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Reader Comments (Page 1 of 1)
4-11-2010 @ 7:49PM
Josh said...
There are already spells in the game that you do more/less damage based on health. How it will probably work is:
75% - 100% mana = +60% damage
50% - 74.9% mana = +40% damage
25% - 49.9% mana = +20% damage
0% - 24.9% mana = +0% damage
Therefore, never nerfing you past normal damage based on how much mana you have, just buffing you as an incentive if you keep your mana higher (which you obviously will want to do now).