Shifting Perspectives: Balance post-starpocalypse, Page 2

So, I ran like two battlegrounds yesterday, and I think that qualifies me as an expert in balance druid PvP. No, really! Okay, okay, so I am not a high-rated, arena-stomping, feathery beast of death, but I do have some PvP insight. I mean it, really I do. When it comes to PvP, Starfall is a heck of a lot of burst that players aren't likely to ignore any more. Ensuring that you can actually get any use out of Starfall is very imperative. Keeping the Starfall glyph for PvP is entirely optional. I know there are a few avid balance PvPers that swear by it and others who won't touch it with a stick. The choice is really up to you.
In the arena
Kind of like in the mountains, but not at all like in the mountains ... Using Starfall effectively in an arena setting really is going to be a make-it-or-break-it moment. It won't be the only thing that determines a win or a loss, but it's a big deal no matter how you slice the cake (or pie -- some people like pie over cake; I think they're crazy, but to each their own, I guess).
Getting off a Starfall in arenas is all about coordination. You do not want to use it during a time when you are susceptible to being CCed otherwise it is nothing more than wasted mana. Do your best to time up using Starfire with your teammates' burst or with a hard target switch in order to apply additional pressure to multiple targets. Be careful about your own CC, however. If you run with a mage or rogue partner, then you don't want to ruin an amazing burst set-up by breaking a sheep or Blind with Starfall.
There is a separate tactic for using Starfall. Much like Moonkin Form itself, Starfall is an amazingly effective PvP taunt that will most assuredly get people to focus on you. Another strategy for Starfall is to use it in order to force the other team to CC early or at an inopportune time. For all of the complaining about gibbing, arena game play is still all about control. Sometimes, though, control doesn't have to mean CC. By forcing the opposing team to drop their current focus target or their interrupt/CC plan, you can effectively "control" their movements and make a pre-planned counter-offensive to seal the deal. Like anything in life, there are ups and downs to using this method. To plus side is that you can very easily gain the upper hand by forcing your opponent to act in the way you want them to act, thus allowing you to control the flow of the fight. On the other hand, it means that you won't have Starfall available when you are going for a burst kill or a hard switch.
There isn't so much as wrong way in which to use Starfall as there is a wrong time. Starfall isn't an ability that you want to just launch off right at the start like a gun blazing cowboy intent on getting himself shot in the face. This isn't the movies and you aren't John Wayne.
In battlegrounds
Now this is the part that I have fun in. Sure, I may die very frequently and squish like a sack of rotten tomatoes, but I'll be damned if I don't make sure the Horde feels a world of pain before I go down. Using Starfall in a battleground is all about location, location, location -- oh, and which battleground you are in.
If you are in Warsong Gulch, there aren't always too many places where you can hide in order to get a sneaky Starfall off to decimate a group of enemies. Defending the flag is usually a good place, with the little nooks that are within the room plus the advantage of the ledge, but balance druids are fairly crippled by being forced indoors in that manner. If you are going to be defending the flag, then make sure you have some back-up; otherwise, you may find yourself in over your head and dead. Chasing after a flag carrier or defending your own is usually a very good spot to use Starfall. Generally, this is a very chaotic part of the battle. A lot of players tunnel vision easily and aren't looking out at everything that might be rapidly destroying them (not to mention the clustery goodness of multiple players all grouped together just begging for some punishment).
Personally, I've found AB to probably be the least balance druid- or Starfall-friendly battleground. A lot of the encounters will occur on fairly open ground, where the massive size of a Moonkin is going to attract lots of attention. Add in the highly visible glowing moon over your silly-looking head, and you're practically screaming for players to pummel you into bone dust. There's usually the upside of being able to Typhoon players silly enough to stand near some of the high ledges, but that only goes so far. In AB, you really have to rely on your teammates to create the space you'll need to work in. The moat side ramp leading up to BS is usually a fairly decent spot to cower inside, as is the inside of the stables. Of course, there's always the ever-fun bombing run of jumping off LM towards BS with either Levitate or a Parachute Cloak and popping Starfall and you sail by. They don't call us orbital owl beam cannons for nothing, you know.
Without a doubt, AV is really where balance druids can shine. There are far too many applications for Starfall in this BG to list. With various choke points, hiding spots and clusters of enemy players all throughout the map, it's difficult to pick just one to bomb people from. Any time you are able to get some free casting off on a large group of enemies is the perfect time to allow Starfall to work that voodoo that it do so well. (If your first thought was about grammar and not Blazing Saddles, you need to be hurt or something.)
Winding down to EotS (sorry SotA and IoC lovers, I detest these two places far too much to actually set foot in them), the map surprisingly offers a lot of support to the balance style of hiding in plain sight. Nearly all of the nodes have little lips and ledges that are perfect for laying down a surprise assault on the enemy and quickly taking them out before they even realize what's coming. Not only that, but the mid-field usually has enough activity and chaos going on around it that you can generally clear out a whole area of players before they are even given the chance to counter-act you. Always make sure to hang back as much away from the clusters as you can. There's no need to go riding into the middle of a cluster just to see a few pretty lights before it goes all dark and cold.
P.S. Random BG guy, why are you yelling at us?
P.P.S. Zev, I posted your guild chattiness. Don't be hatin'.
P.P.P.S. Yes, I was in SotA, but not by my own choice. The WSG queue was taking too long and that's where the random sent me. I hate that place more than mages hate warlocks.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).





Reader Comments (Page 1 of 2)
Amber Apr 9th 2010 6:07PM
lol I about jumped out of my seat seeing Shifting Perspective on the top...Even more excited when I saw it was regarding balance...
then i hurt my head when i banged it against my monitor at work seeing it wasn't our beloved druid changes.. oops
But I DO have to agree with you about popping Starfall in AV....soo many numbers and definitely a few HKs in the process lol
Amber Apr 9th 2010 6:14PM
Oh and even though I don't have that great of gear on my druid, I have killed the weekly guy on LDW more than once...and that's me CCing him too =(
Eregos ftw! Apr 9th 2010 6:08PM
Sorry, the way you started made it sound like you weren't even going to bother to post the druid changes :(
Anyways, I LOVE THE 6k crits I'm getting now! It makes me feel so nice!
Tyler Caraway Apr 9th 2010 6:50PM
Pfft, how could I not? Sadly, they aren't even up yet. :|
Thyrial Apr 9th 2010 6:28PM
You have just cemented my decision to make my Druid's off-spec Balance. I wants to be an Orbital Owl Beam Cannon!
Task Apr 9th 2010 6:40PM
I do like the Orbital Owl Beam Cannon... :D
It would be better if was a multiple Orbital Owl Beam Cannon...
FIRE ZE LASERS!!!
/end excited cheering
Heilig Apr 9th 2010 6:31PM
OK, I don't play a druid so this must be some kind of super-secret druid handshake thing, but-
"A side little tidbit: When starting an encounter, you can use a Potion of Wild Magic just before the pull starts and then toss out a Gift of the Wild while getting into position. Following this up with a Starfall will produce a disturbing amount of burst DPS as you get into the flow of your rotation."
Gift of the Wild? How the hell does blowing that after a potion help you? Shouldn't an hour long buff already be on you well before combat starts?
Matthew Apr 9th 2010 6:37PM
It engenders nasty aggro, as do all raid wide buffs. I *think* thats what he meant. Otherwise, I too am in the dark. (Although I'm a druid and proud of it).
Would Mr C. care to correct either of us? Please?
Maduen Apr 9th 2010 6:38PM
It procs omen of clarity (and omen of destruction by extension) with the 2-piece t10 bonus.
nelk Apr 9th 2010 6:38PM
Casting Gift of the Wild almost guarantees that Clearcasting from our Omen of Clarity talent will proc, which in turn procs our 2pt10 bonus, which gives us 6% more damage,
Sandslice Apr 9th 2010 6:38PM
"Gift of the Wild? How the hell does blowing that after a potion help you? Shouldn't an hour long buff already be on you well before combat starts?"
Using Gift of the Wild creates 25 chances to proc a clearcast (and thus Omen of Doom, with two piece T10.) This is *almost* guaranteed, and your starfall will get +15% damage as a result.
Tyler Caraway Apr 9th 2010 6:53PM
As others have said, casting Gift of the Wild procs Omen of Clarity which also causes our 2 piece T10 bonus Omen of Doom to proc - increasing Arcane/Nature damage by 15%.
It has become fairly common practice for a lot of balance druids to cast Gift of the Wild during periods of heavier movement when they already have both DoTs running and can't do anything else, thus it was an understood mechanic to me. I'll add in why casting Gift does this to the article for those non-Moonkin types. :)
Dazaras Apr 9th 2010 7:13PM
As a part-time tank, I feel obligated to warn any balance druids that doing 20k dps right off the pull in a five-man will usually cause instant death when you pull every single add off me and they eat you. On the other hand, the numbers I've seen this spell pull are just amazing.
Brasson Apr 9th 2010 7:36PM
This spell has come a long, long way from aggroing the second floor of Karazhan while clearing to Moroes. That said, for the love of all that is good and full of waffles check your range to non-aggro'd mobs before you pop this. It can be... bad. Or hilarious. Either or.
Lissanna Apr 9th 2010 7:50PM
I lubs me some starfall!!!
It's my favorite thing right now. My guild is sick of me talking about it.
I like playing in AB (even without PvP gear), where I'll just suicide bomb a pack of the opposing faction for fun. They don't die unless other people are with me, but it's fun seeing the numbers fly, and then getting stunlocked to death doesn't seem like such a bad thing.
I've had to be careful with popping it at the wrong time on Rotface, since the slime adds tend to have more sensitive aggro, and I pulled a slime off the tank once...
jorath Apr 10th 2010 3:14PM
Everytime I pop Starfall on a large group of mobs and follow it then with Hurricane, I always hear Senator Palpatine from Revenge of the Sith Yelling
"UNLIMITED POWER!!!"
It is awesome! :)
Meg Apr 9th 2010 8:11PM
"Without further ado, let my mushy, gross, open-mouth tongue-kissing of Starfall begin."
As gross as it sounds I know this feeling!
TonyMcS Apr 9th 2010 10:54PM
Starfall is so much fun, that I'm starting to starting to expect it to be nerfed.
There was a time when you farmed NPCs by Starfall to bring them in, Barkskin and Hurricane to harvest them. Now you can just hit Starfall, Barkskin and watch everything die. It's a welcome addition to raid damage if used appropriately and a nice boost in PvP.
Now we all better stop talking about it, or Blizzard will notice ;-)
Tyler Caraway Apr 9th 2010 11:21PM
It feels odd commenting like this, but I feel that I should.
Reading the past few comments, and I know that going over my love of Starfall over and over again in nothing in comparison to the recent druid changes that just came out, really shows me how well Blizzard has done with this spell.
Is Starfall OP? Maybe just a little, but having that little taste of OP is what makes the ability to fun. People love feeling OP. It's a pure rush every single time, and it's that feeling that gets players hooked on a spec.
For all the troubles, the faults, the complaints, the bugs, and everything else that balance druids have dealt with this expansion, there is finally a moment in time that is so pure, so exciting that it will keep a player stuck to balance for a very long time. That, right now my friends, is found in Starfall. Love or hate what this change may or may not have done to balance druids in PvE and PvP, no one can deny that it has an allure, a pull that we cannot avoid. Starfall has blossomed from that ugly weed in the ground to a magnificent flower. That is good game design, and that is why Blizzard, and balance druids, rock face.
dippymister Apr 10th 2010 12:25PM
I tried dropping the insect swarm glyph for glyph of starfall, which I really like- being able to use starfall more is always great. BUT, should I bother with keeping up insect swarm anymore? My gears pretty good, mostly 245's and 251's and 2pc t10. And is this really a dps increase?