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4-11-2010 @ 7:49PM
There are already spells in the game that you do more/less damage based on health. How it will probably work is: 75% - 100% mana = +60% damage50% - 74.9% mana = +40% damage25% - 49.9% mana = +20% damage0% - 24.9% mana = +0% damageTherefore, never nerfing you past normal damage based on how much mana you have, just buffing you as an incentive if you keep your mana higher (which you obviously will want to do now).
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