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4-10-2010 @ 10:58PM
Tunnel vision is always a problem for players. The inability to see outside their chosen character or even a stable of alts is coupled with a fear of any change, Face it, most of you are not developers, you don't have an overall view of the game and you don't have access to the terabytes of data from millions of people playing the game, You also don't have any experience with any of the projected changes or understand the complex reasons behind them or the practical restrictions to implementation. Complex theorycrafting will return data on isolated performance, but it's a little like the physicists helping the farmer improve his chicken production by saying "First let's imagine a spherical chicken".None of us like change. We get used to our rotations or priorities and the effect of our most used spells and attacks. We understand them, we become skilled and none of us wants to start as a noob again.But Blizzard is not Cryptic where every change is an attempt to shore up badly designed cookie cutter MMOs. WoW works and provides a complex environment with lots of different internal game goals and mechanics. I think we have to assume that Blizzard is trying to improve the game and I'm happy to let them try. I've played WoW for over 4 years and all I've seen is improvement. Sure some things may have been less than sucessful than others, but at no time did I think the developer's job was to personally annoy me. I'm delighted Blizzard keeps wanting to try new things and I have faith if the change doesn't work out, they'll fix it.While gamers should try and see the big picture and restrain their nerd rage, game developers need to avoid thinking of all users as whiny little brats, based on the rantings of the voluble few.The only constant is change ;-)
4-10-2010 @ 11:09PM
Very well written and I agree on every point in here 150%
4-10-2010 @ 11:30PM
Thank you for this post, Tony.
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