day -- or, like me, you could be slogging away at it more than a year into Wrath (and that's leaving aside the year it took to get Mr. Pinchy's Magical Crawdad Box back in BC).
There are three huge RNG additions to the meta, and an extra one if you'd like the only mount attainable from fishing:
- Master Angler of Azeroth: Win the Booty Bay or Kalu'ak fishing contests. The problem with Master Angler of Azeroth is that, at most, this limits the potential supply of "Salty" titles to 104 characters on your server per year, and that's assuming that a separate person wins each contest once. Beyond that, there's a heavy dose of luck involved with both contests. You could argue that the Kal'uak version is nothing but luck, as it involves fishing up the first of a rare-drop fish only attainable during the event and hightailing it back to Dalaran to hand it in. You might nab the Blacktip Shark on your first catch, or you might be like me and still be there 30 minutes later wishing you'd padded the wall before you punched it.
- One That Didn't Get Away: Fish up one of the incredibly rare fish that, players estimate, have anywhere between a 1 in 2,000 to 1 in 10,000 drop rate. The kicker? Almost all of them come from low-level fishing areas with virtually no chance of dropping anything else worth a damn during your statistically long and lonely quest.
- The Coin Master: Fish up all of the coins tossed into the Dalaran fountain. Can you fish up the same coin multiple times? Yep. Is there any way to increase the odds of getting that one last infuriating coin you need? Nope!
- Bonus RNG: Turtles All the Way Down: Fish up a Sea Turtle from any Northrend pool. Like many dedicated fisherpeople, I've been emptying out the Fangtooth Herring schools in Howling Fjord in the hopes of condensing the hunt for both a Sea Turtle and the rare-drop Dark Herring. Unlike many dedicated fisherpeople, I've been that at this for well over a year now.
Working on achievements? The Overachiever is here to help! We've covered everything from Glory of the Hero and Insane in the Membrane to Master of Alterac Valley and Lil' Game Hunter, and you can count on us to guide you through holidays and Azeroth's special events. Filed under: Achievements, The Overachiever
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Reader Comments (Page 2 of 8)
Rowan Apr 8th 2010 3:21PM
WoW as a whole does nothing...your point?
They're just for fun and many, including myself, enjoy the satisfaction that comes with obtaining 'hard' achievements.
Sev Apr 8th 2010 3:22PM
But they proove that my Epeen is bigger than your Epeen!
Also they're fun.
(cutaia) Apr 8th 2010 3:24PM
You're a huge dick.
(cutaia) Apr 8th 2010 3:42PM
Haha...sorry. I usually try to be just a *bit* more diplomatic in my responses to people like Matthew here, but that was the only thing that came to mind. I like Grovin's better, too, though. ;)
Zachary Apr 8th 2010 3:45PM
Immortal was one step towards a 310% mount. That's something.
Grovinofdarkhour Apr 8th 2010 3:17PM
I read your intro and the very first thing that came to mind was "One That Didn't Get Away". If achievements were people, that one would be a dirty rotten son of a bitch that kicks cats and pushes old ladies. They should either double the drop rates on all of them or remove it from the meta, a la the IF/Org rares.
The Conqueror/The Justicar just seems like one that will happen naturally for a certain group. If you're a big PVP'er, you'll get it. If you're not, you won't. If you're a PVE'er who decides they wants to grind it out, that's all about your own masochism, not their sadism.
The Immortal - I have a deep and permeating philosophical disregard for anything that can take so long yet be so quickly rent asunder by one fleeting millisecond of distraction, AFK-ness, or just poor luck. I raid with people who occasionally have small children on their laps. Therefore I have never tried for this one, and I never intend to.
Rowan Apr 8th 2010 3:18PM
Having done Coin Master from start to finish in a single day, having 4 Dark Herrings in my bank, and catching my Sea Turtle at skill level 53...I feel for you, I really do. :P
I will concede, however, that the fishing contests are evil. Evil players, doing evil things, in an attempt to get an evil achievement which is at the mercy of the evil RNG.
You just know these achievements were designed by some sadomasochist.
Jason Apr 8th 2010 3:24PM
Please go somewhere else to stroke your ePeen. kthxbai.
Kylenne Apr 8th 2010 4:15PM
Getting Coin Master in one sitting really isn't anything to brag about. I got it on my old main on Day 2 of Wrath in the span of a couple of hours. (Being a mage helped, as at that time Dalaran was EMPTY but for a couple of us that'd managed to get to 71 and knew the teleport quest chain).
The most it's ever taken me is 4 hours, and that was with spectacularly bad luck getting the last gold coin.
xwngrd52 Apr 8th 2010 3:18PM
what does RNG mean?
Grovinofdarkhour Apr 8th 2010 3:21PM
Random Number Generator
Dotixi Apr 8th 2010 3:22PM
Random Number Generator, I assume...
Rowan Apr 8th 2010 3:23PM
Random Number Generator. It's the 'mechanic' used which determines whether you'll get that Sea Turtle or not.
Kal Apr 8th 2010 3:25PM
Random Number Generation
Basically, it's completely random if this item will drop for you.
bennet Apr 8th 2010 3:27PM
Random number generator.
Jamus Apr 8th 2010 3:29PM
stands for Random Number Generator. Dice rolls. What makes Vegas (and a huge chunk of WoW) tick.
olbaldy77 Apr 8th 2010 3:30PM
Random Number Generator. An algorithm that determines whether or not you crit, what loot a mob spawns with (may be determined when the mob dies, not certain), or how many times you must fish a Northrend pool before you get the turtle.
Kurtis Apr 8th 2010 3:31PM
Random Number Generator - the mechanism used by the game to decide whether some event occurs.
The "problem" with RNG is that, although an event may be seeded to occur 1% of the time, in actuality you might get it on your second try or you might try thousands of times and never get it.
Teron Apr 8th 2010 3:32PM
I"m pretty sure it's random-number-generator, could be wrong. But it basically means that massive randomness due to ______ having a .01% chance to drop, which means that you could get it the first time, or not even on the one hundred thousandth time you've tried. If you've ever played a game where your stat growths were random on level up, like fire emblem, when you get nothing's when you're RNG screwed.
Teron Apr 8th 2010 3:33PM
Wow, I guess it really is random number generator.....