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4-10-2010 @ 8:44PM
I just don't get how any of that at all can justify the ToL issue. Every other form gets more abilities or you shift out to use balance abilities. But trees have to just lose form instead of gaining utility. I love change and I am looking forward to this expansion. But I honestly feel like taking the point of a class away is dooming that class. Druids aren't supposed to be out of form when doing their job. NOT AT ALL! All the lore, class style, appeal, logic, meaning, and love are thrown out do to laziness and cheapness? I saw the quarter reports. Hire some help. This is still the most disappointing news ever from Blizz. And still the most worthless, ignorant, and generic of reasoning. Ghostcrawler is usually on target but I despise him for sticking up for such an arrogant take on development.
4-10-2010 @ 8:55PM
You're still exaggerating what tree of life is, and forgetting when it was added.Hint: druid healers healed for a long time without tree of life.
4-10-2010 @ 9:02PM
All that lore that never mentions Druids being able to shift into non-animal forms once. Right.Here are the things you should consider.1) Tree of Life served a purpose in TBC. When it was first introduced it was used as a forceful method to make Druids healers switch over to the HoT play style. In doing so, the developers at the time vastly weakened the utility of Restoration by locking them out of all their caster abilities, something no other healer has to contend with.2) Once the HoT playstyle was tweaked and players became familiar with it, it grew to become popular. At this point, many people started to have issues with some of the other severe restrictions ToL placed on healing druids such as the snare and mana cost reduction.3) Blizzard, with a newer design team, decided that Tree of Life should not limit the movement of the player, and one of the more "interesting" portions to the talent was removed. This was required in order to make the healers equal.4) Soon into the cycle of WotLK, it was noted that Druid players were forced into Tree form in order to survive due to mana costs in PvP. This was noted to be a limiting factor that no other healer had to content with and thus it was removed, quite soundly in logic, due to issues of balance.5) This then left Tree of Life as nothing more than a passive spellpower buff that forced druids to be in a discoloured model from 2005, something which a large portion of the player base disliked.With Cataclysm Blizzard stated they were removing all talents which only function as a "Increases X by Y" setup, something which Tree of Life falls perfectly into. Thus, the logical solution instead of bastardising ToL to become Tree of All Druid Spells was to remove Tree of Life in its current implementation and turn it into a cooldown available to healing druids, something we have sorely been lacking and have causes Priests and Paladins to be favoured in some healing setups over us.The point of the Restoration Druid class was NEVER to sit in Tree of Life, it has always been about our Heal over Time spells and the synergies they offer with our direct heals and in the greater view of a raid or arena team. Something that is interesting to note is that currently, Druids are actually much further from their original design of being shapeshifters and this change to a CD based ToL will return us once more to the active decision of shifting. Pushing a "+ spell power, + brown log form, - utility" button before combat is not shapeshifting. Predicting incoming damage that may be severe to the stability of the raid and countering it by becoming an embodiment of nature for a short period of time is truly shapeshifting.Much more could be argued that shifting should bring a change in playstyle. The healing a druid can do does not change between caster form and tree aside from doing slightly more, hardly a major paradigm shift like that experienced when changing to cat or bear and, in Cataclysm, moonkin with the new Eclipse UI.Tree of Life has become nothing more than a hindrance to restoration druids and it is time for the bloated and cumbersome mechanic to be removed. An additional blessing is that finally restoration druids will no longer need to be a rotting piece of broccoli to reach their highest potential.
4-10-2010 @ 9:04PM
@ ShrikeIf your name is a reference to Hyperion by D. Simmons, then I applaud you. Its been a while since I read a sci-fi book as good as it.
4-10-2010 @ 10:01PM
Well the devil is in the details. We don't actually know what the new ToL will do, and what will happen to the passive buffs it carried. So I don't have clue whether this is good or bad, though I am concerned about the possibility that ToL effectively becomes a trinket. One, in gameplay, it becomes multiple global cooldowns to deal with in a given fight. Secondly, as a signature ability of the restoration tree, it seems something of a comedown for it to work like a trinket, but your mileage may vary on that particular issue. We'll see.---"Choose again."---
4-10-2010 @ 10:31PM
Tree of Life was never meant to be a form that healing druids spent all their time in. It was designed to be situational in Burning Crusade.The very first version could only cast HOTs: Regrowth, Rejuv, lifebloom, & swiftmend... and not much else. The very first version had a 50% speed debuff. You couldn't drink water and I'm not even sure if you could use mana potions or innervate (even though the form had a mana cost). I think you could cleanse poisons but not curses, and you couldn't battle res from the form, and it was hardly ever used in PvP. They took away a lot of the restrictions over time, and made the form something that druids stayed in more permanently, but this permanently in form is actually a VERY new thing (WotLK), and hasn't really been around that long. At the same time, tree form became something over the last year or two that people have become to really enjoy graphically, even if it were to serve no real functional purpose. So, changing how people look in-game seems to be something that people are particularly passionate about.
4-10-2010 @ 10:45PM
@ LissannaAs stated in other posts... It doesn't matter the exact details of what the form can do. It has made much progress over the last couple years and that was a good thing. We have been expecting more progress and I'm not saying that this isn't it. It's just a matter of getting healing Druids further into the niche of the class and then going backwards for whack reasoning doesn't make sense. You can talk all day about how it used to be. Or how this could work. The point is this is a lazy step away from what building a Druid for 5 years should end up as. If you don't like that class then you don't have to worry about it.
4-10-2010 @ 11:27PM
In the end, they can make tree form just a cosmetic buff that serves no actual functional purpose just by adding a minor glyph (which they are not opposed to doing). The cooldown-based buff version is actually something that feels like it's supposed to be more functional rather than cosmetic. If they did the buff right, it wouldn't feel like you needed to be in the form all the time.
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