More Cataclysm details for priests

I mean, you're a two-role hybrid, I'm a two-role hybrid ... we should stick together. So here comes some blue posts explaining Inner Fire, Mind Spike, Chakra, what happened to Misery, and if Lightwell is getting any love.
GhostcrawlerA few quick clarifications:
Neither Inner Fire nor Inner Will has charges. The decision is on which armor you want up at the time.
Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks.
The idea behind Mind Spike is that you can't always settle into your normal, and high-ramp up rotation. It's also useful when you have to move or get school locked.
The closest analogue to PW:B is the DK Anti-Magic Zone, but it has some important differences, such as a way to counter it in PvP (since it absorbs all damage, not just magical damage).
The idea behind the Holy "cast three in a row" talent (it's called "Chakra") is that we've always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We're going to try to play this mechanic up with a cool UI to try to get that "I'm almost in the zone" feel. We'll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody's taking damage.
We pulled Misery because we are pulling every group benefit that improves hit. It's annoying to have to swap your gear in and out depending on who shows up for your group. In general we're going to push even harder in Cataclysm for bringing people you like to play with, not bringing people who have awesome buffs. The answer to almost every question of "But why would they bring me?" should be "Because you know what the hell you're doing."
Neither Inner Fire nor Inner Will has charges. The decision is on which armor you want up at the time.
Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks.
The idea behind Mind Spike is that you can't always settle into your normal, and high-ramp up rotation. It's also useful when you have to move or get school locked.
The closest analogue to PW:B is the DK Anti-Magic Zone, but it has some important differences, such as a way to counter it in PvP (since it absorbs all damage, not just magical damage).
The idea behind the Holy "cast three in a row" talent (it's called "Chakra") is that we've always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We're going to try to play this mechanic up with a cool UI to try to get that "I'm almost in the zone" feel. We'll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody's taking damage.
We pulled Misery because we are pulling every group benefit that improves hit. It's annoying to have to swap your gear in and out depending on who shows up for your group. In general we're going to push even harder in Cataclysm for bringing people you like to play with, not bringing people who have awesome buffs. The answer to almost every question of "But why would they bring me?" should be "Because you know what the hell you're doing."
ZarhymA few points of clarification:
- We've seen some confusion about Mind Spike. The intention is that you can't always get your full DoTs up on a target in time before it's dead. Shadow priests sometimes aren't sure what to do on, for example, a fight where a boss suddenly spawns an add that you're supposed to quickly burn down and then go back to the main boss. Mind Spike is what you do to that add. As a rule of thumb, if it's going to die in under 15 seconds, then go with Mind Spike. Otherwise get your DoTs up and go into your longer rotation.
- The movement speed from Inner Will stacks with the boot speed bonus. It won't stack with some movement buffs like say Body and Soul.
- We know a lot of people are looking for answers about Lightwell. We're reviewing the talent and spell functionality, but do not have any details to share as of yet regarding its future.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.
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Reader Comments (Page 3 of 3)
icepyro Apr 9th 2010 9:46PM
I will say this upfront: I'm not a priest and I do not raid. Still, I have to ask why people want to feel like tools?
In fact, as a shaman, it really hits home to be considered more raid viable because of a spell on my action bar. I hate feeling like a tool. You people suddenly make me happy to lose cleansing totem, purge, cure toxins, and that totem of wrath is changing. I hate being judged by Recount and GearScore, and the only thing I hate more than being despised because of those things is being cheered because I have Bloodlust. If I could give that to someone else when they cheer me like that, I would.
Blizzard has a sense of balance. Losing something like this usually means they will toss in some extra dps or something else to keep you raid viable. Their goal is to make everyone raid viable. Just because they haven't said so doesn't mean it's not on their minds or not going to happen. If you lose your slot in Cata over this one buff, you should thank your raid leader for no longer looking at you as a tool.
It's one thing to be brought because you can use your tools. It's another to be brought as a tool. I wonder how many kitties are happy to see hunter pets that can be mangle bots for them?
Protpalanumber684 Apr 10th 2010 7:39AM
IMO Lightwell should work like it does in the ToC5 dungeon ware once cast it just shoots out and heal the targets it its
should have 20k health (or enough health to get hit twice by 2attacks) and 10 charges healing for as mush as a greater heal will heal for in Cata.
it should read like this
30 yards range
"Sumon a light well at designated area, the lightwell heal lowest health party or raid member with in 8 yards of the well for X amount .every one second .last 10 seconds"
gamerunknown Apr 11th 2010 9:47PM
Hybrids need tools because otherwise pures will be brought instead of them.
Would you want a raid consisting of (for the sake of argument) 1 holy priest, 1 resto shaman, 1 resto druid, 2 pala healers, 6 mages, 6 rogues and 6 hunters (to make gearing easier) and a pala and a warrior tank?
John Apr 13th 2010 1:51PM
One option is to have the the Lightwell function like a totem in the since that it doesn't require players to click on it.
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