Cataclysm Class Changes: Hunter analysis

After days of watching other classes cheer and complain over their Cataclysm class previews, we finally got a chance for a look into what Blizzard has planned for us with the hunter class previews. Like a good first date, it leaves us excited and intrigued with the possibilities, but mostly it leaves us wanting more!
Let's roll up our sleeves and both take a deeper look at what these changes mean for the best-looking class in WoW and just how much more we hope to see on our second date.
Before we get started though, we have to be sure to keep our reactions in context. Everything is getting rebalanced in Cataclysm, every number for every class and every stat. We cannot look at these changes through our Wrath experience. Since we do not yet know how the numbers will play out with every class and spec being rebalanced, we cannot say whether our damage will go up or down compared to other classes or specs. We just have no idea, so we can only look at these changes with the assumption that our DPS will be equivalent to any other class in most situations.
We'll also be using the Frostheim rating system to evaluate each of the changes, ranging from FAIL to Awesomesauce.
New Abilities: Meh
Our new abilities seem more targeted at filling the quality of life or "neat!" roles rather than filling in gaps in the class. Cobra Shot is certainly interesting for PvP, but in PvE where boss armor is normalized, hunters will just figure out which shot does more damage (Steady or Cobra) and only ever use that shot. As an aside, Cobra Shot shares a cooldown with Steady Shot ... which doesn't have a cooldown. We can be pretty sure that they aren't adding a cooldown to steady and this is just Blizzard mis-speaking.
The trap launcher, something we've heard about before, is a big hit in the "neat" category. Flinging any trap of our choosing, and off of the global cooldown, is sweet and has a lot of situational uses. However, it doesn't have much in the way regular uses in most of our boss fights. Question on this ability: the cooldown is one minute, longer than our trap cooldown -- that's fine and makes sense. But if I "launch" a trap and 50 seconds later I drop a trap normally ... in 10 seconds, my trap-launching cooldown is free, but my trap is on cooldown. Can I still launch? (I know, I know, probably not, but I can dream).
Camouflage is another ability that we've heard about in the distant past and is another neatish ability with a lot of PvP uses. In fact, with the new Careful Aim that BM is getting, you can almost see the old "Shadowmeld / 3 sec Aimed Shot opener" from vanilla strat coming back (except, you know, you won't be invisible or stealthed). I dig Camouflage and I can totally see lots of neat little uses for it -- just like I have lots of neat little uses for my Nitro Boosts -- but again, it's not really changing our PvE play significantly. After all, if anything is attacking us in PvE, we've done something horribly wrong.
So while I have no problems with our new abilities -- there's nothing bad about them, they're all good -- I just can't get really excited about it since their PvE impact is so minimal. I would be more interested if they found a way to make Cobra Shot something that we actually made decisions about in PvE, but I'm pretty convinced that we'll always use one or the other (and BM will always just use Cobra). On the other hand, if you PvP, Cobra Shot and Camouflage are going to be excellent new tools for the toolbox and give you more depth of strategy!
Focus: Too soon to tell
I appreciate that they gave us a bit more specifics on how focus will work; however, we really aren't going to be able to tell anything until we get in there and start pressing buttons to get a feel for it. On the surface it looks painful -- 12 focus/second while casting our filler, 45 focus for our cheapest DPS shot. It sounds to some like
But that's just the surface.
We have to keep in mind there's a lot of other things adjusting our focus regen. MM will be able to reduce the focus cost of shots with efficiency (and hopefully they make that talent worthwhile), SV will have big focus regen with their crits, and BM ... well, so far, no evidence that they won't just prefer to spam Steady Shot (Cobra Strike now) most of the time still. Also keep in mind that all hunters will increase their rate of focus regeneration with the newly awesome haste stat.
I predict that once we have some decent gear, focus is going to be just fine for us. The big difference is our rotations will be more interwoven. Right now, we just unload everything up front and then sit around and Steady Shot until something is free. In Cataclysm, I suspect it will be only one or two big shots, followed by a couple of Steady Shots, etc. Hopefully we'll be using the same number of Steady Shots -- just they won't be all clumped together. I suspect this is the design goal, personally.
I do hope that they don't accidentally balance things so that the new Viper Sting ends up being a must-have for the bonus focus regen. I hope it's still a niche role sting, with Serpent Sting remaining our go-to sting. I'm picturing Viper Sting something that you use when Volleying trash, for example, to keep the focus you need for rolling Volleys. Of course there's also always the strategy of putting Viper Sting on the add while you're DPSing away on the boss. I wouldn't be surprised to see in PvP that you almost always want Viper Sting up for the constant stream of focus.
I do have to say that I'm incredibly disappointed to see that they put a 30 focus cost on Disengage. This is a completely reactionary ability that we use to get out of oh pants situations. And keep in mind, the majority of the time you need to disengage, you're in (or about to be in) melee, so you won't have Steady Shot to boost your focus regen. It's very easy to see situations like, "OMG the warrior/rogue/other godless melee class just closed one me and snared me ... I guess I'll hang around for five seconds until I can jump away. Oh, never mind. I'm dead." We also use Disengage a lot in PvE, and similarly unless we're leaving a 30-focus cushion at all times, we just usually won't have the focus when we need it. Unlike most shots, waiting a couple seconds for the focus we need is not an option when we need to press the Disengage button. When you need it, you need it this instant. I very much hope they remove the focus cost from this.
Ammo: FAIL
Don't get me wrong here: Just flat removing ammo is a quality of life improvement. We no longer have to suffer as the only class in the game that has to pay gold for every attack we make (in addition to our durability hit). But ... there were so many possibilities here. So many incredibly cool things that they could have done with ammo.
I do wish Blizz had taken the opportunity to make ammo a defining hunter slot rather than just, well, nothing at all. I know I'm not alone on this one.
Pets: Awesomesauce
Hunters will effectively get more pet stable slots, while getting fewer that they actually "carry around" with them. We don't know the exact number yet, but I wouldn't be surprised to see our total number of pet storage slots going up to around 10. This is good news for hunters who like to collect pets, especially the rare spirit beasts, and falls into the quality of life category.
The real awesome change comes in their goal of making more pet abilities provide redundancy in various raid buffs and debuffs. This is a brilliant way of encouraging pet variety and something that we've talked about on the Hunting Party Podcast a couple of times before. The idea here is that pets will all have about the same DPS gain; however, if you're missing the bleed debuff, the minor armor debuff, or what have you, you can be the hero of the raid by filling in whatever is needed with your pet slot. And best of all, you (hopefully) won't be gimping your own personal DPS to do so. Though just to be clear here, even if it was a personal gimp, we'd be happy to do it anyway for the good of the raid.
Most awesome new pet that we won't be seeing in Cataclysm: "Mechanical Destroyer" providing the Heroism buff.
Stings affected by crit and haste: Awesomesauce
Really, what's not to love here? Other than perhaps wanting it now so I can retire my tier 9 set.
Hunter mastery bonuses: Too soon to tell
I have no complaints at all about our mastery bonuses, and I think some of them look pretty cool. However, we just don't have enough data to really be able to evaluate them. I will say that I think the mastery system in general is fantastic and I love the idea of taking a lot of the boring must-have passive boosts out of our talent trees.
BM gets haste and pet damage. The pet damage is exactly what everyone predicted, and the haste fits one of the themes of the tree, and will also increase their focus regen ... though they may be the tree that needs the focus regen the least.
MM gets armor pen and double shot. Keep in mind that while armor penetration is being removed as a stat in Cataclysm, the mechanic will still be in the game. Just like in vanilla, we didn't have an ArP stat, but warriors still had Sunder Armor to put on their target, so too in Cataclysm. This armor pen bonus is almost certainly going to make MM hunters prefer Steady Shot over Cobra Shot as their filler shot. Right now the information on double shot is really vague. It sounds pretty similar to the current MM talent, Wild Quiver.
SV gets ranged crit damage and elemental damage. The ranged crit damage just means that when you crit, your crits are bigger, and this fits in nicely with SV's current role as having the highest short-term burst DPS. The elemental damage is a little more vague and we can expect to see a clarification on this soon. Does that mean that those abilities will do damage of all schools? Will they do more damage than normal, or just be harder to resist? It's not very clear right now what this mastery bonus means.
The Cataclysm hunter: Awesomesauce
Hunters are a ranged physical DPS class with the largest variety and strongest pets in the game. We are also the greatest and best-looking class in the game. Neither of those will be changing in Cataclysm. Looking at the mastery bonuses and other changes, it's looking right now like the hunter trees might be defined something like this:
- Beast Mastery Big on pet damage with the pet likely making up about 30% of combined DPS. BM will be the machine gun tree with the fastest rate of fire. It still looks like they'll be content to hang out and spam their Cobra Shot button most of the time. A lot of Cataclysm changes also push BM into a stronger and stronger PvP role, especially in arenas where the new tools in the hunter toolbox come in particularly handy.
- Marksman The physical damage tree, getting far more damage from physical damage than any other hunter spec. MM are likely to also be the focus-starved tree unless the Efficiency talent is really, really buffed up. MM has less to be excited about in the announced changes than any other tree, which is perhaps fitting since they're currently the unquestioned top DPS spec.
- Survival The magical damage tree, getting more damage than ever from magical attacks. Survival is more and more the hunter-mage and looks to also enjoy the most passive focus regen. Survival will likely continue to have the biggest short-term burst damage potential and will love critting more than ever. Since we are unlikely to ever have crit rates as high as we do in Wrath again, crit is going to be an increasingly attractive stat for SV.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.
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The latest patch 5.4 news





Reader Comments (Page 6 of 6)
Laidanyl Apr 9th 2010 10:17PM
I'm surprised nobody's asked yet whether exotic pets will still exist in game as a BM-only thing.
(In light of the attempt to offer more variety to the pets we take to raid, and in light of the suggestion that BM hunters may be able to have more "active" pets, I'm thinking the answer to the Exotics-still-exotic? question is no.)
I also hope they offer us even more than ten storage slots for pets. If they really want us to be able to fill in as a weaker version of any buff or debuff missing in a raid, we'll need more than ten! Also assuming they'll offer more spirit beasts, etc.
(I also hope they do these changes to the way we store pets before Cataclysm, so we can get back to Azeroth before all the cataclysmic changes drive any of the old world pets extinct.)
Dreyja Apr 9th 2010 11:12PM
That is why I now have two identical lvl 80 hunters. ;) More SLOTS, MORE SLOTS! ;)
People think I'm nuts. :D
Drahken Apr 9th 2010 10:15PM
No, sir. I don't like it.
Harkat Apr 10th 2010 5:50AM
I think the hunter class is being heavily re-constructed, although it is too soon to tell, I think I am going to have to re-learn my class... Boo!
Also, what is going to happen to the current tier sets when cata drops? will the stats be reworked to remove intellect, and maybe add more haste for focus regen?
QQinsider Apr 10th 2010 8:44AM
I honestly don't think it will change all that much. We don't have to build combo points for finishers like the other two focus-based classes, or keep up short-lived DoTs like rake and rip, which is what makes cat rotations more demanding. From what they've said so far it will still just be a fixed priority rotation, just constrained by focus generation. I guess haste will become a very important stat for hunters, more focus = more shots.
Triplify Apr 10th 2010 12:13PM
Well, the whole "haste improves focus regeneration" seems kinda gimmicky.
Kinda like warriors rage - when your gear sucks you are constantly rage-starved and feel awful.
I'd like to see more 'fluid' rotations/priorities/whatever. If they somehow could incorporate the depth of the feral druid rotation and fluidity of destro warlock's(just personal preference, cause I have those classes as my alts), I'd be one happy hunter.
The rotation should be engaging and more intuitive. Like I apply this and that, before I start throwing my nukes, because 'this and that' will make those nukes more awesome.
I am doing my best to keep myself being open minded after reading through those countless qq posts on the internets.
The Camouflage sounds really good, especially as a graphical effect. I can see myself race-changing to troll, getting the dread-locks and doing that crazy purrpurrpurr over vent all day long.
but druids get to grow invisible magic mushrooms which will transfer hostile entities to trippy land upon impact. Seriously? How frickin' awesome is that?
Priests get a questionably useful ability, that will grip people to their location. Not really that awe inspiring right? But it is named "Leap of faith". Why can't we have those cool ability names? Instead we have trap launcher and cobra shot. In my opinion it sounds a bit... uncreative to say the least.(not that I could name them better, someone else probably can)
Shamans get all kinds of crazy stuff.
Warlocks get that new and exciting soulshard mechanic which basically makes your abilities work a little different(I had imagined that mechanic a little different, like ability supercharger. Have you seen the Heroes tv series?(mainly aiming on that teleporting asian guy and his friend).
Truth to be told, the shaman class preview ruined it for me. My expectations went sky high after that one :( And so far hunter class preview seems not really up to par with the rest.
Lets see how it plays out in beta
Drahliana Apr 10th 2010 1:12PM
If hunter quivers/ammo pouches are becoming large bags, I see a run on those 28 slotters. :) It'd be fair justification for having to give up that bag slot for so long.
ickabob7734 Apr 11th 2010 2:33AM
I'll be glad that the T9 bonus will become a natural component to our stings. That and I won't have to buy drinks/mana potions anymore!
thoriss Apr 11th 2010 11:11AM
@ ickabob7734
A-men to that!!!
tamadams23 Apr 13th 2010 4:50PM
Got a 28 slot ammo pouch in the bank I can't afford to use yet, due to Rowan's tank gun being so expensive when it's available on my server - still arrows for now, dammit, but it might serve me well in Cat :)
Whatever the rework, we'll have 5 levels to get used to it. I like the idea of focus and hope it will be balanced so we can shoot what we want. Why would hunters use mana anyway? Our pets use focus and so should we!
Having camo should be cool with pvp. We have deterrence sure, but it's nice to have more tools in the box, especially since it looks like we won't be DEing as much as we do now. Not sure how the trap launchers will be, but as Kinka so eloquently stated earler it will be cool that we can throw SNAKES!! S.N.K.A.E.S, SNAKES at people! But it's probably great for pvp but not so much for pve.
Looking forward to Cat and super grateful that I know of Frost to keep me informed, both here and at WHU.
Gobless you, you devlishly good-looking hunter you!
iceveiled Apr 12th 2010 2:38PM
With the exception to changes in pets and maybe focus (boo to our only PVP defensive move being gimped with a 30 focus cast charge - looks like we'll continue to be melee fodder in PVP), all these hunter changes look lame to me and I'd rather they not change the class than to make these changes. No ammo? WTF. Talk about taking the easy way out. There's a huge potential for ammo but Blizzard is choosing (at least for the time being) to be 100% uncreative. Sure am glad I leveled engineering.
NOT.
Zenith Apr 13th 2010 2:02AM
I guess Camo won't be that useless in pve especially if special shot damage does go up (see other post) you could do some cool stuff like camo -> 150% Kill shot -> Misdirect -> camo --> 150% Kill shot.
Zenith Apr 13th 2010 2:11AM
Typo meant to say : camo -> 150% Kill shot -> Readiness -> camo --> 150% Kill shot.
Shanor Apr 15th 2010 3:16AM
Something on the ammo, as it seems blizz may be taking the slot out completely, and on one of the comments I read about making it like totems. I'm thinking that if anything like that would ever happen blizz should give something like "bow upgrades" where you can have your ranged weapon of choice "upgraded" to include some special buff. I mean that is besides what the scopes do. Like a perma-buff, where you would need to pick wisely as it would be irremovable.
However, as no hunter has ever had ammo that has done anything special (as far as I can remember, and that's back pretty far) there is no logical statement as to why blizz would openly give us what would be a, basically, "free" buff.
**Just some food for thought** =D
P.S. Anyone else think it seems like some of the shots they listed seem more expensive than they should be? I mean, I fire off a lot of shots in no time flat when we hit the last part of some boss fights, which means we better get more bang for our buck with focus, or there'll be a lot of upset people.
Shanor Apr 15th 2010 3:21AM
Oh, and one other thing:
What ever happened to details on Race changes? Wasn't there something mentioned at blizzcon about this?
I know this seems completely irrelevant, but if the changes have as much of an effect as they could quite possibly have, then that opens up a whole new discussion as well.
Morohtar Apr 15th 2010 4:49PM
Personally, I don't have a range problem on Marrowgar, Festergut or Rotface. On Marrowgar, we have all the Hunters (in 10-man it's just me) just stack up with the melee and spam Volley. This takes care of range getting bone spiked since 1) Volley automatically hits bone spikes (unlike totems -_-) and 2) If we get bone spiked the melee don't even have to turn around. And since Marrowgar no longer resets aggro after Bone Storm, we can pew pew to our heart's content during it without consequences. Festergut doesn't require you to be in melee range at all unless you're unfortunate enough to get a spore on you that needs to be in melee. Rotface is easy enough because most of the time you can stand in front of the slime pools and still be at range.
On another note, I agree that having a minimum range for 90% of our attacks is ridiculous. Have these people not seen Lord of the Rings? Legolas stabs orcs in the face with his arrows! IN THE FACE! I also think that all Hunters should come equipped with a sidearm that they automatically switch to for short range, just to handle logistics. You know, a pistol or a little one-handed crossbow.
The ammo change I'd categorize as 'Meh'. I've lived for 5 years with ammo in stacks and stacks taking up bag space as far as the eye can see and I can go for it disappearing altogether. I do think that it could have been done WAY better, but we'll have to see as Cataclysm gets closer to launch to see what's really gonna happen.
Bendra Apr 28th 2010 7:17AM
I have a question maby some can help i guess you can consider me a newbee. I have a 80 hunter and im still tring my best to learn things. Iv learned a little about dps and recount meters and i have it somewhat decent now (as in noone complains to me about it anymore lol) but im still having issuse with gear such as tiers and and understanding what i need to best play. I work a lot and only get to play a couple days a week at most, iv visited forms and web pages but to be honest most of what i read makes no sence. its as if everyone who writes these things forget there,s newbees still learning what all the tech terms mean. Well in so many words I pay for a game i dont get to play much and im tired of spending the little time i have tring to learn how to play much less what the heck everyone is tring to say, is there a place i can go that simplifies this all without serching through hundres of forms and websites only to have some 14 year old to respond with rude coments
Kobe May 22nd 2010 10:04PM
I can't wait to wear leather on my hunter!
Madiera May 25th 2010 2:50AM
I'm just wondering what new pets will be available in Cataclysm... and with more available slots to fill at the stable... hmmm... sounds like a lot of taming will be going on.