Spiritual Guidance: A new look

As I alluded to in my analysis of the Cataclysm priest preview last week, I will be taking a departure from my typical column this week on Spiritual Guidance. Instead of a guide or current event, I'd like to take some time to examine the priest class with a wider perspective. My analysis from Thursday was a response to the pinpoints of Blizzard's preview; this article, on the other hand, will examine the class from a broad design perspective. My hope in doing this is to get readers thinking about our class and the game differently and, in turn, start an ongoing discussion of where it could go.
Why do this? Because Cataclysm is approaching, and now is the time, if there ever was one, to suggest things we would like to see change. Blizzard is most likely to listen to strong and constructive ideas we put forth now, and I think it's valuable to get you guys in on the discussion. Now is the time to speak up!
Where we've been
To start, I would like to jump into a review of where priests have been in PvE content. What have we been doing all this time as healers? Surely the game hasn't been the same for over five years, so let's take a look. I'll start with 5-mans, then work into raiding.
5-man dungeons
Vanilla The game was vastly different in vanilla than it is today. Back then, quest content was very difficult, and good gear was not guaranteed. I remember getting five players together just to complete a quests in Ban'ethil Hollow in Teldrassil or the Silithid hives in Un'goro Crater, and we would often overexert ourselves just doing that. Knowing this, you can imagine that 5-man dungeons in vanilla were a huge step up in difficulty. Part of this came from most of us not really knowing what we were doing; the rest because it was a legitimately more difficult game back then. Five-mans were long, and you could easily spend two to three hours in one. Most trash packs had a strategy to keep from pulling the whole dungeon, and clearing an entire 5-man was only done in the best of groups.
At the time, I played a balance druid who liked to moonlight as a resto druid (for the challenge; only one person ever noticed). On the occasions I went damage, I often found myself playing the role of off-heals to a paladin or another druid healer. Off-healing was actually quite common at the time, except in the case of priests. Priests in vanilla never seemed to have any trouble healing through 5-man damage, and rarely did they require my Innervate.
It was a common idea (on my server at least) that if you wanted to clear a dungeon to the end, you would need a priest for it. The problem was, finding a priest to heal your 5-man almost never happened. They were such a rare sight back then, for some reason. All the same, it was my idea and the idea of many that priests were the best healers you could get for a dungeon.

The Burning Crusade Healing dungeons changed a lot in BC simply because the dungeons were so much shorter. Finding a group (and thus, a healer) was less difficult, since the time investments were much lower. Things were significantly easier in normal dungeons, due to easily acquired quest gear and less-complex pulls inside the dungeons. Trash packs were never positioned too closely together like they were in vanilla, and most bosses could be brute-forced through, even if they had interesting design mechanics attached to them. For me, wipes were less frequent and usually caused by bosses, not trash mobs. (As a note, heroic dungeons at the very beginning of the expansion were actually quite hard, but this didn't last very long.)
As a holy priest, I rarely had to cast anything but Greater Heal, which kept my mana pool quite full most of the time. If I did use Flash Heal, it was almost always on a DPS and never on the tank. You'd keep Prayer of Mending on the tanks for healing and to help with threat. I also rarely needed to use AoE spells like Circle of Healing or Prayer of Healing. I actually used to wonder, before I started raiding, what the purpose of Circle of Healing was.
Priests were definitely top-notch for dungeons in BC, and among the players I interacted with, they were still regarded as one of the strongest healers available in the early half of the expansion. When I played my alts, though, I quickly noticed more healers were available. Druid healers especially were the new HoT thing (see what I did there?). After a few months, more people were running 5-mans than I ever saw in vanilla; general channels were lit up with LFM requests. The reign of the priest as the one true healer ended, but with it the entire casual PvE landscape changed.
Wrath of the Lich King The current state of priests is not one we need to discuss in detail, since it is something we're all familiar with. I will quickly summarize it, though, for the sake of posterity: WotLK dungeons continued to be shorter, like they were in TBC. Trash mobs were reduced again. Boss fights got shorter but required more specific tactics to learn in order to win a kill. By the end of the Burning Crusade, priests were viewed on largely the same level as every other healing class in 5-mans, so this carried into WotLK. Holy priests have had little trouble healing dungeons, with their only worry usually being mana. Discipline's introduction as a PvE spec produced many fledgling healers into 5-mans with variable results. Discipline priests struggled early on healing content but later became quite formidable against the various types of damage and debuffs found in WotLK dungeons.

Raiding
Vanilla As you may know from reading my column, I did not raid in vanilla. For that reason, I went and talked to Archanova, a priest who used to raid with the top progression guild <Drama> before they disbanded at the end of the Burning Crusade. I asked him what the role and feel of priests were in vanilla, and he supplied me with a wealth of information I thought you all would find very interesting.
"Priests back then were like the middle road between pally and druid. They were whatever they had to be. When we started out, it was just Flash Heal or Renew, shield to save someone if they dropped. It was basically a race against the encounter. We tried to maximize effectiveness and sit in the five-second rule as much as possible. Back then (in my guilds, at least), we really didn't have tank healers. Assignments were given to whoever was considered 'the best.' It was never strictly any class. Everyone just healed who was hurting. I tossed heals to the tanks if they needed them, but I almost always played the role of raid healer.
"In the beginning, mana was awful and I was pretty much near OOM at the end of a fight, or if not, I was working off regen for the last 10% of the fight. After BWL (Blackwing Lair), when we had mostly AQ40 (Temple of Ahn'Qiraj) gear, I started down-ranking. It got ludicrous at the end when I had a few pieces from Naxx40 (Naxxramas). I could spam rank 4 Heal for 29 minutes before I went OOM.
"Back then, PvE healing was ridiculous, though. For instance, until about BWL, there was a mod called CTRaid. It was a raid frame that had a thing called heal-cancel. If I set the slider to 98%, say my tank was at 99% when my heal was about to cast. It would cancel automatically. I set the slider to 91% and spammed. When Blizzard removed the functionality, half our healers were awful. We literally gutted half of our healers over the course of the next month. We realized none of them had a clue how to actually heal. Another mod called Emergency Monitor, which wasn't disabled 'til Naxx, would set to five people max, and it would open a window that showed the most hurt player in the raid. I quickly realized I could set it to 98% and then click, Flash Heal, click, Flash Heal. Over and over. Believe me though, people still managed to mess up."
Archanova made note that a lot of the top guilds shared very little communication with each other back then, so his review might not be universal to what all priests were doing back then. Still, it's very interesting to see how things were back then. Before we move onto the next section, though, I want to stress the setting of Archanova's story. The majority of players did not raid in vanilla WoW. On a high-pop server such as my own, you could AFK in the city and rarely would you see players in set gear, much less equipment from raids. Guilds like <Drama> were one of the few very successful groups progressing through all the content available.
The Burning Crusade For this section, I decided to consult with one of WoW.com's newest staff members, Kinaesthesia. Kinaesthesia is the heal leader and holy priest of the progression guild <vodka>, and now he is our video tutorial producer. For this article, I consulted with him for his perspective on priest healing in the Burning Crusade.
"What priests were in TBC was a bit conflicting. In the early part of the expansion, priests were very underpowered. Paladins were what got taken to raids because they were so overpowered from Illumination, and they had the largest health pools so they were ideal for staying alive. (Shamans were good too, but most of the players hadn't mastered playing the class yet. Druids didn't stand out too well in the early expansion, either.) A lot of the frustrations disc priests have now are the frustrations that priests in competitive guilds had in early TBC. You'd say, 'I really can heal. I can! You just need to know how to use me right.' But early on, <Death and Taxes> said, when asked what their regular comp was, "Our paladins heal, our priests DPS, with one going holy for spirit," so a lot of guilds just copied that.
"Overall though, priest healing was fun throughout all of TBC until Sunwell. Once Sunwell came around, priests struggled to hold onto their raid spots because of how good shaman were. But before then, priests did very well in all the raid content, especially in the middle of the expansion. For all of Black Temple, Hyjal and early Sunwell, priests were amazing.
"There weren't strong niches in early TBC like there are now or at the end of expansion. Your basic healing assignments were pallys and bitch priest (the priest who went into the discipline tree for the spirit buff) on the tank. Druids would keep their HoTs on the tanks, Circle of Healing priests would watch the melee (since CoH was group-specific) and shamans would watch the range.
"Holy priests could even tank heal in TBC, which by today's standard seems crazy. We used various ranks of Greater Heal and two ranks of Flash Heal. Renew, we kept on the tanks. Prayer of Healing was also very good, but still situational like it is now. You basically used the same toolbox you currently use, only with more variety since you could down-rank back then. Because of down-ranking (something priests were used to doing from vanilla), few priests had mana problems."
Wrath of the Lich King Just like I said in my 5-man section, summarizing the PvE content in our current expansion isn't all that necessary, but I will do it to keep with the trend: In Wrath of the Lich King, raiding became the primary focus of PvE content by removing the attunement and reputation prerequisites to raid. Priest healing versatility was spread across two different talent trees, with the introduction of many talents into the discipline tree. The holy spec became most ideal for raid healing, while discipline was recognized in PvE for its strength at tank healing. As the types of damage in PvE changed halfway through the expansion, single-target raid healing, through the repeated use of Power Word: Shield or Renew, became a common way to produce effective healing output.
Where are we going?
So now that you know where healing has been, to varying extents, what do you think? Does it change your perspective on where priests should go, or might go in the future expansion? How will the previous designs of the priest class impact its future incarnations? What exactly is Blizzard's vision for the priest class and where they want to take it?
With that, it's now time to explain that picture at the top of my article, which I'm certain will have raised a brow or two. You see, one thing I have noticed about priests in WoW is our loosely defined fantasy niche -- meaning we don't really have one. Shamans are strongly tied to the elements, druids to the earth and paladins to the Light. But wait, aren't priests also supposed to be tied to the Light? That's pretty obvious for humans and dwarves, and the night elves clearly have Elune. But what about the trolls; don't they worship voodoo gods? What about the forsaken? Even the blood elves don't really revere a deity, and priests in their society seem to be a minority. (Nnotice that of the three influential leaders of Silvermoon City, there is no priest, even though they're not an "in the shadows" kind of class.) Soon we're going to have the atheistic gnomes as priests too, so what gives?
Obviously this whole stream of thought slips into a more lore- and roleplay-oriented discussion, but you have to admit ... When was the last time you really felt like an implement of divinity? Sure, the Light isn't necessary specific to one religion or race, but the holiest thing about us comes in the forms of our spell names. Even that is getting thrown on its head with the introduction of a spell that breaks apart the western theological naming scheme with a sledge hammer: Chakra. Continuity, anyone? Honestly, I'd like a bit more definition and flavor to the priest class. Right now, all we have is a gold and white color palette for our abilities. The problem is that paladins have that, too, and they've taken all the cool factor out of the Light for themselves. For example, the first time I saw Tirion Fordring break out of his icy prison and disarm the Lich King atop Icecrown Citadel, part of me squealed like a fan girl while the other part of me sighed and thought, "Why are there no iconic priests who are so closely linked to their power like paladins are with the Light?" I really think more could be done. For now, take a look at this:

The above is a screenshot from the old official website when WoW was in beta testing. It describes, for the most part, the priest we know right now. But one line caught my eye: "regardless of their faith, however, all priests share in their ability to manipulate the minds of those who turn to them for spiritual guidance." Now, look at all of our shadow magic spells (which are not dark in the way warlock magic is dark) and notice they all have a theme of mind: Mind Flay, Mind Sear, Mind Soothe. Priests are painted in this short text as having an incredibly strong force of will. That would explain the name of the discipline tree, don't you think? But is that really exclusive to the Holy Light? Not at all. We're more like psions from Dungeons & Dragons or early incarnations of the White Mage from Final Fantasy. So that explains us, sort of, but it's not very distinct in comparison to other classes.
Whatever happened to Hymns? Didn't Blizzard say they wanted to do more with that and construct us into a high-utility class? That would have been a lot like the bard classes you see in other games, who provide a lot of buffs and utility through song. That seems to have disappeared from the table, which makes sense for balance purposes. But now I see a name like Chakra, and I'm confused. Where is our class going? Right now, we are such a hodge-podge of ideas. There is no character to Flash Heal the way that there is for Riptide or Nourish. Now I see that druids are going to start sprouting flowers in combat, I'm realizing how much I want our class to be its own class.
Here's a thought: look at Spirit of Redemption, the most iconic symbol of the priest healer. That's certainly a form of flavor, right? But what flavor is it? We take on the form of a spirit healer; but spirit healers aren't specific to any religion, like the Alliance's Church of the Holy Light. Why don't we expand on that more by flavoring our class as masters of life and death? A class that intervenes before "the Light." A class that guides spirits (*cough* spiritual guidance *cough*) and walks in the world of the living and dead. Chakra's "in the zone" feel could come from the infusions or directions of different spirits who aid the priest.
While on that topic, why not rework Lightwell as a spirit beacon for the souls of dead players, where players' spirits could run to it and be restored to life? That would give us the battle rez we've been asking for and would seriously help with the "bring the player, not the class" idea (just like mages getting Bloodlust). And if that idea is too hard to code, simplify it by giving Lightwell a "pet" bar with a battle rez, so the priest has to direct the rez to the dead player and can only do it when a Lightwell is present. Holy priests could then get an Improved Lightwell talent (since spirit beacon would become baseline) that would let them self-rez or buff themselves for as long as the beacon isn't consumed. If a life-restoring Lightwell is too powerful, maybe the Lightwell could give dead players the option to spawn as a spirit (like death knight Ghouls) and be given a limited healing bar to heal the raid with. Or maybe just have the Lightwell provide a buff the way discipline priests have Power Infusion. Any player who clicked on the spirit beacon would receive the buff of a spirit companion, buffing his abilities for a short time. DPS say they can't take time to click something? You offer them a buff and you can be certain they'll find a way.
Obviously with all of this, you'd have to be careful of treading too close to shaman and warlocks while re-flavoring the shadow spec. Shadow priests would obviously walk in the world of the dead to an extreme. Maybe instead of changing forms (and not being able to see their armor), their vision would shift and they'd be able to see a blend of the living and spirit world. Their abilities would then all be oriented around attacking the spirits of your enemies and healing the spirits of your allies.
So what do you guys think? Blizzard is listening! Start talking. Go, go, go!
P.S. Blizzard, if you can't do any of that, I want to fly. XOXO.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 3 of 6)
zubbiefish Apr 11th 2010 9:32PM
rolled priest, in BC, becasue I thought they were pretty cool and besides, they get gear with wings and halos. They get to become angels when they die sometimes! I thought that was pretty neat. Angels of life, shadowy angels of death... awesome.
Then wrath came. I got to have wings on my gear for all of 1 tier then... nuttin'.
ToC made me look like a mage or warlock.
I don't know what to think of the image of a priest in ICC.
I have to agree, somewhere along the line priests stopped having anything that was thiers even if it was just in my head and in the art.
I rolled a holy paladin and now, while I still play my priest, the love is gone. The paladin just feels tied to the world better.
Bring back my wings and my halo and tie those images to the class more strongly. I'll play my priest again.
Mr. Yetti Apr 11th 2010 9:36PM
I wanna play a two-headed ogre priest...
Maxpowr Apr 11th 2010 10:38PM
I have the ogre 'trinket' from the TCG game so I play an "Ogre Priest" per se. Good times.
Sacro Apr 11th 2010 10:20PM
I recently just started playing a priest but have always wanted a shadow priest since I started playing in 'nilla. Finally since wrath came out and having grown tired of my tank/ret pally I decided to BG level one while the bg leveling was hot. I have been loving both shadow and disc tons for both PvE and PvP content. I certainly, after having read this article, can agree with Miss Moore.
As I said I played a pally and did so all through vanilla to wrath without much deviation to alts and there is hordes of flavor to be tasted in that class both lore wise and versatility. Since taking up my priestly mantle I love the flavor and versatility we have but the lore has found me sorely lacking. I am a super lore nerd, I love it, I drink that junk like ice cold lemonade on a hot summer day. With my priest only making it to 80 after ToC was in full swing I too often felt my self nothing more than a differently styled mage in both gear look and lack of class identity. When I heal I am a pally wearing cloth and when I play shadow I am a mind breaking warlock/mage. I don't want to be nothing more than a DoT machine or a bubble blower for the rest of the time I raid with my priest I hope Blizz comes up with a way to bring priest back to the forefront with both lore and play style.
Start the OP priest Revolution!!!!
Sicadastra Apr 11th 2010 10:59PM
One thought I had a while back was the Discipline priest becoming more Monk like. Do some of the creative and risky things that have been thrown out over the years like melee healing, healing by taking damage or doing damage, and talents to encourage staff, mace, or unarmed combat. Priest gets in with the melee and by doing relatively weak DPS builds up "Karma" or some such which then transfers to party members as heals. Or a spirit link type spell which transfers incoming damage to the priest who then redirects it at the enemy. A "turn the other cheek" or "pacifist" talent which generates mana or heals by not fighting back. The iconic disc abilities like meditation or penance are clearly intended to evoke this kind of archetype, might as well fully embrace it.
I realize this is full of holes, and I'm sure I'm not the first person to think it, but it's late and I wanted to throw the idea out.
Redielin Apr 11th 2010 11:02PM
I think mastery over the mind would definitely be the way to go for the Priest: I think shadow definitely goes the right way about it.
I think Priests were really an afterthought class: Paladins, Shaman, and Druid all had strong lore roles before even Vanilla wow: just look at WarCraft 3. Paladins had Arthas, Druids were basically the entirety of the Lore of the Night Elf race, and Shamans had Thrall. Yeah, Thrall. They needed another healer (I guess) and they didn't want Warlocks and Mages to have only DPS gear to roll on.
When you look at the lore, really the role of Priests was to get the stuffing kicked out of us as a group in the first war, so that the Silver Hand could get the bright idea of becoming Paladins. We're the ones that decided to stay behind.
We could use a nice lore figure, and perhaps more of an organization, to center around. As much as racial spells from the Priest were just bad news balance-wise, we could use something more along those lines. Even a re-theming of spells (similar to the heroism/bloodlust split) would be nice. Let the humans and Draenei keep the 'Holy' shtick going: let the other races come up with their own Zen of the Priest!
Daedhir Apr 12th 2010 5:48AM
This is a really good idea. Even a simple renaming of some abilities between the races would bring back some of the flavor that used to come with racial abilities, but without the added cost of balancing the spells. Maybe it would add some confusion for beginning players, but I don't generally think of Priests as being a beginner's class.\
Lots of good ideas in the OP and the comments.
HappyFunNorm Apr 11th 2010 11:31PM
Heh, I've actually posted something very similar in some comment thread at some point (I'll reply with a link once I manage to log in). Paladins have largely usurped the Priest role in the game. Paladins even have exorcism and librams... books for crying out loud! The studious Priest should be using books, not the macho jock Paladin that probably made fun of the Priest in Holy School, or whatever...
Anyway, I wholeheartedly agree. Priests are kind of like Paladins, instead of Paladins being a kind of priest... we're the also-rans. We're kind of like Paladins, with some Warlock flavor for the Shadow, and a few inexplicable abilities (I love doing it, but why can Priests levitate, again?) We're there because they thought they needed a Priest, but they don't, really. All our abilities and lore exist much more robustly in other classes (I mean, no combat rez? Still?).
Sorry, you hit on a sore point with me for a while. I wish they'd make Priests really unique, or just stop taunting us and get rid of them (er... us...). Depressing...
HappyFunNorm Apr 11th 2010 11:36PM
Yup, here it is... from an old Queue, I'll repost it here... not that anyone really will care one way or another...
http://www.wow.com/2009/09/25/the-queue-roasting-a-pig-on-a-macbook-pro/
What is the Priest's role in the world and in the game specifically? Are there plans to better formalize or change it?
As it is now, priests seem to suffer form a lack of real purpose in the world. Paladins are supplanting priests as the primary holy healers in battle (as was their original purpose, admittedly), and Warlocks and Death Knights are designed around the shadow spells and diseases that Shadow Priests seem to dabble in. This leaves damage mitigation as the sole unique role for priests to play in the world, as there are few instances of church business or outreach to which priests would be well suited.
It is, perhaps, more confusing as priests are the only class to have an armored analogue that can replicate every traditional power of the priest (healing, resurrection, and actually have a much wider selection of buffs) but has much greater combat utility and survivability (for example, there is no Gishy, armored spell slinger that can blast as well as a mage, and I suspect that creating such a class would cause an uproar).
As the Paladin has moved from a holy warrior that could sometimes focus his faith to heal to a primary battlefield healer, and the Death Knight has been given powers that actually appear to be Shadow Priest powers to any outside observer, there is less and less reason for the Priest to ever venture outside of their cloisters, and it becomes more difficult to explain their continued existence at all. Perhaps it's time to relegate them to an NPC only class, like merchants and trainers, and allow damage mitigation to be the pervue of the Protection Paladin.
Please don't take this as a complaint, I love my Priest, the character class simply seems superfluous at this point...
Owen Apr 12th 2010 12:55AM
I don't know if most of you missed out on this, but back in Naxx times as Holy I was able to tank heal by stacking up Serendipity and then using a GH as well as keeping renew up. It wasn't as great as a Paladin, but it got me all the way to KT.
Unknown Apr 26th 2010 6:46PM
Where did you find that screenshot of the original World of Warcraft website? That website was what originally dru me into the game and I have not seen it in years. It even still has two-headed ogres listed as a race.
dzsulihime Apr 12th 2010 1:26AM
The real problem, i think really is in the diversity of priest in the game, just like in real life. Most of the "holy" things are christian which doesnt go well with half of the races (and as a draenei priest i think they are not christianlike either). But it really is difficult to do something iconic which fits all the races. I think spirithealer is one of them and the concept of hymns and prayers are as well. Maybe sacrifices, fasts, rituals, meditation are concepts that also could work well. But Chakra doesnt bother me at all. The concept of divine-like energy in the body of the priest is not something that jumps out of the world, except if u only consider the christianity as "real priest" in an rpg.
What i wanted to say is that i'm dreaming of more spells similar to the hymns and spirit healer and named like prayers, and i'M dreaming about spells that brings the mentioned concepts into the game. About the looks: Blizz could look around in the world and check out the looks of priests of different religions and cultures and use those as inspiriation
Valithe Apr 12th 2010 1:30AM
To me, the word priest poorly defines our class. I can't really see the cathedral in Stormwind to embrace the shadow side of our class. Instead the priest class is one that embraces contradictions. It has both holy and shadow or mind and body. The class is more ying and yang rather than just the narrow idea of the holy light which is what Paladins are all about.
If the Paladin embraces the holy light, then the Warlock class embraces demonic shadows. And Priests are caught in between. So no wonder we're ill defined. But instead of seeing this as a bad thing, why not embrace it? There are already abilities available that tries to combine both healing and dps. For example, we have vampiric embrace where as a shadow priest we can heal our raid group when we do dps. We also have holy nova where we do damage but also heal our group. Problem is these skills doesn't define us because it's not powerful enough and if it is we'll be accused of being OP. But if the spell is modified, couldn't it work?
Let's take Vampiric embrace, right now it heals everyone for very little and it's insignificant. What if we make it so that we can target one person, and when we do dps, that damage is funneled into that target? Would it be OP? Well it depends on the player. If the player isn't doing enough dps then he won't be healing enough, but wouldn't it be more useful than what we have now?
How about Holy Nova? The idea is there. A skill that do damage and heal as well, but how many of would use holy nova except to kill off small annoying swarms? It's not used because it's not strong enough to be used.
I think the idea of embracing contradictions would be an interesting direction for priests. Like if everytime our shield takes damage, we get sp buffs. Or maybe even like in Dragon Age there's the Spiritual Warrior class, where there's a spell that makes spirit equal strength. That could make us a bit similar to the new Monk class in Diablo 3. A fragile warrior. Isn't that another contradiction?
Twaxie Apr 12th 2010 4:01AM
I so agree with the fragile warrior thing as well. Imagine a class that worked as a holy priest does, but he shifts stance to a warrior-type, using his discipline, and control over light and dark/life and death/etc to bolster his own physical body. It could use a lot of similar spellpower type abilities still, but translate it into a fist-fighting monk.
In FACT: in Final Fantasy, don't the monks/white monks get a move called Chakra?
It almost sounds like this is where they're going with it... Inner Fire, Pain Suppression, Discipline in general, sounds so much like a holy monk class. I would looove to see this kind of thing implemented here.
ZeroDesu Apr 12th 2010 5:29AM
The FF "Chakra" move you're referring to is indeed a Monk ability in the Tactics series. It uses the Monk's inner spiritual strength to send out waves of healing energy to (all?) nearby allies, restoring a portion of their HP and MP. It's actually a very useful move, as it's a quick and minor heal for those life-or-death situations, but not very useful for a replacement for a White Mage...
And yes, it isn't priesty at all. Look up how Chakra is used in current media. Naruto, Avatar: The Last Airbender... It's not something a Priest would realistically have anything to do with...
Twaxie Apr 16th 2010 7:11PM
Yep, it's all adjacent allies, and it also cures status ailments.
I mean, it can be said that it's a 'spiritual' thing, and therefore works with their 'spirituality'... though I think that there probably should be some flavor changes to the abilities since a lot of it doesn't seem to make sense anymore. Why would a human priest infect someone with devouring plague, for example? Why would an undead priest even have any chakra to use (considering the traditional version of the term).
I kinda like where they go with some of the moves, like "heal". You can do whatever you want with that, it just says "heal". There's no lore confusion... it heals, so it's called heal. Or the Power Words... that can make sense in a lot of contexts. Holy Fire, Smite, all of these are so generic that they can be attributed to any meaning you want...
But Chakra and Devouring Plague, specifically... Maybe instead of Chakra, you could use something more generic (as it is the priest style) like Life Force, or something to do with the soul. OR you could have each race's priest have their own flavor text, which would also be awesome. :p
I still like the idea of the holy monk class... though I think they feel they have that covered with a 'combat rogue with fist weapons'.
BelfPriest Apr 12th 2010 1:45AM
i think that dawns idea of flying is cool, not something i haven't thought of. Big golden wings like one of the angels of death in icc. I like the leap of faith. I don't like the halfway thing with searing light in the holy tree, nobody uses it but 1v1 duelers, and they usually don't either. i have to admit i did use it once for leveling 70-80 but it wasn't amazing. Lightwell needs changing plz! I love the idea of the spell and i jumped out of my pants when i first read they might change it. i would also love a change to spirit of redemption, blizz says they want to change holy to pvp-able here is an idea, MAKE IT AN ACTIVE SPELL! in other words make it so we can change into a ghost thing every4 minutes or so and give us a healing buff and maybe armor or something like metamorphosis or like tol will be for druids. I rely want blizz to see this but i'm kinda late in posting.
dawn if u c this and agree mention it for me in the next post plz:).
i love Spiritual Guidance and think Dawn has done a better job then the Maticus xD.
BelfPriest Apr 12th 2010 1:47AM
on second thought u could just reply in the forums lol
Njay Apr 12th 2010 2:27AM
Quote: "maybe the Lightwell could give dead players the option to spawn as a spirit (like death knight Ghouls) and be given a limited healing bar to heal the raid with. "
That totally rocks. It would add a little help as the raid takes a beating and make it fun for players on the 894375389457349 progression wipes as they'd have something to do.
deluded spider Apr 12th 2010 2:53AM
A few things come to mind, flavor-wise, when I think of my priest (shadow/disc).
WoW priests are *called* priests, and so very well might function as priests in the traditional sense of the term. In an RP scenario I can imagine the priest actually praying for the raid, for instance. They sometimes do very morally ambiguous things, like hurting others to heal their own party, and various mind-manipulation (Mind Blast, Mind Control), but then they can use their own strength of will to keep people alive (Pain Suppression, Power Word: Shield, etc).
It all seemed like a confused jumble to me, too, until I thought about Shadow Word: Pain and Shadow Word: Death, and all I could think about was the Dune series, and how Paul's name became "a killing word." With just a word, someone could die. (Shadow Word: Death.) WoW priests are like the Bene Gesserit "witches" in the Dune series! I'm not sure they were the inspiration for the class, but they have a lot of similarities. (For those who don't know, the Bene Gesserit did seem to serve as actual priests, or "reverend mothers," but also did shady things like breed certain bloodlines of humans to create a messiah that they could then control. (Political intrigue and manipulation in a sci-fi epic = fun times!)
I also imagine the priests in WoW might function like priests portrayed in movies about ancient Egypt. (I'm not saying anything about how Egyptian priests really were, but how I've seen them in film & TV.) The idea being you went to priests for healing, and for help with luck or conceiving a child or whatever. But then pissing a priest off might get you cursed or killed. So basically a priest wasn't just good or bad, but both sides of the coin. Egyptian priests were revered, very tight with the pharaoh, scholarly, etc, and knew the secrets of life and death. Very WoW priest-like, right?
I like to think my priest is practical. That's what I like about the class. When I want to get some herbs on the way from Dalaran to the Tournament Grounds, there are some undead and some human mobs that get in the way. I bubble, Mind Soothe the human, Shackle the undead, get my herb, and kill the undead without touching the human at all. The undead can cast some annoying slowing spell on me, which I can then dispel. I can also heal myself if I need it. WAY more fun and intricate than just smacking everything til it stops moving, which I do on my destro warlock (my old main).
tl;dr - WoW priests are Bene Gesserit/Egyptian priests/practical/scholars, and I'd like to add, I want someone at Blizzard to tell me what the hell it is my Blood Elf priest is actually worshipping (besides herself). (The sun, I hope.)