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Reader Comments (Page 1 of 1)
4-08-2010 @ 5:30PM
public.twk said...
First. Address box ftw, lol.
Reply
4-08-2010 @ 5:32PM
Adam Holisky said...
/facepalm
4-09-2010 @ 4:27AM
onetrueping said...
Heh, he opened with Ambush, and Adam was Waylayed.
4-09-2010 @ 4:37AM
Rakah said...
gotta macro smoke screen and vanish just for effect :)
4-09-2010 @ 5:47AM
kasapina said...
Vanish will come with a built in smokescreen to counter hunter pets from chasing us in stealth.
4-09-2010 @ 6:00AM
K said...
This isn't even something worth a "First!"
I know that this is the initial deal, but as a PVE rogue, this is complete and utter MEH. Seriously, meh meh meh meh meh.
4-09-2010 @ 6:44AM
Lukeyo said...
@K
Are you kidding me? Transferable combo points, the use of them from dead targets, no more respeccing after getting a sweet drop of a different weapon type, slice and dice without a specific target's combo built up? While there may not be a whole lot of new things for the rogue, fixing everything that was wrong with the class definitely deserves more than a meh. I'd give it a hell yeah, even.
4-09-2010 @ 7:38AM
Docp said...
I was pretty underwhelmed by these changes, but that's mostly because I'm a PVE Rogue. The 81 spell will maybe help trash go down a little faster (when it's not just FOK spam) and might help on the occasional boss but a minute cd seems a little long.
The 83 spell also won't help that much since almost all raid damage is spell and we already have feint to mitigate that and we have much better tools to hit if we accidentally overaggro than this.
Smoke Bomb might get an occasional use but to be honest I can see it being one of those spells that causes more problems than it saves, with such things as hiding that you or your targets are standing in fires. Bear tanks might like it for its LOS nature but tbh Blizz won't design around this and most tanks don't want to leave something like this up to DPS who often don't know what they're doing (and bears might get a ranged silence anyway, who knows?)
With all that said though, I understand that these changes will be great for PVP and since wrath gave us two amazing PVE abilities but only 1 amazing PVP ability it's nice for them to get some love.
4-09-2010 @ 8:29AM
K said...
@ Lukeyo
Tell me you're joking. Most of this is stuff you'd expect from a minor patch (besides the skills, but even then, the combo point transfer should be automatic instead of requiring a skill).
Also, the FoK change is absolutely horrifying.
This is all up for a change in the beta, but seeing the direction that Blizzard has taken here, I don't think we should expect much.
Thanks for the brainless downvote, enjoy your useless new skills.
4-09-2010 @ 9:21AM
Thyago said...
DFTT
a.k.a. Don't Feed The Troll
4-09-2010 @ 9:28AM
Como said...
I'm a bit underwhelmed with these changes too. Our new abilities are better target switching, and 2 pvp skills. I would of liked at least 1 new ability to add into the rotation we have enuf oh shit buttons to mash but sinister strike to 5 then evis is pretty boring, mutliate isn't that much better either imo. The FoK change is jsut more dumbing down (I liked having the option of being able to swap weapons for different situation) but I guess that is the norm these days. Really saw nothing of interest to me, so on a 1-10 I'll give it a 2, maybe 3. Jsut my 2 cents.
4-09-2010 @ 10:16AM
SamLowry said...
"...no more respeccing after getting a sweet drop of a different weapon type"
Are you kidding me? You did read that part that Assassination and Combat rely on the weapon you're carrying, right? So if you've been carrying daggers but find a really great sword then you will have to change specs.
4-09-2010 @ 12:02PM
Camo said...
Well, I think the new skills are fun but not that useful.
Redirect: Swapping CP on trash sounds crazy and on bosses with adds maybe from time to time. One minute CD might be a bit long but we have to see.
Target switches in PVP may be a good place for this.
In todays PVE I just don't pump CPs in an almost dead target if it doesn't matter if the mob lives a second longer.
Combat Readiness: Looks like the 'oh-shit-my-oh-shit-buttons-are-on-CD' button.
I can't wrap my mind around the thought of a rogue that utilizes this and wants to be beaten on to extend the buff time. The six seconds is short enough to kite and the fact that it has 5 stacks a 10% might mean nothing to hard and slow hitting classes like warriors.
Smoke Bomb: That is pretty cool but I don't think raid encounters will be designed around this as no other classes have such an ability. It might hide important stuff (fires!), too.
In PVP this is absolute sick. Shutting off (ranged) peels and heals and forcing them to move in?
The new leveling experience sounds good with some self healing.
Free choice of weapons is nice but not when emphazising the use of a special weapon type with each tree.
FoK and Deadly Throw with the ranged weapon? So you mean I'm using my BOW?!
But poisoning ranged weapon is indeed cool.
Just my random thoughts about that.
4-09-2010 @ 6:10PM
Res said...
@K -- the FoK change horrifying? Are you looking at the change and applying it to the current game? Them saying that you will use the weapon in your range slot as the weapon for FoK doesn't say anything about what the numbers will be like in the expansion. All it says is that it will use the weapon on your ranged slot. Do you even know what that will be?