The OverAchiever: Evil achievements

What are evil achievements? They're the soul-killing rep grinds, the raiding milestones that required sacrificing a farm animal to get, and even fun pasttimes like battlegrounds into which a sizable dose of misery has been added. Eventually you just want to grab the nearest developer and shake him back and forth, screaming, "What the hell were you thinking?"
Below are three of my top picks as the most evil achievements in the game, chosen via the scientific rationale of hating life and myself while doing them. They're selections from a lengthier OverAchiever I've been slowly assembling on the 25 most evil achievements in the game. While my main's a hair's breadth from the It's Over Nine Thousand! feat of strength, there are still quite a few achievements (many of them PvP-related) that she's missed, and I think it's pretty easy to underestimate the agony-value of achievements you haven't personally done. So, rather than simply ignore them, I'd love to get some commenting feedback on the worst, most annoying and most soul-destroying achievements of which you've been a part.
Some may disagree on the ultimate difficulty of the following three achievements, but I remain undeterred from my belief that every single one has been milked from the angry teat of Satan himself.

The Conqueror (Horde) or The Justicar (Alliance)
Once upon a time, getting exalted with all three battleground factions was -- while no cakewalk -- much easier than it is now, because you could turn in battleground tokens for rep. So what makes this such a nightmare nowadays?
While farming Stormpike/Frostwolf rep in Alterac Valley is pretty easy, any rep for the Arathi Basin or especially Warsong Gulch factions could charitably be described as "laborious." Arathi Basin is bad enough (we've all had an endless series of slow-bleed losses with three enemy nodes to our two and a relentless pack of zerging opponents, I trust?), but Warsong Gulch is just hell.
The Sentinels and the Outriders, the silliest and least pragmatic of all three BG factions, only cough up reputation for each successful flag dip. Not only does that mean that each reputation gain is zero-sum -- the enemy teams can't dip a flag at the same time -- but it also means that your ability to farm rep is entirely dependent on how well your faction tends to play WSG. If you have the bad luck to play on a battlegroup where your faction consistently loses -- or, much worse, when your opponents have mastered the art of the turtle -- it's going to be a long, horrible slog toward exalted.
Even if your side plays well and caps all three flags, the most reputation you can ever get per game is 105 rep (or a whopping 135 on a holiday weekend). Given that Warsong Gulch also bears the traditional distinction as WoW's most-hated battleground despite the improvements, have fun with that!

The Immortal
Oh, Immortal.
Mention this achievement to any tier 7 raider and that's when you'll pinpoint the origin of that troublesome facial tic. Or that pained press on an abdomen, and you realize -- that's when the ulcer started.
Immortal required you to do something deceptively simple: get 25 raiders through a full Naxx clear without a single death on a boss fight. Sounds pretty straightforward, right? Keep in mind that, with the health pools and damage of even well-geared tier 7 raiders, this amounted to spending the entire evening in Naxx without anyone in the raid making even a single mistake or disconnecting. Tier 7 was also in the thick of the "Additional instances cannot be launched" plague, and on many battlegroups, instance servers were overcrowded and horribly laggy. On more populated servers, it wasn't uncommon to see players raiding in the wee hours of the morning in a desperate bid to avoid half the raid's disconnecting on Heigan.
Of course, you could lose Immortal to bugs too. On an attempt that nonetheless wound up being successful, we had a Shade of Naxxramas spawn on the raiders on the undead side of Gothik's room in the middle of the encounter and start AoE shadowbolting everyone. Cue screaming on Vent, and it was only through our healers' quick thinking and everyone blowing their cooldowns in unison that nobody died. Apart from that, my guild had four heartbreaking Immortal losses -- two to raiders who panicked on Thaddius, one to a Frost Blast on Kel'Thuzad, and the last on another Kel'Thuzad kill when two healers running to an off tank both got Frost Blasted at the same time.
Our sister guild lost Immortal when a priest stepped out from behind an ice tomb on Sapphiron's aerial phase half a second too soon, and then lost it again the following week when a warrior let Commanding Shout fall off immediately following Gluth's Decimate. Guilds pass these awful little stories around like talismans of collective misery, and my personal favorite was the (possibly apocryphal) story we heard about a guild starting to celebrate with Kel'Thuzad at 5% -- and then a paladin got Mind Controlled and cast Divine Intervention on one of KT's adds. If you didn't laugh, you'd cry.
Every Immortal attempt turned an otherwise relaxed Naxx clear into an edgy, nervous affair for everyone, with raiders irritated with each other over the smallest mistake or connection issues and horrible silences in Vent after the almost-inevitable first death. Past a certain point, our raiders simply refused to do it anymore. It wasn't worth what it was doing to the guild, and being unable to control the endless number of ways you could lose it without anyone actually being at fault could drive you to drink.
Oh, and here's the other kick to the teeth: just about every 25-man raiding guild worth its salt had a few people sitting on the bench each night, so if you did manage a successful Immortal and wanted to get all of your raiders their titles and drakes, you had to repeat Immortal.
That's right, folks; the reward for managing one Immortal was doing it all over again! Pass the Maalox.

Accomplished Angler
We recently talked about this meta on the site, which was actually what spurred me to start a top 25 list of evil achievements. Accomplished Angler is so stuffed with RNG that you could theoretically get the whole meta-achievement in the space of a single day -- or, like me, you could be slogging away at it more than a year into Wrath (and that's leaving aside the year it took to get Mr. Pinchy's Magical Crawdad Box back in BC).
There are three huge RNG additions to the meta, and an extra one if you'd like the only mount attainable from fishing:
- Master Angler of Azeroth: Win the Booty Bay or Kalu'ak fishing contests. The problem with Master Angler of Azeroth is that, at most, this limits the potential supply of "Salty" titles to 104 characters on your server per year, and that's assuming that a separate person wins each contest once. Beyond that, there's a heavy dose of luck involved with both contests. You could argue that the Kal'uak version is nothing but luck, as it involves fishing up the first of a rare-drop fish only attainable during the event and hightailing it back to Dalaran to hand it in. You might nab the Blacktip Shark on your first catch, or you might be like me and still be there 30 minutes later wishing you'd padded the wall before you punched it.
- One That Didn't Get Away: Fish up one of the incredibly rare fish that, players estimate, have anywhere between a 1 in 2,000 to 1 in 10,000 drop rate. The kicker? Almost all of them come from low-level fishing areas with virtually no chance of dropping anything else worth a damn during your statistically long and lonely quest.
- The Coin Master: Fish up all of the coins tossed into the Dalaran fountain. Can you fish up the same coin multiple times? Yep. Is there any way to increase the odds of getting that one last infuriating coin you need? Nope!
- Bonus RNG: Turtles All the Way Down: Fish up a Sea Turtle from any Northrend pool. Like many dedicated fisherpeople, I've been emptying out the Fangtooth Herring schools in Howling Fjord in the hopes of condensing the hunt for both a Sea Turtle and the rare-drop Dark Herring. Unlike many dedicated fisherpeople, I've been that at this for well over a year now.
Working on achievements? The Overachiever is here to help! We've covered everything from Glory of the Hero and Insane in the Membrane to Master of Alterac Valley and Lil' Game Hunter, and you can count on us to guide you through holidays and Azeroth's special events. Filed under: Achievements, The Overachiever
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Reader Comments (Page 5 of 8)
Daedalus Apr 9th 2010 10:32AM
@Lemons and MightyBurebista:
I think you're missing my point. I'm not saying it's evil because it makes people PvP; I'm fine with that. (In fact, I enjoy PvP quite a bit myself.) However, the devil's in the details.
This achievement is evil because it encourages the absolute worst type of player behavior; it really is an "every man for himself" type of thing; everyone working on it is trying to shove everyone else working on it aside to make sure they get what they need. Now, that's bad enough, but then, to make it truly nasty, they set the goals inside battlegrounds; one of the places in the game that requires the MOST cooperation and coordination among team members; exactly the place in the game that is most ruined by an "I'm just in this for myself" attitude.
It would be as if they had an achievement to be the last person to die on a boss fight in a random heroic. You'd have people who want to just get the dungeon done forced to team with people intentionally trying to cause a wipe, and everyone trying to get everyone else kill first. That is almost exactly the feeling you get in battlegrounds during children's week: competing, incompatible interests, bad feelings, griefing, and just for fun, it's all confined to your own faction, so there's plenty of insults, whining, and random abuse flying around chat.
Truly, this is an achievement precisely engineered to make players miserable.
Hal Apr 8th 2010 3:34PM
http://www.wowhead.com/achievement=1428
Without a doubt. I've tried this so many times, only to end up with a repair bill that made me grind my teeth to nubs.
Blake Apr 8th 2010 3:42PM
So do it naked.
Hal Apr 8th 2010 3:47PM
You'd never survive 10 consecutive mine blasts.
Viator Apr 8th 2010 4:49PM
So fly and try to land in the middle of 5 landmines and let yourself be propelled to another 5 that blow up.
Tirrimas Apr 8th 2010 4:52PM
Once I had a guildmate explain it to me, I got it on two toons in the same afternoon.
Once you hit the first mine, it starts a timer. As long as you hit ten mines before that timer runs out, you'll get the cheebie. You DON'T have to bounce from one mine onto another; you can run to the next one, provided it's close enough.
Don't do it naked; you need the stam from your gear. It seems the mines do a set amount of damage rather than a percentage. I used a stam scroll on my hunter and my mage used mage armor and a stam scroll. Those might not strictly be necessary, but the mage was a fresh 80 and not well-geared.
Red Viking Apr 8th 2010 4:57PM
You also won't get dismounted anymore so you can use your flying mount to avoid hitting the ground as well.
Good luck!
RetPallyJil Apr 8th 2010 3:35PM
"Once an Orphan ..."
The achievement so evil that Blizzard removed it. But y'know, it was evilly-finny, too.
EaterOfBirds Apr 8th 2010 3:47PM
what was the achieve? i dont remember it.
Draelan Apr 8th 2010 4:00PM
I believe you had to kill X number of players who had their orphan out. Thus "re-orphaning" the kid. Needless to say, it kind of got removed before the holiday came around. =P
Zhiril Apr 8th 2010 3:36PM
Mask For All Occasions. /thread
Sarah Apr 8th 2010 6:06PM
This.
Luci Apr 8th 2010 3:36PM
I wouldn't say that Accomplished Angler is one of the three most difficult achieves in the game, not at all. I have it and it was difficult, but not /wrists difficult.
I tried to do Glory of the Hero kind of midway into the expansion, but I was doing it with 3/5 pug and that wasn't pretty. I understand it would be easy now because of gear, but it was just trying to organize all these random people that was just so god awful.
IMO:
The Insane
Loremaster
and probably the 100 mount achieve.
Those are obvious answers, but they are obvious for a reason lol. I haven't done any of those, but they seem worst to me.
With Accomplished Angler you just have to space it all out and just do bits and pieces casually. I haven't done either of the other two achieves, so can't speak for them.
Lemons Apr 8th 2010 3:41PM
I think that now that you have Accomplished Angler you think it's easy when really it's not. There's so much freaking RNG in that achievement. With Loremaster and the Insane there is literally no RNG, they're just huge grinds. At least you know that you're always moving toward your goal with those achieves...with Accomplished Angler you have no fucking clue whether your going to spend 5 mintues fishing or 3 bazillion hours.
Dave Apr 8th 2010 4:05PM
Having both Loremaster and Salty titles, I'll say that Salty was definitely more frustrating to get due to the RNG elements. Luckily I'd won the STV fishing tournament a few years ago using the hearth at Booty Bay and start fishing from the north end tactic.
Loremaster was grindy but I enjoyed for lore aspect of it. It got me going to do several out of the way quest chains like the Tirion Fordring quests in EPL. I'd totally missed those the first time around.
Draelan Apr 8th 2010 4:09PM
Accomplished Angler is definitely worse than Loremaster and Mountain o' Mounts. Hell, if I had to pick the 1 worst part of Accomplished Angler, it would be winning one of the fishing contests. Sure, you MIGHT stand a reasonable chance on a less populated server, but if you play on a server that's as full as mine, you're probably not going to get it unless you get that stupid shark on the first 2-3 nodes. (And that'd IF you can get people not to fish the same node as you. Ugh.) And HOW many people win one of the contests, and then then either win it again for the other rewards, or win it on alts, etc? Or, hell, what about the people that encourage their friends to HARASS other competitors to increase their own chances? ("lol my mammoth iz on ur fishn node lol") Unless they alter the contests/achievement itself so that it's possible to have additional "winners" for a short time after the first turn-in, I'm going to stack this achievement in the "stupid, pain-in-the-ass" pile.
*totally not jaded by this achievement. nope*
Lemons Apr 8th 2010 3:36PM
I actually have Justicar...heh...and Battlemaster! But I got my Battlemaster back when it was hard because you had to have Justicar BEFORE you could get BM (because the rep achievements were part of the BG metas i.e. you needed SIlverwing Sentinel to get Master of Warsong Gulch).
Now that they're separate I have to say Justicar is harder...just cause of the amount of time it takes. There's some RNG in Battlemaster, but you can do premades and pretty much control the game so you get the achieve (I had to do that for Ironman cause I'm a rogue and...yea...we're not meant to carry flags).
I'm glad they haven't made it any easier too! I worked my ass off for that achievement and I'd be pissed if they allowed some stupid crap like "oh hey guise you can now turn in honor for silverwing rep!" and the next day everyone and their mother's dog is a Justicar. *shudder*
EaterOfBirds Apr 8th 2010 3:37PM
i feel sort of ill just reading about these :s ill stick to my crappy amount of achievement points thanks ^ ^ your patience astounds me.
unforgiven710 Apr 8th 2010 3:40PM
http://www.wowhead.com/achievement=2192
That is all.
Lemons Apr 8th 2010 3:43PM
That one is actually easy...play at about 5 a.m. in the morning and have 15 people on your team with about 3 people on theirs. In that situation you can't not get that achievement.