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4-11-2010 @ 7:07PM
This column kind of implies that the spell will be mage only, or at least that's what I got from reading it. It's definitely a raid wide buff.
4-11-2010 @ 7:29PM
The heroism portion of Time Warp will be raid wide, the movement part of Time Warp only applies to the mage who actually casted...casts...casteded...sigh...the spell.
4-11-2010 @ 8:29PM
just "cast" ;)Anyway, on topic: guess I'll have to buy a new graphics card, cus my current one is already wheezing for air these days :(
4-11-2010 @ 8:55PM
What bother's me is that part of the description that says "a passive bonus". I checked the wording of Heroism/Bloodlust and it doesn't say the same thing ??What does that mean ?
4-11-2010 @ 8:56PM
wow, I can't believe no diablo 2 references were made when referring to flaming orb...
4-11-2010 @ 11:00PM
its in the future"the mage who will cast the spell"doneI'm in favor of our spellbook being pruned a bit. Bon voyage, Amplify Magic. I forgot you were around, but I'm sure somebody will miss you. The Ward spells were marginally more useful, but only situationally so. I assume the meager protection they provided will be replaced in some fashion by more generally useful spells.NOOOOO!!!!!amp - healer boost for and pure physical fight (odd in PvE tho - iff balanced for would make mage a necessity in a raid)damp - pvp teams that go for hard burn no healers - cut all incoming magic damage by some - PvE use rare and situationalwards - not just a damage dropwith frost talents its % chance to ignore and gain mana - with fire talents its % chance to reflect - reflect in PvP is awsome - ignoring the 15k AoE and filling half a mana bar in PvE - equally awsome
4-11-2010 @ 11:20PM
My only concern with time warp is the name itself. It just doesn't sound right to me. Sounds more sci-fi than WoW-fi. Also, the song from Rocky Horror Picture Show starts playing in my head and I have to hit myself with a hammer to make the music stop. Change the name to "Arcane Rush" or "Mage Meth High" or "Raid Crack". Just come up with another name before Cataclysm comes out, I beg you.
4-12-2010 @ 12:26AM
"My only concern with time warp is the name itself. It just doesn't sound right to me. Sounds more sci-fi than WoW-fi. Also, the song from Rocky Horror Picture Show starts playing in my head and I have to hit myself with a hammer to make the music stop."LOL WAT?You're playing a game with an alien race that came through a stargate to invade another planet after blowing up their own. After which the other alien race stole spaceships that travel through time and crashed them onto said planet. Oh yeah, that race worships glowing wind chimes. Also a race of midgets nuked their own Underground Metropolis which is now full of robots. Undead chemists are building biological weapons. Goblins are on a chunk of rock floating in space building rocket ships. Shall I go on? It's already High Fantasy, complaining you don't like one name of a spell for not fitting into this convoluted game is silly.
4-12-2010 @ 12:36AM
you can't change the name I already have my It's astounding, time is fleeting Madness takes its toll macro worked out. I will also dance after macro popping.
4-12-2010 @ 7:55AM
@ BloomindraalMy guess in the difference in description is that Heroism/Bloodlust are counted as Magical buffs (iirc) and are thus dispellable. The wording of 'Passive bonus' suggests to me that the 'buff' from timewarp won't be
4-12-2010 @ 7:51PM
When I first started playing WOW back in Vanilla, I eventually settled on the Mage despite friends trying to deter me from it. Back then I desperately wanted to be Arcane but it wasn't considered viable, but I wanted to do it because the idea of mana management and doing damage were exciting to me. Mana Adept finally gives me that feeling of Arcane I've always wanted.For Frost, I think the diversity of spells Deathfrost allows will mean more spells that can be buffed in damage without affecting PVP meaning more viability for Frost in PVE. I definitely think this is a good sign for Frost, and I'm rather pleased as it's the spec I ended up using in Vanilla after all.Fire is just what the Warlocks that used to be Mages were specced as.
4-13-2010 @ 2:13PM
@qua--I was with you until you used the term "High Fantasy." I do not think it means what you think it means.(But yeah, the game is already brimming with sci-fi-esque elements, so one more won't make much difference.)Will the time warp ability maybe work something like the timestop that one boss in Culling of Stratholme uses?
4-14-2010 @ 5:48PM
Last I checked the last thing mages needed was a buff for survival. Only time I die one on one is when afk. Only time I die is in unfair situations like 3 on 1. This is going to be very bad. I can see rogues and Dk's even having MORE problems trying to take me or other mages down.ATM any smart mage can kite melee indefinitely. And can escape most situations in pvp.Last thing they need is more haste and faster running speed on a somewhat low cooldown spell.
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