Spiritual Guidance: A new look

As I alluded to in my analysis of the Cataclysm priest preview last week, I will be taking a departure from my typical column this week on Spiritual Guidance. Instead of a guide or current event, I'd like to take some time to examine the priest class with a wider perspective. My analysis from Thursday was a response to the pinpoints of Blizzard's preview; this article, on the other hand, will examine the class from a broad design perspective. My hope in doing this is to get readers thinking about our class and the game differently and, in turn, start an ongoing discussion of where it could go.
Why do this? Because Cataclysm is approaching, and now is the time, if there ever was one, to suggest things we would like to see change. Blizzard is most likely to listen to strong and constructive ideas we put forth now, and I think it's valuable to get you guys in on the discussion. Now is the time to speak up!
Where we've been
To start, I would like to jump into a review of where priests have been in PvE content. What have we been doing all this time as healers? Surely the game hasn't been the same for over five years, so let's take a look. I'll start with 5-mans, then work into raiding.
5-man dungeons
Vanilla The game was vastly different in vanilla than it is today. Back then, quest content was very difficult, and good gear was not guaranteed. I remember getting five players together just to complete a quests in Ban'ethil Hollow in Teldrassil or the Silithid hives in Un'goro Crater, and we would often overexert ourselves just doing that. Knowing this, you can imagine that 5-man dungeons in vanilla were a huge step up in difficulty. Part of this came from most of us not really knowing what we were doing; the rest because it was a legitimately more difficult game back then. Five-mans were long, and you could easily spend two to three hours in one. Most trash packs had a strategy to keep from pulling the whole dungeon, and clearing an entire 5-man was only done in the best of groups.
At the time, I played a balance druid who liked to moonlight as a resto druid (for the challenge; only one person ever noticed). On the occasions I went damage, I often found myself playing the role of off-heals to a paladin or another druid healer. Off-healing was actually quite common at the time, except in the case of priests. Priests in vanilla never seemed to have any trouble healing through 5-man damage, and rarely did they require my Innervate.
It was a common idea (on my server at least) that if you wanted to clear a dungeon to the end, you would need a priest for it. The problem was, finding a priest to heal your 5-man almost never happened. They were such a rare sight back then, for some reason. All the same, it was my idea and the idea of many that priests were the best healers you could get for a dungeon.

The Burning Crusade Healing dungeons changed a lot in BC simply because the dungeons were so much shorter. Finding a group (and thus, a healer) was less difficult, since the time investments were much lower. Things were significantly easier in normal dungeons, due to easily acquired quest gear and less-complex pulls inside the dungeons. Trash packs were never positioned too closely together like they were in vanilla, and most bosses could be brute-forced through, even if they had interesting design mechanics attached to them. For me, wipes were less frequent and usually caused by bosses, not trash mobs. (As a note, heroic dungeons at the very beginning of the expansion were actually quite hard, but this didn't last very long.)
As a holy priest, I rarely had to cast anything but Greater Heal, which kept my mana pool quite full most of the time. If I did use Flash Heal, it was almost always on a DPS and never on the tank. You'd keep Prayer of Mending on the tanks for healing and to help with threat. I also rarely needed to use AoE spells like Circle of Healing or Prayer of Healing. I actually used to wonder, before I started raiding, what the purpose of Circle of Healing was.
Priests were definitely top-notch for dungeons in BC, and among the players I interacted with, they were still regarded as one of the strongest healers available in the early half of the expansion. When I played my alts, though, I quickly noticed more healers were available. Druid healers especially were the new HoT thing (see what I did there?). After a few months, more people were running 5-mans than I ever saw in vanilla; general channels were lit up with LFM requests. The reign of the priest as the one true healer ended, but with it the entire casual PvE landscape changed.
Wrath of the Lich King The current state of priests is not one we need to discuss in detail, since it is something we're all familiar with. I will quickly summarize it, though, for the sake of posterity: WotLK dungeons continued to be shorter, like they were in TBC. Trash mobs were reduced again. Boss fights got shorter but required more specific tactics to learn in order to win a kill. By the end of the Burning Crusade, priests were viewed on largely the same level as every other healing class in 5-mans, so this carried into WotLK. Holy priests have had little trouble healing dungeons, with their only worry usually being mana. Discipline's introduction as a PvE spec produced many fledgling healers into 5-mans with variable results. Discipline priests struggled early on healing content but later became quite formidable against the various types of damage and debuffs found in WotLK dungeons.

Raiding
Vanilla As you may know from reading my column, I did not raid in vanilla. For that reason, I went and talked to Archanova, a priest who used to raid with the top progression guild <Drama> before they disbanded at the end of the Burning Crusade. I asked him what the role and feel of priests were in vanilla, and he supplied me with a wealth of information I thought you all would find very interesting.
"Priests back then were like the middle road between pally and druid. They were whatever they had to be. When we started out, it was just Flash Heal or Renew, shield to save someone if they dropped. It was basically a race against the encounter. We tried to maximize effectiveness and sit in the five-second rule as much as possible. Back then (in my guilds, at least), we really didn't have tank healers. Assignments were given to whoever was considered 'the best.' It was never strictly any class. Everyone just healed who was hurting. I tossed heals to the tanks if they needed them, but I almost always played the role of raid healer.
"In the beginning, mana was awful and I was pretty much near OOM at the end of a fight, or if not, I was working off regen for the last 10% of the fight. After BWL (Blackwing Lair), when we had mostly AQ40 (Temple of Ahn'Qiraj) gear, I started down-ranking. It got ludicrous at the end when I had a few pieces from Naxx40 (Naxxramas). I could spam rank 4 Heal for 29 minutes before I went OOM.
"Back then, PvE healing was ridiculous, though. For instance, until about BWL, there was a mod called CTRaid. It was a raid frame that had a thing called heal-cancel. If I set the slider to 98%, say my tank was at 99% when my heal was about to cast. It would cancel automatically. I set the slider to 91% and spammed. When Blizzard removed the functionality, half our healers were awful. We literally gutted half of our healers over the course of the next month. We realized none of them had a clue how to actually heal. Another mod called Emergency Monitor, which wasn't disabled 'til Naxx, would set to five people max, and it would open a window that showed the most hurt player in the raid. I quickly realized I could set it to 98% and then click, Flash Heal, click, Flash Heal. Over and over. Believe me though, people still managed to mess up."
Archanova made note that a lot of the top guilds shared very little communication with each other back then, so his review might not be universal to what all priests were doing back then. Still, it's very interesting to see how things were back then. Before we move onto the next section, though, I want to stress the setting of Archanova's story. The majority of players did not raid in vanilla WoW. On a high-pop server such as my own, you could AFK in the city and rarely would you see players in set gear, much less equipment from raids. Guilds like <Drama> were one of the few very successful groups progressing through all the content available.
The Burning Crusade For this section, I decided to consult with one of WoW.com's newest staff members, Kinaesthesia. Kinaesthesia is the heal leader and holy priest of the progression guild <vodka>, and now he is our video tutorial producer. For this article, I consulted with him for his perspective on priest healing in the Burning Crusade.
"What priests were in TBC was a bit conflicting. In the early part of the expansion, priests were very underpowered. Paladins were what got taken to raids because they were so overpowered from Illumination, and they had the largest health pools so they were ideal for staying alive. (Shamans were good too, but most of the players hadn't mastered playing the class yet. Druids didn't stand out too well in the early expansion, either.) A lot of the frustrations disc priests have now are the frustrations that priests in competitive guilds had in early TBC. You'd say, 'I really can heal. I can! You just need to know how to use me right.' But early on, <Death and Taxes> said, when asked what their regular comp was, "Our paladins heal, our priests DPS, with one going holy for spirit," so a lot of guilds just copied that.
"Overall though, priest healing was fun throughout all of TBC until Sunwell. Once Sunwell came around, priests struggled to hold onto their raid spots because of how good shaman were. But before then, priests did very well in all the raid content, especially in the middle of the expansion. For all of Black Temple, Hyjal and early Sunwell, priests were amazing.
"There weren't strong niches in early TBC like there are now or at the end of expansion. Your basic healing assignments were pallys and bitch priest (the priest who went into the discipline tree for the spirit buff) on the tank. Druids would keep their HoTs on the tanks, Circle of Healing priests would watch the melee (since CoH was group-specific) and shamans would watch the range.
"Holy priests could even tank heal in TBC, which by today's standard seems crazy. We used various ranks of Greater Heal and two ranks of Flash Heal. Renew, we kept on the tanks. Prayer of Healing was also very good, but still situational like it is now. You basically used the same toolbox you currently use, only with more variety since you could down-rank back then. Because of down-ranking (something priests were used to doing from vanilla), few priests had mana problems."
Wrath of the Lich King Just like I said in my 5-man section, summarizing the PvE content in our current expansion isn't all that necessary, but I will do it to keep with the trend: In Wrath of the Lich King, raiding became the primary focus of PvE content by removing the attunement and reputation prerequisites to raid. Priest healing versatility was spread across two different talent trees, with the introduction of many talents into the discipline tree. The holy spec became most ideal for raid healing, while discipline was recognized in PvE for its strength at tank healing. As the types of damage in PvE changed halfway through the expansion, single-target raid healing, through the repeated use of Power Word: Shield or Renew, became a common way to produce effective healing output.
Where are we going?
So now that you know where healing has been, to varying extents, what do you think? Does it change your perspective on where priests should go, or might go in the future expansion? How will the previous designs of the priest class impact its future incarnations? What exactly is Blizzard's vision for the priest class and where they want to take it?
With that, it's now time to explain that picture at the top of my article, which I'm certain will have raised a brow or two. You see, one thing I have noticed about priests in WoW is our loosely defined fantasy niche -- meaning we don't really have one. Shamans are strongly tied to the elements, druids to the earth and paladins to the Light. But wait, aren't priests also supposed to be tied to the Light? That's pretty obvious for humans and dwarves, and the night elves clearly have Elune. But what about the trolls; don't they worship voodoo gods? What about the forsaken? Even the blood elves don't really revere a deity, and priests in their society seem to be a minority. (Nnotice that of the three influential leaders of Silvermoon City, there is no priest, even though they're not an "in the shadows" kind of class.) Soon we're going to have the atheistic gnomes as priests too, so what gives?
Obviously this whole stream of thought slips into a more lore- and roleplay-oriented discussion, but you have to admit ... When was the last time you really felt like an implement of divinity? Sure, the Light isn't necessary specific to one religion or race, but the holiest thing about us comes in the forms of our spell names. Even that is getting thrown on its head with the introduction of a spell that breaks apart the western theological naming scheme with a sledge hammer: Chakra. Continuity, anyone? Honestly, I'd like a bit more definition and flavor to the priest class. Right now, all we have is a gold and white color palette for our abilities. The problem is that paladins have that, too, and they've taken all the cool factor out of the Light for themselves. For example, the first time I saw Tirion Fordring break out of his icy prison and disarm the Lich King atop Icecrown Citadel, part of me squealed like a fan girl while the other part of me sighed and thought, "Why are there no iconic priests who are so closely linked to their power like paladins are with the Light?" I really think more could be done. For now, take a look at this:

The above is a screenshot from the old official website when WoW was in beta testing. It describes, for the most part, the priest we know right now. But one line caught my eye: "regardless of their faith, however, all priests share in their ability to manipulate the minds of those who turn to them for spiritual guidance." Now, look at all of our shadow magic spells (which are not dark in the way warlock magic is dark) and notice they all have a theme of mind: Mind Flay, Mind Sear, Mind Soothe. Priests are painted in this short text as having an incredibly strong force of will. That would explain the name of the discipline tree, don't you think? But is that really exclusive to the Holy Light? Not at all. We're more like psions from Dungeons & Dragons or early incarnations of the White Mage from Final Fantasy. So that explains us, sort of, but it's not very distinct in comparison to other classes.
Whatever happened to Hymns? Didn't Blizzard say they wanted to do more with that and construct us into a high-utility class? That would have been a lot like the bard classes you see in other games, who provide a lot of buffs and utility through song. That seems to have disappeared from the table, which makes sense for balance purposes. But now I see a name like Chakra, and I'm confused. Where is our class going? Right now, we are such a hodge-podge of ideas. There is no character to Flash Heal the way that there is for Riptide or Nourish. Now I see that druids are going to start sprouting flowers in combat, I'm realizing how much I want our class to be its own class.
Here's a thought: look at Spirit of Redemption, the most iconic symbol of the priest healer. That's certainly a form of flavor, right? But what flavor is it? We take on the form of a spirit healer; but spirit healers aren't specific to any religion, like the Alliance's Church of the Holy Light. Why don't we expand on that more by flavoring our class as masters of life and death? A class that intervenes before "the Light." A class that guides spirits (*cough* spiritual guidance *cough*) and walks in the world of the living and dead. Chakra's "in the zone" feel could come from the infusions or directions of different spirits who aid the priest.
While on that topic, why not rework Lightwell as a spirit beacon for the souls of dead players, where players' spirits could run to it and be restored to life? That would give us the battle rez we've been asking for and would seriously help with the "bring the player, not the class" idea (just like mages getting Bloodlust). And if that idea is too hard to code, simplify it by giving Lightwell a "pet" bar with a battle rez, so the priest has to direct the rez to the dead player and can only do it when a Lightwell is present. Holy priests could then get an Improved Lightwell talent (since spirit beacon would become baseline) that would let them self-rez or buff themselves for as long as the beacon isn't consumed. If a life-restoring Lightwell is too powerful, maybe the Lightwell could give dead players the option to spawn as a spirit (like death knight Ghouls) and be given a limited healing bar to heal the raid with. Or maybe just have the Lightwell provide a buff the way discipline priests have Power Infusion. Any player who clicked on the spirit beacon would receive the buff of a spirit companion, buffing his abilities for a short time. DPS say they can't take time to click something? You offer them a buff and you can be certain they'll find a way.
Obviously with all of this, you'd have to be careful of treading too close to shaman and warlocks while re-flavoring the shadow spec. Shadow priests would obviously walk in the world of the dead to an extreme. Maybe instead of changing forms (and not being able to see their armor), their vision would shift and they'd be able to see a blend of the living and spirit world. Their abilities would then all be oriented around attacking the spirits of your enemies and healing the spirits of your allies.
So what do you guys think? Blizzard is listening! Start talking. Go, go, go!
P.S. Blizzard, if you can't do any of that, I want to fly. XOXO.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 4 of 6)
dzsulihime Apr 12th 2010 12:58PM
now you made me remember how disappointed i was when i started leveling my priest, embraced the idea of changing a world by magical words and then realized the blizz didnt play out the idea... instead of holy word: heal all we have is... heal. I always loved the concept of cantations and any kind of linguistic magic. I think it works well with priests. But then lets not stop halfway, plz!
Twaxie Apr 12th 2010 3:55AM
Two separate things!
1) Hey Blizzard! Here's something I'd absolutely LOVE to see more of (being I actually level like this on my priest).
Holy/Disc DPS!
(I say that b/c the spec kinda requires you going into both of those, sometimes a little into shadow for mind flay. I'm really just saying dps with holy spells.)
I've been doing actually a little bit better (certainly having more fun) than in my shadow spec while leveling solo with Glyph of Holy Fire. (if that's the name of it, i forget... the one that boosts your Smites when Holy Fire is on the target). But most importantly I like the idea of a priest being able to do damage without it being completely about darkness and death and crushing people's minds. I like the idea of smiting them with the light of holy life, and not necessarily being a paladin doing it with a hammer. I actually rolled a blood elf male priest simply because it looks like he's directing the curve of the smite with his hand when he casts it. I mean, I dunno how it'd work with mastery honestly, but it's always been something I'd love to do.
2) I think that the life/death thing of the priest is very interesting. I also like to think of them as very scholarly and proven leaders, who discipline their bodies and souls to take everything in stride, turn the other cheek, and do what is necessary to further goodwill across their people. They are extremely adept in the way the human mind works, and can even project their own minds into those around them to varying effect.
With this, I think it's not that crazy to think of a blood elf/troll/undead as a priest. Blood elf priests could be carryovers from when they were all still high elves, for example. Even when the sunwell exploded, they still keep the faith of worshiping the sun (as opposed to the night elves and the moon), and when everyone was going insane from lack of magic, they were there to sooth their people and keep them on the right path. With trolls, there were always voodoo priests, but in general those seem more like shaman. I'd assume it to be more about the fact that they're always living between the boundaries of life and death. Those that renounced the voodoo calling still wanted to be leaders to their people, so I think a portion went to Thrall to learn shamanism, and a portion -somehow- found out about the power of the light, through some undocumented method (perhaps A'dal, who seems to have a presence in random places recently, like he's got more going on with him than he lets people know immediately). And undead... well they're already undead, which is pretty much as smack between life and death as you can get, lol. Not to mention some were priests already... I think the discipline inherent in priesthood has a lot to do with this.
Now gnomes... This is what I think. First, I think that it would be silly to think that absolutely no gnomes are priests in their society even now... There are gnome NPCs that can heal in Gnomeregan already. So gnomes have JUST finally gotten back their hometown, and then the Cataclysm hits... People think it's the end of the world, and everyone starts panicking. Some of the gnomes see these priests, who in their disciplined control of their minds and bodies are still majorly at peace with themselves, and run to them for spiritual guidance (not all would do this, i'd assume, but I would also assume that something as massive as the Cataclysm hypes itself to be would make some people do some crazy things). And so, more become spiritual, and the priesthood grows.
That's my take on it at least, lol. I'd also REALLY like to see how tauren translate 'worshiping the sun instead of the moon' into being paladins instead of priests, actually.
Sharvis Apr 12th 2010 10:28AM
I would love to play a Holy DPS priest too. Paladins deal holy damage but only focused in melee combat. At least let priests get the viable ranged holy damage going on. It's a shame that Blizzard has outright said they don't intend for that ever to happen.
Alithoe Apr 12th 2010 4:17AM
From a lore standpoint, I've always viewed priests as the connection between the higher powers and people. The earth is for druids, who revere balance and the circle of life and death. The Spirits and elements are for shaman, but they're earthly spirits. Paladins come the closest, but they only draw their power from the light and trust in it, they don't connect to it the way a priest does.
I think a priest is a powerfully willful individual who forges themselves a connection with their deity. Paladins may follow the scripture of The Light and channel its power, but they'll never touch it like a priest can. Druids worship Elune, but they can't pray to her and receive a response like a priest can. In a sense the priest is a part of their god; a miniature avatar of their deity.
At the same time, priests use this connection to guide their fellow worshipers since they know better than anyone else what their deity wants from them. The holy priest has a strong connection with the positive aspects of their deity and they can channel an immense amount of healing energy to their allies, focusing on the Body. Discipline priests inspire others to be stronger, and can use their will to strengthen their allies' soul to form a protective shield. They focus on the state of the Soul. Shadow priests are simply priests who take advantage of this connection with their deity and use it against others, rather than support them. They tell their enemies to feel pain, and so they do. They assault the Mind as the dark avatar of a deity. There cannot be light without shadow, and priests embrace this.
So while it may seem that paladins and priests are the same, except one wears plate and the other wears cloth, remember that your powers of the mind are so strong that you've been able to forge a connection with the divine itself. A paladin may bring the light into the world, but they cannot understand the Light as a priest does. A priest knows and understands that the Light is also the Shadow.
Now the parts about the Light are specifically for the differences between paladins and preists. When it comes to Troll priests (for example), they have their own pantheon of gods to forge connections with and enforce their god's will upon Azeroth. Although troll gods tend to be a lot more fickle than the Light, they certainly encompass more than healing light, etc. etc.
Alithoe Apr 12th 2010 4:21AM
P.S. Epic Levitate for a class flying "mount"!
ZeroDesu Apr 12th 2010 5:21AM
I definitely like the idea of more of these articles. Dawn did a great job on this. Heck, if even one or two of the ideas she threw out is implemented, I might just have to give the Priest class another chance. (I only played it to level seven or eight as a dwarf because I didn't really care either way, honestly.) Priests are usually boring in my mind, and I think that's the big problem here. They're too generic. They don't have any real flash or flair or anything really COOL about them. They're just the really annoyingly preachy guys (usually), but even Warcraft has taken that niche from them. Shadow Form is going to help with their originality a bit, but it still needs something more.
Lemons Apr 12th 2010 5:48AM
It's pretty amazing that these priests can dredge up such old memories. I can barely remember the beginning of this expansion let alone the beginning of the game itself.
Chrissie Apr 12th 2010 6:03AM
Lore-wise, I am quite happy with my night elf priest and being all about being a servant of Elune and calling on her both to heal and to help defeat my foes. Tyrande will do as an iconic priest and an idol of mine any day of the week. And I tend to pretend other races (especially the ugly ones) don't exist, but if we must: Draenei, human, dwarf and blood elf priests work fine (drawing upon the naaru/holy light/pre-sunwell corrupted naaru power or post-sunwell cleansed sunwell like the paladins do), but they do lack distinction from their races' paladins (apart from being sissies who don't want to whack things because they're scared of getting stains on their robes). Someone mentioned blood elf priests being a carryover from High Elf times, that works for me and my BE priest alt. I always disliked the idea of Forsaken priests, especially the ones who are not shadow, but someone linked to an early Forsaken priest quest chain in a previous thread on here that explains it and it did actually kinda make sense. Troll priests are a hard one. The way troll society evidently works, they should only have shaman (and druids), not priests. As for gnome priests in the expansion - most of the new race/class combos allowed in Cataclysm are pure gameplay changes with very dodgy lore around them so I'm sticking my fingers in my figurative ears and pretending they're not happening.
I do have to say I miss the race-specific spells. The small night elf DoT was all but useless, and sure I'm happy I get devouring plague and hymn of hope now, but I liked the little bits of flavor to differentiate the different races of priest.
JYO Apr 12th 2010 6:22AM
bloody great idea for lightwell.
Rajinnu Apr 12th 2010 7:54AM
I don't play a priest main or alt, nor have I even rolled one (well apart from yesterday on Zangermarsh to check out what is happening over there with the blog guild - Civilian the Forsaken Priest actually) anyway...
I normally don't read the posts on the other classes I don't play at the very least as a 'sometimes' alt but I was interested.
Although the content and the class didn't jump out at me and go "man I want a priest' the format certainly did, I would like to see the other guys do something similar with a 'how we were and how we are' leading in to cataclysm.
Good post overall, enjoyed the read on my blackberry storm whilst braving rain and train delays.
5 star.
Redielin Apr 12th 2010 8:12AM
I think giving priests a battle rez - while cool in theory (the intro to BC where the blood elf Priest rezes the poor Orc who suffers from arrow-chest disease) - may be a bad place to go, balance wise.
I don't think you want a place where raids start stacking battle rezzes before zoning in. Two healer classes with such an ability available makes it very tempting. Then priest/druids are stacked, a la Shamans in Sunwell, and we know how bad that was.
I did forget Tyrande. But perhaps that is symptomatic of our Lore issues. We're a catch-all: we represent, simultaneously, the Magic-addicted refugees of Arthas' undead blitzkreig, the confused, light-rejected, undead cast-offs of the same war, the Human acolytes of the Holy Light who gave birth to the Silver Hand, cosmic refugees with knowledge of that same Light, the clerics of Elune nature-worship, the inheritors of ancient troll magic, Dwarves who picked up the Light off of some bar floor somewhere, and now Worgen, Gnomes, Goblins, and who knows what else.
In a way, Lore-wise, we are similar to warriors: we don't represent one particular organization or dogma within the lore - we represent that race's spiritual side (the warrior represents the martial side). Most other classes are associated with some sort of major Lore hook (Hunters are the one other exception), but Warriors and Priest are more strongly tied to their particular race.
It really is too bad that racial spells didn't work out, balance wise. That would have been a great lore hook for us. I don't think the whole Psychic Warrior (as cool an idea as it might be) really fits into the WarCraft mythology, either.
I think we may just have to suck it up and live with our bland in-game portrayal of our Lore because race-based differences in class performance are just hard to keep balanced. Just imagine that your Flash Heal somehow comes from Elune and the Troll's comes from the Bear-spirit. Or whatever.
Another way to look at this, is that it frees you up to be creative. Come up with a backstory for your Priest, and a reasoning for their power. My Human (shadow) Priest is a desert spiritualist and tribal leader from Tanaris. A Gnome Priest could be inspired by her Priest comrades in battle to discover the hyperspace warp signature of Light manifestations!
BelfPriest Apr 12th 2010 10:17AM
i agree the racials were as much lore as i needed, night elfs got several gifts from elune, undeads got a plague, dwaves got a desperate heal from the light, and humans got feedback, which i didn't try so i don't know much about it. Even trolls got a hex of weakness or something like that right?
why blizz took these out instead of making them a little weaker i don't know, i meen really it gave a priest an identification to their religion. Other classes don't need that because they don't have religion based mooves(besides pallys but they are all for the Light). the reason shammys and druids wouldn't have them is because all shammys and druids share a common standpoint with others of their kind.
I leveled as a night elf priest and starfall was a dot back then that we had. i was great back then because i could shadow word: pain then starfall then wand and things died fast and i didn't use any mana besides for the SW: pain. i admit it made lvling 10 times easier but end game it wasn't super amazing, it was just an extra dot. Now im a blood elf and i use my racials A LOT more than i did on nelf and i don't understand why blizz would take the stuff out. i know they wanted to give Tyrandes Elune based power and give it to moonkings, and it made me mad, but they could still give night elf priests starcall or something, give undead priests a second plague, give trolls their hex, do something!
Sharvis Apr 12th 2010 10:45AM
That's a very good comment Redielin. Oh and it seems Blizzard agrees on reducing the important of a battle rez as a recent blue post mentioned that rebirth is going to a 30 min cooldown.
http://forums.worldofwarcraft.com/thread.html?topicId=24262408332&pageNo=2&sid=1#29
@BelfPriest I agree, they should bring back unique priest racials, even if just aesthetically, say through minor glyphs. By the way, I found it funny that you mentioned weakening the racials in order to keep them in regard to Feedback. That racial was god-awful, and I don't think Blizzard could have made it any weaker without turning it into something that helped your enemies defeat you. :P
http://www.wowwiki.com/Feedback
Dawn Moore Apr 12th 2010 4:59PM
Yeah, I didn't see that blue post about rebirth before my article went live this week, so when I talked about a second battle rez via lightwell, I didn't know Blizz had other plans for it. I'm actually pretty pleased that they're raising the cooldown again because I do not like "bring ________ for _______."
Small things like windfury totem or pain suppression are fine, but something like battle rez and bloodlust are just too class specific. I figured their solution would be to give out another battle rez. I didn't expect them to do this, but I think it will be good! =D
Twaxie Apr 15th 2010 11:22AM
My priest is a blood elf. His discipline kept him in the priestly fold even after the loss of the sunwell... He stayed the course, and refused to give in to the pangs of his addiction. He decided to continue to use the light for righteousness, and to aid his people in any way he can, regardless of circumstance. (He still attacks with only light magic, holy/disc solo dps at level 40, and uses shadow only when absolutely necessary.) This most probably has to do with him losing the sunwell's power, but he'll never say it (He never really relied on the sunwell's power, but like most of his splintered race, the loss of the sunwell still affected him, not that he'll admit to it though). Regardless, his indifference to the sunwell had strengthened him, and the loss was not felt nearly as harshly as most of his people had. So when the sunwell reappeared (which he had no hand in doing whatsoever), he had felt that he still, in some way, helped pull his people through the crisis. (the truth of this is debatable, however)
He understands the duality present of light and shadow, and knows that there is no light without a shadow somewhere, so he accepts that it is an inevitable part of his being. He rides a Zhevra, because it also has to accept that it is not completely light, but is light and dark intertwined. It gives him some sort of cathartic peace, i guess.
Yay for making up our own lore!
Thyago Apr 12th 2010 10:12AM
FORDRING DOES WHAT?!?!?! SPOILERS MUCH?!
Ok, no panic, I'll run to the closest bar and get drunk, so I might still forget this or think it was a dream!
Thyago Apr 12th 2010 10:17AM
Speaking of dreaming, "Two-headed Ogres" could be Priests?! Or, ahm, you could be a Two-Headed Ogre?! =D
Kiry Apr 12th 2010 10:16AM
I'm likely retiring my Shadow priest soon. After reading the SP changes, removal and nurfing of our utility while the gaining of other "pure" class utility is frustrating.
None of the changes for Cata made me go, yes i am looking forward to leveling like that!
I love my priest, shadow in vanilla, holy in bc, shadow in wrath. i'm just on the fence about the proposed class changes for Cata.
Redielin Apr 12th 2010 10:23AM
They took them out because they were hard to balance. For one, you'd have players pick races based around them (I knew a guy who's priest was a dwarf - he hated every minute of it, but he wanted fear ward and stoneform). You couldn't balance the entire class around having the ability, but then you had to balance around the ability - some priests were just better than others is what it boiled down to, and that's no fun.
Trust me, if you weren't around when the racials were, it was bad. You leveled up, only to find you were the wrong race or faction (long before race changes went live of course).
Redielin Apr 12th 2010 10:25AM
I'm still trying to figure out where all this nerfing rumor is coming from - Replenishment change, maybe? Really, I see no nerfs, and I want to be brought for my damage, not my buffs.
Maybe that's just me?