WoW.com Guest Post: Creating lore-based characters that aren't Mary Sues

One of the most frequent criticisms leveled at any kind of roleplay or fan-written fiction is the presence of the dreaded Mary Sue.
If you're not familiar with the term, a Mary Sue is a character who is overly idealized, has few or no actual flaws and functions as a wish-fulfillment or fantasy for the author. In WoW, this type of character is also frequently tied to major lore figures – the stereotypical lovechild of Thrall and Jaina (or some other such invented tie to a major character).
Unfortunately, sometimes this turns into an avoidance of all lore information in an attempt to not make the character Sue-ish. In a world like Azeroth that has a lot of really well developed lore, that can result in characters who are dangerously ambiguous and don't have any connection or history.
So how do you write a lore-based character without toeing the Mary Sue line?
First – Tie the character to places or events instead of people.
Blizzard has been pretty specific with us about their major lore characters. Sure there are holes, but between the games, the quests, the website, the books, the RPGs, and all the other various lore sources out there, it's hard to make an argument that your character is the twin brother of Cairne that nobody's ever heard of before.
However, it's pretty easy to see how your character might have served in one or another of the armies during the assault on Hyjal. Blizzard hasn't told us the names of all of (or even many of) the Sentinels, so it would make sense that a female night elf might have been a Sentinel in that assault, even if nobody's ever heard of her before.
You can tie your characters to really amazing events without making a bid at someone "famous" just to make them sound more important. (It's the equivalent of claiming you're a movie star that nobody's ever heard of – other people are likely to not believe you or think you're delusional.)
The lore says the past has happened in such and such a way. The orcs came to Azeroth through the Dark Portal, and Grom Hellscream sacrificed himself to rid them of the bloodlust and demonic dependence. But it doesn't say how an individual orc would respond to such an event. There is no official "all elves responded by doing such-and-such" explanation for what happened after the world tree was destroyed. Simply put, the official story gives us all a place to start, and we build our characters from there.
A well built character doesn't need fame to be fun to roleplay.
They simply need a history – connection to the world of Azeroth – so that they fit in. The major events that happened to Azeroth are things that would affect many people. Using those events and asking "How did my character react to that" is a great way to deepen his or her personality at the same time that you create a tie to the world.
Second – Make sure the character can stand on his/her own.
Using the lore to help ground your character in Azeroth isn't the same thing as using the lore as an excuse to not actually build an interesting character. If the only thing your character has going for her is the fact that she's Uther's long lost lover, she won't be that interesting.
Giving a character a personality is way more important than giving them an important sounding name or a really elaborate backstory. Regardless of who someone knows or what someone's done, if they're boring, nobody is going to want to spend a lot of time around them.
How do you do create an interesting character? Look into their personality. Are they friendly? Unfriendly? How do they react to new people? Do they have any unusual mannerisms or quirks? What makes them strong? What makes them weak? What are they afraid of?
Dimensional characters need both flaws and strengths, things that make them awesome and things make them not-so-awesome. Maybe your character is terrified of spiders or snakes. Maybe he isn't very physically strong, and needs help doing things that require brute force, but he is really smart and knows a lot about magic. Maybe your character is incredibly devoted to another person, a religion, or a faction and it gets in his way when she tries to do things that might contradict that.
Keeping a balance is a great way to get a character started without falling too much into the Sue-trap, and it forces you to think about them as more than just a pixelated and idealized "perfect winner in all things" (the classic trademark of a Mary Sue).
Third – Don't use the lore as a weapon.
Perhaps the most important step in this process is what happens once your character is actually fleshed out, and you step into a roleplaying situation.
The lore is there to give background to a character, not to be a way to prove that your character is stronger, better, prettier, and more awesome than everyone else, whether you're RPing in your head as you tackle a new and scary boss in a raid, on paper or in a forum when you write up a story, or in a conversational situation with other characters.
Using the lore to cut through other people's characters and stories - "Jennia the mage is Jaina's long-lost little sister and she's an awesome mage so she just blasts away all the bad guys, the end!"- is both rude and kind of annoying. Sure it's fun to play an all-powerful character, but if you had a story you were trying to write, or an event that your character was trying to participate in, having someone else walk up and go "POOF! It's all better 'cause I'm awesome" kind of ruins the story.
That doesn't mean your character can't be awesome – every character needs at least one or two little awesome traits and abilities – it means to use those in conjunction with others.
Working together on an event, raid boss, instance, quest, or story is when roleplay shines. Characters working together allow roleplayers to deepen their stories, learn more about their characters, and enjoy the "RPG" part of WoW a lot more than when they're simply by themselves.
So there you have it. Three things to help you build characters that are strong in Warcraft lore without turning them into Mary Sues.
Whether you never really think about roleplay, occasionally think about your character as an independent individual, or put time into developing, writing about, and gaming as that character, roleplaying is a pretty integral part of WoW. There's a lot of really amazing history and a lot of opportunities to play interesting, fun, and dynamic characters in Azeroth.
Have fun, be creative, and look through your character's eyes once in awhile – you'll probably like what you see.
-Anna
Filed under: RP, Guest Posts






Reader Comments (Page 1 of 4)
c.edmundson Apr 9th 2010 9:18AM
If i could i'ld make a mary sue and camp you unmercifully
Tolandruth Apr 9th 2010 9:21AM
I like the idea of having a Godlike character
Thorie Apr 9th 2010 9:23AM
Everytime you get ganked, it's a retcon
jealouspirate Apr 9th 2010 9:37AM
To each his own, but I've never quite understood the appeal of being the "God-like" character.
I mean, where is the satisfaction is doing anything? If you're just this awesomely mighty fellow who destroys enemies weaker than him, that's kind of like being a bully. There's also no real sense of urgency, conflict or potential loss.. since of course you're not going to lose.
There's a reason the heroes of Star Wars were the rebels, not the mighty Empire. Or that in Lord of the Rings they were few against many, and every battle could have easily been lost.
Maybe I just love rooting for the underdog, but I think I'm not the only one.
brian Apr 9th 2010 12:49PM
It would be like playing Super Mario with stars every other step. Fun for a while (Doo-doo-doo doo-doo-da-doo-doo), but probably boring after a very small amount of playthroughs.
I'd rather have the possibility of death, and be able to pull it off by the skin of my teeth. Though, if you think about it, you could try to call every protagonist a god-mode character, because they always win. Though, it'd be a pretty dull story if the villain, instead of going off on an ominous monologue at first meeting the hero, decided to just blow them up before they got stronger.
"...and then the world will be mine!" "You'll never get away with this, Captain Awful!" "Uh... sure." *Raygun*
Thorie Apr 9th 2010 9:21AM
Also worth noting - don't just base your character off something another person has already created, and shared on his/her RPing blog.
My closest encounter to a RP realm was Lightninghoof-US, an RPPVP realm. And as I strolled thorugh Orgrimmar, I came to the conclusion that...
1.) I was the only Orc non-NPC in Orgrimmar
2.) Guilds had suspiciously chosen names like "The Knights of Blood" and "Throne of the Sin'Dorei"
3.) If your style of Roleplaying is not to another player's liking, he/she tends to avoid Roleplaying with you (just for chuckles I decided to roleplay as an orc warrior with a slight learning disability - your typical tough n' dumb juggernaut. It was met with pretty critical results)
bluedestiny2008 Apr 9th 2010 9:36AM
you do realize that no matter how much you try your int is still in the 100s at level 80 right?
:P
Namy Apr 9th 2010 11:46AM
Awww, no need to downvote Blue, he's right lol :D
V Magius Apr 9th 2010 12:07PM
@Blue - That's where the roleplay comes in. It's always limited by the player and how they act. Your character could be a genius that can cure cancer, which means nothing if the player is dumb as rocks and has no imagination.
Also, on what part of the scale is an Intelligence score of 100? At what point does it cap? What does an Intelligence of 100 mean? I know in the d20 system a score of 18 is exceedingly rare since that is the very top. That is a score you should only see on gods. 17 is the peak of human ability to train into. General rule of thumb.
JustPlainJim Apr 9th 2010 12:44PM
@Thorie
On point #3, my friend and I had a similar experience. The first and only time I got him to go with me to an RP server, we created blood elf characters and decided tehy should be evil. The kind of almost-cliche "all of you are just my pawns!" kind of bad guys, and we played it up even in our single-digit levels. we were invited to a RP guild early on and when we went off on a "we're so evil" rant, they were quite vocal that the horde aren't evil. We replied, "No, but we ARE!" ... we were promptly kicked from the guild about five minutes after joining.
(cutaia) Apr 9th 2010 2:45PM
Thorie,
If I were to ever roll on an RP server, I'd totally want to meet people like you. (Bonus points if you occasionally stood in the fire for RP purposes /y-ing, "WHY MY FEET HURT???")
Tigron Apr 9th 2010 9:24AM
"If you're not familiar with the term, a Mary Sue is a character who is overly idealized, has few or no actual flaws and functions as a wish-fulfillment or fantasy for the author."
You forgot the most crucial requirement of all - it has to be a character you don't like.
As far as I can tell, the only thing separating a character like Med'an from Superman is how much they are loved, which is about as objective and controllable as a quantum reaction. That's why I always /eyeroll whenever the term is brought up.
Sagretti Apr 9th 2010 9:40AM
The distinct difference between Med'an and Superman is that while Med'an was a superpowerful character wedged into an existing world, Superman was created as the center of his universe. You can't be a Mary Sure if you were the main character of the story from the beginning. A better comparison would be if Superman suddenly joined the X-Men, defeated all the villains singlehandedly, and then took over the team out of the blue. I doubt their readers would find that particularly agreeable.
Killik Apr 9th 2010 9:45AM
Sagretti took the words out of my mouth there, and said it much better - what a Mary Sue! ;P
Tigron Apr 9th 2010 10:08AM
Well, he did single-handedly win World War II for the Allies.
ZMES_Matt Apr 9th 2010 10:17AM
@Sagretti: I think main characters can be Mary Sue's if they don't have any character problems at all and are never in risk of any actual danger.
Superman is kind of unique though, because most of his problems and risks aren't exactly apparent. At the begginning of the comic, his risk was being exposed as Clark Kent and trying to balance a personal life with his superhero life, but he was never in harm's way when it came to battle. Later on Kryptonite was introduced, and even later foes like Apocalypse and Bizzaro presented Superman with physical dangers. Ultimately even when he won the fights though, his overcaring nature is an often looked-over character flaw that prevents him from ever putting a permananent stop to any of his enemies. Even Superman would have been a Mary Sue if at the end of each fight when he had the upperhand he just bumped off anyone that opposed him, he'd run out of enemies very quickly, and even most of his fights would end much quicker if the fight started with him looking at the opponent's head and explodiating it with his laser eyes. :P
*grabs a mop and bucket and cleans up everything that was geeked on*
Sagretti Apr 9th 2010 10:28AM
I think the problem is that the term Mary Sue has become a blanket term for badly written or excessively perfect characters, rather than for characters forced into an existing story. I personally dislike Superman as a character, as his writers have to continually invent ridiculous scenarios or rationalizations for why he can possibly be at danger. See five billion uses of some type of kryptonite. However, I still don't think he's a Mary Sue, just a character made for a simpler age.
If Knaak wrote about Rhonin as a character in some world that wasn't Warcraft related, he'd just be a terrible character. But since he overwrites established lore of Warcraft and outdoes the existing main characters, Rhonin becomes a Mary Sue. Unfortunately, one that is Blizzard approved.
Minidrake Apr 9th 2010 10:38AM
Sorry, man. I love Honor Harrington, but the girl's a Mary Sue.
It's not always someone you don't like.
Bronwyn Apr 9th 2010 11:23AM
"I personally dislike Superman as a character"
Yeah, Martian Manhunter all the way.
Gravesilence Apr 9th 2010 9:25AM
For Undead, look at the plaguelands for some destroyed and deserted towns that your character might have lived in before the scourge came. What is it like walking through the ruins of Andorhal or the Scarlet Crusade controlled Hearthglen, knowing that in life you lived there?