All the World's a Stage: Cataclysm class changes and their impact on roleplay

Not everyone bases their roleplay on character mechanics. But most people who play their character on an escapist level or with an eye to genre do tend to care about things like spec and powers. We talked a long time ago about folks who don't even learn core class spells for the sake of their characterization. Still, the impact of character mechanics doesn't have to be that specific. The choice to be a protection warrior instead of a fury warrior, for example, can be indicative about a person's behavior. Fury warriors are generally portrayed as a little berzerker-like and angry, while tanks are usually more controlled and noble.
All this being said, some of these Cataclysm changes will certainly affect our roleplay. Let's take a look behind the jump and get a little deeper into it.
Death knights
Death knights are getting a whole bunch of new toys, and they all look fun. But the big news for our dead-and-loving-it brothers and sisters is that if they're going to be a tank, they're now going to be blood-specced. How much does that matter?
Blood death knights are usually associated with some kind of vampirism (though, as with anything roleplay-oriented, that's just a generality). It's all that hot blood mojo, like Vampiric Blood. We will no longer be seeing the cold-as-ice frost tanks or sorcerous unholy tanks. Unholy is going to remain being a spec about diseases, magic and pets, so we won't see any big changes to the roleplay of unholy death knights, but we might see frost become a little more John Woo-oriented depending on how strongly Blizzard emphasizes dual wielding in the tree.
Druids
Druids have got some equally startling changes coming for their roleplay. The news that the Tree of Life form will be a cooldown instead of a full time shapechange is going to have immense effect. I know several druids who have roleplayed a sort of plant-ascension and thus who have now become a metaphysical part of the World Tree. While I think the cooldown will still mostly work for that kind of story, not being an around-the-clock planet elemental could be a bummer for some roleplayers.
In the same line, though, Efflorescence will go a long way toward reinforcing a druid's connection to the earth. Whenever a target is the recipient of a Regrowth critical heal, a bed of flora will grow beneath the target. We don't know yet what that flora is going to look like but I'm guessing it will look at least a little like the effect from Lifeblood. There's a bunch of little roleplay tricks you can use with this new visual, and it'll be an interesting aesthetic addition to the class.
Hunters
More than any other class, Hunters are going to have a huge, radical change in the way they're played. If you are at all a roleplay literalist, you probably took the fact that hunters use mana as indicative of their genre and story. While hunters were certainly no kind of mage or warlock, they were still somewhat a mystic vocation. After all, they used mana to do their work, taking on and subsuming various bestial aspects.
In Cataclysm, however, hunters will use Focus as a resource. Who else uses Focus? That's right -- the very pets that hunters have used for the duration of the entire game. My interpretation of this is that hunters will be much, much more empathic and imitative of their pets than ever before. Hunters won't simply be magic-users; instead, they are much more deeply involved with bestial behavior and feral instincts. They draw on the same power as the animals they run with.
Mages
Mages don't have many core mechanics changing that would alter their roleplay. But they do gain an interesting new ability in Time Warp. This is the first chrono-magic introduced into the hands of player characters. And sure, it's meant to replicate the power of Heroism or Bloodlust, but they could have named this spell "Magic Adrenaline" for all intents and purposes. (Slow could have been considered time magic also but is somewhat less overt than Time Warp.)
Where did this new magic come from? Has the Kirin Tor brokered some sort of deal with the Bronze Dragonflight? Did Rhonin share some previously obfuscated occult secret? No matter the root source of Time Warp, it means that every mage PC now has some amount of time-affecting magic. The roleplay impacts of this development will be eagerly explored by almost every roleplay troupe, I would guess. Jaunts through time wouldn't be new to the World of Warcraft, but they could become much more common.
Priests
I love Life Grip as much as the next guy, but I'm not sure it qualifies as a genre change for priests. Do you have any ideas about what the class changes for priests might mean for roleplay?
Rogues
Like priests, rogue changes are mostly a big list of tweaks and changes. But there's two things that rise to the top as small roleplay changes. First, since rogues won't rely on particular weapons quite the same way they used to, there may be fewer "weaponmaster" concepts in which a rogue is completely obsessed with a single fighting style. Of course, if someone chooses to roleplay his rogue as if obsessed with only using a single type of weapon, it's not like having other choices available would strip away that genre option.
And, of course, there's Smoke Bombs. Now the rogue-as-ninja archetype is complete. (And if you want to roleplay Batman, rogues are totally the way to go.)
Summary
Most of the roleplay changes we've talked about so far are about single abilities -- Smoke Bomb or Time Warp, for example. Some of the mechanic changes, though, mean a much different genre for characters like the hunter. We'll pick up more about these Cataclysm changes next week, when we look at warriors, shaman, paladins and warlocks.
Filed under: All the World's a Stage (Roleplaying), Cataclysm






Reader Comments (Page 1 of 2)
Ravasha Apr 11th 2010 4:15PM
What about Locks? Merging with the demon etc.?
Meg Apr 12th 2010 1:37AM
"We'll pick up more about these Cataclysm changes next week, when we look at warriors, shaman, paladins and warlocks. "
WootZoot Apr 11th 2010 4:16PM
i For one am IRked but the changeS to Tree of life. i really liked being a tree 24/7
lawaryeneth Apr 11th 2010 4:39PM
And a very subtle "FIRST" too.... well done, sir.
Eli Apr 11th 2010 4:45PM
Sadly... you are not.
PThunder Apr 11th 2010 4:47PM
There's nothing well done about "first".
Malkavos Apr 12th 2010 2:33AM
That was still funny.
Eli Apr 11th 2010 4:22PM
The roleplay ideas for hunters are interested, but the changes themselves annoy me nonetheless.
Eli Apr 11th 2010 4:22PM
Blah, that's what a few shots of sherry will to do me. *interesting
Zachary Apr 11th 2010 4:57PM
Flame orb makes it even easier for a mage to role play as someone who's attuned to the San'layn. If you're in T10 you're wearing their armor. If you've obtained Quel'Delar you've taken the very weapon of the blood queen. Hell, if you're a blood elf you could reasonably argue that you knew members of the San'layn in life. And now you have a spell that's directly inspired by Prince Taldaram.
Irem Apr 11th 2010 5:03PM
Just don't claim it in the middle of Silvermoon, since anyone "attuned" to the San'layn that the guards can catch is likely to be dangling from the battlements by the end of the day. :x
carnane Apr 11th 2010 5:01PM
I could definitely see Resto Druids RPing something like, "My connection to the World Tree...it's so weak."
The effect Ragnaros is having on the remnant of Nordrassil messes with their ability to call upon the forces of healing. Efflorescence can be seen as the head druids' attempts to teach their charges ways of reestablishing the connection to the earth.
Irem Apr 11th 2010 5:01PM
I liked the comment made in the article about the Hunter changes that referred to Survival as sort of the "hunter-mage" tree. I've always played my character as being something of a hunter mystic, and I was a little disappointed that they were substituting focus for mana. But the Elemental Damage mastery made me feel like I'd definitely picked the right tree for her.
I'm one of those crazy people who picks their characters' specs for RP reasons, and these changes are going to shake up my gameplay a little. I'm looking forward to seeing whether I might not have to switch my rogue and mage out of Subtlety and Frost ever again, and my death knight will never, ever be anything but Blood--so I'd better get interested in DK tanking!
advntrguy Apr 12th 2010 12:32AM
I also liked the mana aspect of hunters, so I'll miss that. Also, what about a hunter not having to have a quiver and arrows? While I will enjoy the new bag space and extra gold, these two items are key flavor for the class to me. :(
nekorion Apr 11th 2010 5:03PM
Singular priest wont have any sort of gimmick with life grip, but I can forsee any role playing duo with a crush, being life gripped in cozy /hugs every few moments.
Nadia Apr 11th 2010 7:54PM
With Chakra, I could see some RP possibilities, just not sure what until I see it. If there's some sort of aura or graphical effect when you cast three of the same spell, it could definitely be used for RP.
Hangk Apr 11th 2010 5:04PM
My DK's roleplay concept is heavily oriented around the idea of Frost and cold as iconic Death Knight traits; one of her RP conceits is that her body is so cold that she cannot normally touch the living without causing them pain. She is a tiny frozen diamond, hard and sharp. Given this image, I'm obviously less than interested in respeccing her out of the Frost tree. I'm concerned that if Blood becomes the "Tanking tree" that they will in turn make Unholy the "PvP tree" and Frost the "PvE tree", forcing me to either respect in an OOC manner or play one aspect of the game with a sub-optimal specialization.
Irem Apr 11th 2010 5:09PM
I doubt that they'll change things up that radically. From what they've said, it's more like Blood = tanking, Frost = magic/dual wield, Unholy = diseases/pet. They've really, really seemed to be trying to move away from having trees that trade PvE damage for PvP utility.
Samual Barshow Apr 11th 2010 5:12PM
weak article. Where the lock love? We got all sorts of goodies coming up no soulshards. Roleplay that. Oh I had this bag of souls, now I can absorb them. Merging with yer demon. Hmm lock love please
Meg Apr 12th 2010 1:40AM
"We'll pick up more about these Cataclysm changes next week, when we look at warriors, shaman, paladins and warlocks."