Raid Rx: Cataclysm raid healing thoughts

There are some Dispel changes, shaman additions and priest additions coming. Have you read Joe's shaman thoughts and Dawn's priest thoughts yet? Be sure to check them out! I think the spell that will have the biggest impact for all healers is the addition of the Heal-type spell. It is designed to be the most efficient, single target healing spell in our arsenals. With Healing Rain and Power Word: Barrier, we're going to see a new element in healing assignments: Player locations. Lastly, we have the new dispel changes.
Are you excited about being a healer for Cataclysm?
Location-based healing
In the current end game of Wrath of the Lich King, I can see resto shamans and discipline priests utilizing their new skills.
With Healing Rain available in raids, it adds another group healing direction to take. Currently, there are two types of group heals:
- Smart group healing: These are spells like Circle of Healing, Wild Growth and Chain Heal. They do the thinking for you. You target a player, you cast the spells and the players around them have their health restored appropriately.
- Group-based healing: Basically, this is just Prayer of Healing and Holy Nova. You pick a player, and everyone in the group gets healed up appropriately. Perfect against Stinky since you can assign specific groups to specific players
The same thing works with Power Word: Barrier. Drop it on a location where players are expected to take a bunch of damage. One case I can think of is on Rotface when he's blasting players in front of him with a Slime Spray. The smart players are standing behind him when he does it. The slower ones are standing in front, so you might as well set up a Barrier to mitigate some of that damage anyway. I think priests will have a much easier time with this since we're accustomed to using Mass Dispel, anyway.
Look, I know you can't heal stupid. But sometimes we have to do it anyway.
Addition of the baseline heal
I'm really happy to see this addition go through. It isn't just the shamans and priests getting it, but it appears that druids and paladins will be receiving a medium-sized heal as well. We can hazard a guess then that in raids, the situations will go something like this:
- Flash Heal, Lesser Healing Wave, Nourish: Inefficient spells but are designed to be fast. These spells will be used when players are in imminent danger of dying. However, these will also be weak. I might chain cast Flash of Light to keep a player just from dying, but it won't be enough to catapult them up into a safe zone.
- Heal, Healing Wave: Not sure what the paladin or druid equivalents will be called. My suggestions would be Flourish and Burst of Light or something. These are the main spells we'll be using for single target healing. They won't be as quick as Flash Heal, but they'll be enough for the standard day-to-day healing that healers do.
- Greater Heal, Healing Touch, Greater Healing Wave, Holy Light: I anticipate that these spells will be the rocket launchers of healers. In the fast heal example above, after I chain cast Flash of Light to prevent a player death, another player could come in and drop a Healing Touch to rocket them back to full, allowing me to switch off.
It isn't a "flashy" change like Spirit Link or Life Grip (Leap of Faith), but sometimes the monumental changes that affect our healing are the ones that often sneak by under the radar.
Dispel changes
Here's the full list of Dispel changes. There are several things that jumped out at me here.
The raising of mana costs is something that will also force healers to pause and think. Now, we don't know the cost of our dispels or our new heals at level 85 yet. We also don't know what kind of mana pools we'll have. So from a cost/benefit standpoint, there are two options: Keep the debuff on a friendly player and use a heal over time spell to negate it, or dispel it entirely. When there is only one person to consider, it becomes an easy decision. But when there are multiple players affected, the mentality then changes. For example, I can bust a global cooldown or two in order to remove a debuff, or I can use a group wide healing spell to mitigate that damage. The correct answer is going to vary from encounter to encounter."In Cataclysm we are raising the mana costs, making it possible to waste mana by casting a dispel when there is nothing to dispel, and removing Cleansing Totem, Abolish Disease, and Abolish Poison from the game."
The second point is the wasting of mana. I have to admit, I'm a dispel spammer. I'll keep hitting my Dispel key until I hear the satisfied chime that says a debuff has been removed. In the Iron Council fight, if I knew a Fusion Punch is coming on the tank, I'd just keep slamming my dispel key (with my fastest dispel time being 0.213 seconds, I might add). I can't do that anymore, since dispel will fire off and be a waste of mana if my timing is off.
Lastly, Cleansing Totem played a big part in raid composition. All we had to do was make sure there was a shaman in every group to negate any nasty poisons or diseases. We don't have that option anymore.
What if we don't have a class that can dispel a certain type of debuff?
Tough luck, unfortunately. Either you've got the class to remove the debuff or you don't. If there isn't a druid or paladin around to remove it, then the other healers will have to overlay HoTs or shields or something on top to counteract the effects. I don't think it's that big of a deal to ensure that you have one of each healing class. Is it ideal? Yes. Is it possible to have a healing team that's missing one or two classes? Yes. Don't forget that encounters are being structured with these system changes in account.
It will be a new game healing game for everyone to learn, but we just have to wait and see. Don't worry, I'll be right there learning with the rest of you.
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Need raid or guild healing advice? Email me at matticus@wow.com and you could see a future post addressing your question. Looking for less healer-centric raiding advice? Take a look at our raiding column, Ready Check. Filed under: Priest, Shaman, Analysis / Opinion, Raiding, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
BoB Apr 9th 2010 8:04PM
I am VERY excited to play as a resto druid AS SOON AS THEY ARE REVEALED!!!!!!!!!!!
L Apr 9th 2010 11:50PM
still excited now that it's been revealed?
Jarvish Apr 10th 2010 2:53AM
Yay, we get... nothing? Oh, ye we lose our signature move. I can see it now, first instance in Cata.
[Tank]: Get in form ffs fecking nab
[Me]: Well, you see there has been this mechanism change and...
Tank has left the group
Orisi Apr 10th 2010 8:34AM
Healing? in Cata? it depends how quickly i can level a priest/pally main to replace my failform of a resto druid.
The difference between Cata healing and WOTLK healing for me would be that Cata healing looks shit. that's about it. i don't even get a new spell, whoopee! -.-
Daniel Apr 9th 2010 9:49PM
Sometimes Wow.com does thinks that make you scratch your head and go, "?????".
How can we even be having this conversation when the Druid changes have yet to be revealed.
It make no sense.
Slaytanic Apr 9th 2010 8:24PM
I must concur, this article is far too early. I myself am waiting to see what they will do with my beloved healadin.
Cyanea Apr 9th 2010 8:27PM
Because of any other class type in the game, Healers are the most predictable. We function roughly similar across class-lines, but the execution is where we differ. We more or less have similarly stacked spells (Big Heal, Small Heal, Emergency Button, AoE Heal). We may go about it differently, and we may have glaring strengths and weaknesses, but we operate roughly the same, so any change for one class is going to present in some form in the other three.
Matticus Apr 9th 2010 9:02PM
I believe it was stated in the Priest preview that all healers would be getting a mid range heal. I figured it was safe enough to discuss. As far as location-based healing, you're correct. We don't know if Druids or Paladins are getting anything similar but we know that Priests and Shamans are getting such spells. Paladins and Druids might not get one at all, but at least we know that these types of spell designs are in the game.
BoB Apr 9th 2010 8:34PM
Well, it is about priests and shamans, so it can be talked about. Just doesn't include Paladins or Druids.
GrumblyStuff Apr 9th 2010 8:49PM
I think that if a debuff must be dispelled or you lose, it will be magic. Everything else will hurt without a doubt but manageable.
Thus, I think that DK diseases and rogue poisons will lose a fair amount of effectiveness. Specific specs will keep them potent but not to the extent they are currently (relative to health). Blizz already announce that DKs will be a bit slower so getting rid of that disease is a bigger deal than it is now.
The deal with the various levels of heals is something I'm not entirely sure about though. I get faster means invariably weaker but I still want it to get my target into a health range that I could cast a greater heal successfully.
Dboy Apr 9th 2010 9:01PM
I do believe Holy Nova is an example of location based healing, rather than group based, as it requires you to be in close proximity to those you want to heal.
Dboy Apr 9th 2010 9:09PM
Oh, and the word 'flourish' has nothing to do with druids, and would make a ridiculous name for their mid-level heal.
Tasty Apr 9th 2010 11:05PM
from: http://www.google.com/dictionary?aq=f&langpair=en|en&hl=en&q=flourish
If a plant or animal flourishes, it grows well or is healthy because the conditions are right for it.
The plant flourishes particularly well in slightly harsher climes.
I totally agree with you mate, nature? definitely nothing to do with druids.
Nayr Apr 10th 2010 7:00AM
Tasty, while I see your point, Dboy also has a point in that Flourish can be a gesture as well as a blossoming. I dislike predicting spell names, as I find Blizzard usually does a great job. Does anyone know of any really poorly named spells? I can't think of any.
Shruikon Apr 9th 2010 9:06PM
The addition of location-based spells like Healing Rain and Power Word: Barrier will hopefully help to combat the age-old healer killer known as tunnel vision. Certainly looking forward to hearing me about these spells and the Druid and Paladin changes.
paul Apr 9th 2010 9:28PM
Thats eactly my opinion. Healing rain, and PW:B depending on how it turns out, are some totally new spells that we havent really seen before in that way. I think the closest thing that comes to it is Mass Dispel (Hmm, wonder how the dispel changes wil afect that?). I think it will be a huge challenge for most healers to take their eyes away from their bars and look at the game field. They will notice that some people are taking damage, but it will take them a while to figure out that they are all near each other. Im very excited about these two spells in particular, they could be bags of fun, and a much needed change to the usual wack-a-mole system. (Look ma, wack-a-mole in 3D!)
Matticus Apr 9th 2010 9:11PM
Whoaaaa, I am so wrong. Druids NOT getting a mid sized heal. Interesting!
ToxicPopsicle Apr 9th 2010 9:31PM
The paladin preview is pretty much putting my healadin's life in the balance. If it doesn't look pretty, she's getting herself a shadowmourne and bopping things on the head.
Blizz seems to think we're wasting too much mana, which I'll agree with. But limiting the mana pool will result in far too much finger pointing at the dps that aren't raid aware. Raid Leader: "Why did you let Mr. Rogue die?" Healer: *links recount damage taken* "He stood in fire." RL: "Well why didn't you heal him through it?" Healer: "He. was. standing. in. fire." That basically means people will be expected to know how to survive more in Cata and healers won't be given the means to support idiocy.
Ysaric Apr 9th 2010 10:21PM
What happened to all that s**** about "bring the player, not the class". Guess that was all just lip service because now if you can't bring the "right" classes for cleansing/curing/whatevar a specific encounter . . . good luck. If you think groups aren't going to be super gimped in certain encounters without the "right" balances of classes, I've got a bridge to sell you.
Bvannas Apr 9th 2010 11:16PM
Blizzards Idea, To clarify For everyone, was to allow encounters to be made around whatever healers were in the group. This is why All healers can dispel magic (defensivly). Thus I would assume that all magic that needs to be dispelled in PvE raids will be magic based.
This is entirely in-line with "Bring the player, not the class"