The OverAchiever: Evil achievements

What are evil achievements? They're the soul-killing rep grinds, the raiding milestones that required sacrificing a farm animal to get, and even fun pasttimes like battlegrounds into which a sizable dose of misery has been added. Eventually you just want to grab the nearest developer and shake him back and forth, screaming, "What the hell were you thinking?"
Below are three of my top picks as the most evil achievements in the game, chosen via the scientific rationale of hating life and myself while doing them. They're selections from a lengthier OverAchiever I've been slowly assembling on the 25 most evil achievements in the game. While my main's a hair's breadth from the It's Over Nine Thousand! feat of strength, there are still quite a few achievements (many of them PvP-related) that she's missed, and I think it's pretty easy to underestimate the agony-value of achievements you haven't personally done. So, rather than simply ignore them, I'd love to get some commenting feedback on the worst, most annoying and most soul-destroying achievements of which you've been a part.
Some may disagree on the ultimate difficulty of the following three achievements, but I remain undeterred from my belief that every single one has been milked from the angry teat of Satan himself.

The Conqueror (Horde) or The Justicar (Alliance)
Once upon a time, getting exalted with all three battleground factions was -- while no cakewalk -- much easier than it is now, because you could turn in battleground tokens for rep. So what makes this such a nightmare nowadays?
While farming Stormpike/Frostwolf rep in Alterac Valley is pretty easy, any rep for the Arathi Basin or especially Warsong Gulch factions could charitably be described as "laborious." Arathi Basin is bad enough (we've all had an endless series of slow-bleed losses with three enemy nodes to our two and a relentless pack of zerging opponents, I trust?), but Warsong Gulch is just hell.
The Sentinels and the Outriders, the silliest and least pragmatic of all three BG factions, only cough up reputation for each successful flag dip. Not only does that mean that each reputation gain is zero-sum -- the enemy teams can't dip a flag at the same time -- but it also means that your ability to farm rep is entirely dependent on how well your faction tends to play WSG. If you have the bad luck to play on a battlegroup where your faction consistently loses -- or, much worse, when your opponents have mastered the art of the turtle -- it's going to be a long, horrible slog toward exalted.
Even if your side plays well and caps all three flags, the most reputation you can ever get per game is 105 rep (or a whopping 135 on a holiday weekend). Given that Warsong Gulch also bears the traditional distinction as WoW's most-hated battleground despite the improvements, have fun with that!

The Immortal
Oh, Immortal.
Mention this achievement to any tier 7 raider and that's when you'll pinpoint the origin of that troublesome facial tic. Or that pained press on an abdomen, and you realize -- that's when the ulcer started.
Immortal required you to do something deceptively simple: get 25 raiders through a full Naxx clear without a single death on a boss fight. Sounds pretty straightforward, right? Keep in mind that, with the health pools and damage of even well-geared tier 7 raiders, this amounted to spending the entire evening in Naxx without anyone in the raid making even a single mistake or disconnecting. Tier 7 was also in the thick of the "Additional instances cannot be launched" plague, and on many battlegroups, instance servers were overcrowded and horribly laggy. On more populated servers, it wasn't uncommon to see players raiding in the wee hours of the morning in a desperate bid to avoid half the raid's disconnecting on Heigan.
Of course, you could lose Immortal to bugs too. On an attempt that nonetheless wound up being successful, we had a Shade of Naxxramas spawn on the raiders on the undead side of Gothik's room in the middle of the encounter and start AoE shadowbolting everyone. Cue screaming on Vent, and it was only through our healers' quick thinking and everyone blowing their cooldowns in unison that nobody died. Apart from that, my guild had four heartbreaking Immortal losses -- two to raiders who panicked on Thaddius, one to a Frost Blast on Kel'Thuzad, and the last on another Kel'Thuzad kill when two healers running to an off tank both got Frost Blasted at the same time.
Our sister guild lost Immortal when a priest stepped out from behind an ice tomb on Sapphiron's aerial phase half a second too soon, and then lost it again the following week when a warrior let Commanding Shout fall off immediately following Gluth's Decimate. Guilds pass these awful little stories around like talismans of collective misery, and my personal favorite was the (possibly apocryphal) story we heard about a guild starting to celebrate with Kel'Thuzad at 5% -- and then a paladin got Mind Controlled and cast Divine Intervention on one of KT's adds. If you didn't laugh, you'd cry.
Every Immortal attempt turned an otherwise relaxed Naxx clear into an edgy, nervous affair for everyone, with raiders irritated with each other over the smallest mistake or connection issues and horrible silences in Vent after the almost-inevitable first death. Past a certain point, our raiders simply refused to do it anymore. It wasn't worth what it was doing to the guild, and being unable to control the endless number of ways you could lose it without anyone actually being at fault could drive you to drink.
Oh, and here's the other kick to the teeth: just about every 25-man raiding guild worth its salt had a few people sitting on the bench each night, so if you did manage a successful Immortal and wanted to get all of your raiders their titles and drakes, you had to repeat Immortal.
That's right, folks; the reward for managing one Immortal was doing it all over again! Pass the Maalox.

Accomplished Angler
We recently talked about this meta on the site, which was actually what spurred me to start a top 25 list of evil achievements. Accomplished Angler is so stuffed with RNG that you could theoretically get the whole meta-achievement in the space of a single day -- or, like me, you could be slogging away at it more than a year into Wrath (and that's leaving aside the year it took to get Mr. Pinchy's Magical Crawdad Box back in BC).
There are three huge RNG additions to the meta, and an extra one if you'd like the only mount attainable from fishing:
- Master Angler of Azeroth: Win the Booty Bay or Kalu'ak fishing contests. The problem with Master Angler of Azeroth is that, at most, this limits the potential supply of "Salty" titles to 104 characters on your server per year, and that's assuming that a separate person wins each contest once. Beyond that, there's a heavy dose of luck involved with both contests. You could argue that the Kal'uak version is nothing but luck, as it involves fishing up the first of a rare-drop fish only attainable during the event and hightailing it back to Dalaran to hand it in. You might nab the Blacktip Shark on your first catch, or you might be like me and still be there 30 minutes later wishing you'd padded the wall before you punched it.
- One That Didn't Get Away: Fish up one of the incredibly rare fish that, players estimate, have anywhere between a 1 in 2,000 to 1 in 10,000 drop rate. The kicker? Almost all of them come from low-level fishing areas with virtually no chance of dropping anything else worth a damn during your statistically long and lonely quest.
- The Coin Master: Fish up all of the coins tossed into the Dalaran fountain. Can you fish up the same coin multiple times? Yep. Is there any way to increase the odds of getting that one last infuriating coin you need? Nope!
- Bonus RNG: Turtles All the Way Down: Fish up a Sea Turtle from any Northrend pool. Like many dedicated fisherpeople, I've been emptying out the Fangtooth Herring schools in Howling Fjord in the hopes of condensing the hunt for both a Sea Turtle and the rare-drop Dark Herring. Unlike many dedicated fisherpeople, I've been that at this for well over a year now.
Working on achievements? The Overachiever is here to help! We've covered everything from Glory of the Hero and Insane in the Membrane to Master of Alterac Valley and Lil' Game Hunter, and you can count on us to guide you through holidays and Azeroth's special events. Filed under: Achievements, The Overachiever
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Reader Comments (Page 4 of 8)
Metl Apr 8th 2010 3:30PM
I guess my question for you, Ms. Roberts, is: why would you put yourself through this if it isn't fun? I mean, this is a game. Maybe for you, as someone who writes about WoW, it is a little more than. But if it isn't fun, why are you doing it?
I'm personally getting close to my Conquerer title, but I'm having a lot of fun while earning it. I love WSG and AB and the fact that I get an awesome-sounding title out of it is just icing on the cake. Also, where do you get the idea that WSG is "WoW's most-hated battleground?" All the PvPers I have ever talked to love it way more than any of the newer BGs.
And I never raided much, but that Immortal achievement sounds absolutely excruciating! Why would you ever, in a million years put yourself through that in a game?!
The irony that I suppose most people don't get is that the "achievements" in this game are in fact the exact opposite of that. Sitting on your butt in front in front of a glowing screen and pushing buttons is not "achieving" anything. It IS fun, however. Sometimes unbelievably fun. But if you're not having fun at it, you're missing the point and/or you have chosen the wrong leisure activity for yourself.
That's my 2c. Hate me for it if you like, but I felt like it had to be said.
Ata Apr 8th 2010 4:49PM
'The irony that I suppose most people don't get is that the "achievements" in this game are in fact the exact opposite of that. ... But if you're not having fun at it, you're missing the point and/or you have chosen the wrong leisure activity for yourself.'
Oh no, I disagree. You might rant and rave about something as it slips from your grasp, but the joy of actually doing it, -because- it was hard, is something all the more satisfying than anything else. You can compare it to winning a triathlon. You have to work damn hard to be able to get yourself to do it, and there are times where a leg cramp or something might keep you from achieving it, and make people ask you 'If it's so hard, why do you do it?'. But when you finally cross that finish line, it's a feeling of achievement and satisfaction that you'll likely remember for the rest of your life.
Yeah, someone's gonna say that real life accomplishments mean more than digital ones. But I think I will for a very long time remember getting Sarth3d, or any of the harder achievements in the game. Five years from now I'll talk to friends who were there with me and we'll laugh and go 'god, remember how much of a b*tch that was to do?', but the final glory of actually achieving it will have completely made all the pain and suffering and complaining beforehand worth it.
This might be amazingly cheesy, and I do realize that I'm comparing a video game to the space race, but it's a fine example of human spirit and why we do things that might not seem 'worth it'.
'We choose to go to the moon in this decade and do the other things, not only because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too.' - JFK
We do it -because- they are hard, and even if you might place the value of a little pixelated achievement as far less than one obtained in the real world, it's the mental value that still remains, and makes it worth it.
Ata Apr 8th 2010 4:54PM
Also, just look at all the comments of people detailing heartbreaking losses of the Immortal achievement....they're incidents of frustration, but they just make finally getting it all the more sweeter, and I can almost guarantee that those who share those stories, also remember the night they finally did it.
Guilds who get realm firsts will forever remember those firsts, it's a badge of gaming honor, it's a source of pride, and it only becomes a part of one's 'epeen' if it's flaunted as a 'Im better than you are' thing, which is bad, but most certainly not the spirit that most people have with their titles and accomplishments in game. I wear my titles to show that I was able to do something, I was insanely proud of having earned 'Ambassador' before lvl 60, without having to turn in runecloth except for the first turnin to get the quest tick. I wear 'Crusader' because Im pleased for having done that particular grind. I'm approaching 'Seeker' rapidly, and I'll be proud and happy to wear that, despite the grind and irritation of having to find 3000 quests to do.
(cutaia) Apr 8th 2010 5:06PM
Ata's got it all right. Recognizing that some of the achievements require a lot more dedication than others and getting frustrated in your attempts sometimes does not equate to them not being ultimately fun.
Grovinofdarkhour Apr 8th 2010 5:29PM
With apologies to John F. Kennedy, we do not do achievements because they are easy; we do achievements because they are hard.
Metl Apr 8th 2010 5:37PM
Well that is an interesting perspective and it opens my mind a little to the way that WoW achievement junkies think (a perspective which I did not at all understand before). However, I still maintain my original position.
Of course, there ARE always exceptions. The camaraderie aspect that you mention, Ata, is a very good example of how, despite all the frustrations and trials, a tough achievement can still be fun. But I don't think that is the norm. Grinding your Insane title, for example, is typically a lonely and unappealing prospect. And in the case of the Immortal examples that Ms. Robert mentions, even the camaraderie makes it no fun at all (in fact makes it all that much LESS fun because of the extreme tension). And if you hate PvP--and especially if you hate WSG and AB--there is no way in hell that getting the Conquerer or Battlemaster titles are worth all that frustration. Unless you just like pain, I can't imagine why you would ever do such a thing. Despite all the good points you make, Ata, the obsession that many people have with achievements (to the exclusion of fun), is totally foreign to me and I feel that such people are not enjoying WoW for what it is--a game.
Ata Apr 8th 2010 5:50PM
@Metl
When it comes into obsession, then yeah, it's probably unhealthy and should be looked at a little askance, but the joy of achieving something, even those which are solo endeavors, is still there, and there's got to be a sense of pride of being one of the few who slogged through the grind to get Insane, because it's not going to be something everyone is going to have. If someone is doing it because OCD completion is pushing at them, I might worry. If someone is pushing to have all or as many as they can have, like the few who've been detailed on wow.com before, I think it's at that point not so much for the individual achievements as it's the overarching meta of -all- of the achievements. And sometimes, it's people who've been in this game since day one and who are looking to get everything that they can out of it...Blizzard gives us new raids to keep us playing, and the achievements are another facet of the longevity and 'replayability' of the game.
Sacrificing personal health and sanity for a videogame is not a good idea, no. But it's up to the individual to decide when it stops becoming 'fun' despite the frustration, and I wanted to show you the idea that for a lot of people, despite that aggravation, it's still fun for them, even if they/we complain.
Toothy Apr 8th 2010 9:06PM
"We do it because we are compelled" -R
Plus a second on the JFK quote.
Grovinofdarkhour Apr 9th 2010 10:52AM
New post-it on my monitor: "Read all replies before responding to OP"
Daniel Apr 8th 2010 3:30PM
I think "Insane in the Membrane" has to be at the top of this list. Not only because it is grindy and boring as hell, but because it was *deliberately* designed to be evil. All the ones you list while they can be sadistic they can also be fun. The RNG can work in your favor in the angler achievement, etc.
Insane in the Membrane? The sadism is right in the title. If Blizzard itself thinks you have to be insane to do it, that's the end of the story.
Irem Apr 8th 2010 7:04PM
What they don't tell you is that you don't actually have to be insane. Just incredibly...calm. That's it. Calm.
justin.vanantwerp Apr 8th 2010 8:28PM
calmer than you are.
pnm326 Apr 9th 2010 9:08AM
Oh my. I just spewed coffee all over my iPhone.
visitingl337n00b Apr 8th 2010 3:30PM
Frostbitten. I don't mind this achievement so much *except* for the rares in Sholazar Basin. I've had every other rare for this achievement for months and I have not once seen any of the rares in the basin. I know there are hunters trying to get them for pets and the whole situation seems awful.
And while I wouldn't nominate them individually, what about the 100 wins achievements for the various battlegrounds. It blows my mind that there is an achievement for a win and then one for 100 wins. What about 10, 25 and 50 wins?
Evaline Apr 8th 2010 4:54PM
On my server there are quite a few bots farming/skinning mobs in Sholazar. Nearly every one of them (I checked) has killed Aotana, which I need. =/
Daedalus Apr 8th 2010 3:32PM
I'd vote for "School of Hard Knocks." Maybe not the most difficult thing to do, but it was clearly designed by someone at Blizzard after a long day of reading vitriolic forum posts; the thing practically screams "I hate our players." PvP'ers hate it because it floods the battlegrounds with people who
1.) don't want to be there,
2.) don't know what they're doing, and
3.) are only interested in getting their achievement, regardless of the cost to the team.
PvE'er's hate it because
1.) they don't want to PvP in the first place,
2.) no one will help them get it, because everyone's trying to get it themselves, and
3.) it requires them to spend hours getting repeatedly ganked trying to get the objectives completed, without any guarantee that they'll be able to finish it.
Add in that you've only got a narrow window every year that it can be done, AND that it's necessary for the only non-arena 310% mount, and you've got an achievement engineered precisely to savage the playerbase.
Honorable mention should also go to "Once an Orphan." It was removed from the game, and wouldn't have been terribly difficult to get, so it's not really evil to the players, but in terms of a truly nasty idea, the gleeful cruelty of the name and the downright unpleasantness of the act required, I think it definately could be called an evil achievement.
Aruhgulah Apr 8th 2010 3:39PM
I second that vote, as a dedicated I-HATE-PVP PVE'er. Ye gods, what was Blizzard thinking?
The best you can hope for is a mess of opposing faction PVE players who are also trying to do the achieves...which means you might run into folks who won't gank you.
Lemons Apr 8th 2010 3:50PM
You pvers need to get outta the dungeons and get some sun anyways, and everyone needs to get ganked a few times to really appreciate the times when they aren't getting ganked.
Chris Apr 8th 2010 3:52PM
Yes - this is it exactly. I can see why they would want to funnel players to the various different aspects of this game, but this is SO not the way to do it! It turns into a disruptive nightmare for both parties: achievement hounds getting griefed by sullen PvP'rs & PvP sessions turned into idiotic conga lines of people grabbing objectives regardless of the effect on play.
I reserve my special venom for the "RNG inside RNG" achievements (like the infamous candy bag debacle) but this is right below it on my hate list.
MightyBurebista Apr 8th 2010 5:30PM
I'm a PVEer first and foremost, and I agree with Lemons. It's good to PVP once in a while, at the levels ending in 7, 8 or 9. Builds character.
Plus, you won't get ganked if you avoid World PVP, and the instances where you're killed in 3 seconds because you walked into a 5 vs. 1? "Ha, it took 5 of you arseholes to take ME down!".