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4-09-2010 @ 11:09PM
Paladins had a similar aura in the original Beta, along with one that would steadily replenish mana. Both were removed because they were either ridiculously OP or completely useless. It was almost impossible to find a middle ground that worked for either aura. Healing enough to be useful at high level made the paladin completely unkillable at lower levels, and balancing it to not be OP at lower levels made it worthless for 60's. Granted, this was when the game was entirley focused on the leveling process and there really was no end-game experience to speak of. Hopefully they can make that sort of thing work now, although I highly doubt any heal that heals a percentage rather thana raw number can ever be balanced. The percentage woudl get tweaked in every major content patch.
4-10-2010 @ 5:23AM
That sounds weird...shamans have always had mana/health spring totems...but then again, i played only in a small portion in vanilla...
4-10-2010 @ 12:02PM
Its not similar, its either exactly the same or so similar it mine as well be as the beta ability was.. The problem with it is (and was) never really about the balancing act itself, the passive healing component would always make Paladins "too good" for healing no matter what level they were (and mind you they were already just about the strongest healers in Vanilla without this) .. Blizzard doesn't (and never did) want people to just get something without clicking a button, which this essentially allows without even the slightest mana cost.. Blizzard doesn't design the game that way and caught themselves before they did..And While I'm sure Teo will bring up the Healing Stream totem again I call back to what I said about the need to click a button: Even if its one button press you still need to put an action in to get the healing,You have to put the totem down to get the effect, not just leave an aura up.. It was the click component that kept those 2 totems, paladins got BoW and completely any sort of passive healing factor outside of Judgment of Light (which requires a click and mana to activate)... Aside from that Healing Stream is PARTY WIDE, not RAID WIDE, Auras being raid wide makes even a small % of heal from an aura just that much more overpowered.. Also Mana spring and BoW don't stack (as of Wrath), I'd doubt they'd go the same way with this aura if it were available -2 healing streams can still stack but they don't count on 2 Shamans wanting to put down the same totems that often- the passive healing potential of even a 5man group having both the aura and a totem going at the same time is enough to break several encounters in the game right now, I doubt they'd be smart enough to code around that in the future, they'd sooner just take the ability away to make it easier on themselves rather then keep it and make it easier on us.... And mix this with aura mastery (if its kept) and I can see every other healer disappear from the game.. I'll gladly eat my words if I'm wrong but when GC answered a pally question a month or 2 back with "I hear Paladins need more heals" I don't believe this wasn't what he meant and I cant see this popping up in the Paladin changes post.. not unless they break paladins to the point where aura's are only party wide.
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