The Light and How to Swing It: We wait with bated breath

Today's date is Dec. 24, the night before Christmas. The children have been put to bed, with stories of fantastic Smoke Bombs and amazing Flame Orbs dancing in their heads. We're sitting quietly by the unlit fireplace, waiting for our friend St. Ghostcrawler to arrive during the night. His yacht is led by flying ponies, and he arrives each year to bring us presents. These gifts are morsels of information, crafted by the elven developers in their Irvine workshop.
Blizzard has a tendency of saving the best for last. My friends, I am here to tell you, paladins are clearly the best class in World of Warcraft. I am eager to see what the developers have planned for us, but I am also worried about the level of change that we are going to see. Several of the other classes saw significant redesign, like warlocks, and if we're a week behind everyone else, I get the feeling the changes are going to go quite deep. I'm not saying that this type of invasive surgery isn't necessary, I just hope that I like what I see when I wake up on the other side of the knife.
Three-heal model
The first thing we need to consider is GC's new model of healing: three heals, one for every situation. We've already seen shamans and priests normalized to this model, and so we will definitely be seeing a Flash of Holy Light to sit between our existing heals. When we cast our biggest heal, it needs to mean something. It needs to take some time to cast, it needs to cost some serious mana to use, and it needs to heal the hell out of our target. Holy Light currently fills only one of those requirements, which is why we use it so often. When your only tool is a hammer made of steel and gold and has lasers and strobe lights attached to it, you're going to use it to solve pretty much every healing problem that gets thrown your way.
That model is going to die.
Death to Divine Plea
In its wake, we'll be closer to having parity with our healing brethren in terms of spell selection. That's the boring part, and honestly, we'll play it like we always have. You gauge the target's missing life, incoming damage, and encounter mechanics and choose the right heal for the job. This is called triage, and we've been doing it since day one. However, in order to accomplish this goal, our mana pool needs to be seriously examined. Divine Plea simply does not work. It's a clunky mechanic that keeps rets and prots from going out of mana and is completely ignored by holy paladins via trinkets and Divine Illumination mixed with two-piece tier 10. The spell forces us into intellect gems and gear with the sole priority of maximizing our mana return from percentage-based sources. I will guarantee that things like Replenishment and Seal of Wisdom will also be tuned such that stacking intellect is no longer the only intelligent option for a holy paladin.
Life to Illumination
What does this mean for a spec with no current Meditation-esque talent and that guzzles more mana per minute than any other class? The glorious return of Illumination. Blizzard hit Illumination with every nerf bat that Ghostcrawler could find in the closet marked "nerf bats," and it finally died in WotLK. However, holy paladin longevity didn't even dip as what was once our most cherished talent was drawn and quartered. The reason is that Replenishment and trinkets stacked with intellect kept us chain-casting Holy Light without missing a beat. With the problematic, percent-based mana regeneration abilities removed, Illumination can return from its long exile. Look at restoration shamans; their crit-heal-procs-Water-Shield mechanic keeps them trucking throughout the longest fights in Wrath. What better way to make crit valuable to the paladin again and get us wearing normal gear?
Let's talk about normal gear for a second. What stats will paladin healers have available in Cataclysm? Intellect and stamina come standard, with intellect replacing spellpower as well. MP5 has gone the way of the dodo, and so we're left with crit, haste, spirit and mastery as the only remaining stats. I'm not quite sure which stat will share a slot with mastery, but expect for most of our gear to have a pretty similar spread of stats. We're getting critical strike rating whether we like it or not, and without any Inspiration or Divine Aegis effect in the holy tree, giving us some mana back seems like the right design.
We need some flavor
Part of what made paladin healing seem so boring or simple before was that our two primary heals are really very plain. Every other class already had a slow/big and small/fast heal, and sometimes they even had another direct heal on top of that. Even with the addition of a third "middle" heal, we're still going to need some flavor to separate us from the other healers. The big three are supposed to be our baseline abilities. I mean, how many shamans are defined by Lesser Healing Wave, and do you think of Greater Heal first when considering a priest's unique healing spells? We have Holy Shock, but that does a woeful job of adding to our unique heal toolbox. It's basically base heal number four, in the instant/very small category. So where are we going to find a revolutionary heal that will signify holy paladins?
It's not going to be Beacon of Light. The only ability of its kind, what Blizzard does to Beacon will be only a footnote of our Cataclysm review. Imagine if for some reason Beacon of Light merged with Glyph of Holy Light such that every time you healed any target, the player who was Beaconed would splash heals onto all targets within 15 yards, healing for say 20% of our original heal on each target. That sounds cool, right? Now we've got an AoE heal that is really unique from what anyone else is doing, which would be great, except for one small thing.
We'd still be stuck with the big three (or four, including Holy Shock) and the uninteresting game play that comes from basically using the same heals for five years. We're going to be getting a new heal, that I can guarantee, and I really don't hope that Ghostcrawler and company don't make the same mistake that they did with Sacred Shield and Beacon of Light. They were both fun abilities, but Sacred Shield ends up being a reason to cast Flash of Light, and Beacon is cast once every minute or so and Holy Light spam after that. We need a new spell in our rotation, and that will be the big reveal. Any tweaks to mana regeneration or the ratio of our heals in terms of speed and power will not be a surprise. We can expect these things. The complete removal of Divine Plea and Replenishment that ushers in Illumination's magnificent revival? It's totally possible and you should be prepared for that likelihood. The question is: what's the new heal going to be?
I have no idea.
The Severed Essences in ICC have possessed several upcoming Cataclysm abilities, and the paladin essences currently have a spell called Radiance Aura. While it sounds like fun, we don't need another cooldown. We don't need another "set it and forget it" ability, we don't need another duration timer bar added to clcbpt, and we certainly don't need another aura. We need a heal, a down-to-earth ability with a short or no cooldown that will let us full a niche that will make every other healer jealous. We're losing our huge crashing tidal wave heals that take tanks from 0 to full in a second flat, and so we're due some amazing ability that blows our minds and has us browsing Craigslist for beta invites the moment it's announced. We need a defining heal; we need Penance or Wild Growth or Circle of Healing.
The new heal needs to be an AoE or have some multi-target healing involved, the new heal needs to have either be instant or have a very short cast time, the new heal needs to be a "smart heal," and the new heal needs to use a completely different mechanic from every other healing spell around. We are a class with no unique heal, and we deserve our own unique heal instead of some quickly thrown together "Splash of Light" HoT that shares its icon, mana cost and scaling with Renew.
Paladins have lasted five years with two direct healing buttons to push, and I can say that those years were worth it if we get something amazing on Friday. I don't have a problem adding some basic third heal to my HL/FoL triage system. That won't be difficult and I'll handle it just fine. The changes to our standard healing protocol are predicted and I can stomach any rebalancing that comes with that. What I won't be able to tolerate is watching my shaman buddy running around while casting Healing Rain while a priest Life Grips a DPS into the rain effect while the druid pops Treeform into Tranquility, while I'm casting Flash of Holy Light on the tank for the thousandth time of the night.
So, as Ghostcrawler's arrival to deliver the tidings of good news from the development team approaches, we can only wait with bated breath for the upcoming paladin Cataclysm preview. We'll be up all night by the cold fireplace, sipping gin from a mug and reading the Gadgetzan Times. This is the moment every holy paladin has waited for since the moment we realized that we really only need two keybinds to do our job. It's on the development team's shoulders to make sure that our third healing button is actually worth pushing.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 4)
Tumleren Apr 11th 2010 2:17PM
I consider myself pretty happy with the current playstyle of holy paladins, but man, that section:
"watching my shaman buddy running around while casting Healing Rain while a priest Life Grips a DPS into the rain effect while the druid pops Treeform into Tranquility, while I'm casting Flash of Holy Light on the tank for the thousandth time of the night."
It really made me wish for something interesting to happen. You're right, we need something new and cool
Othor_NL Apr 12th 2010 6:09AM
I like the way the Holy Paladin plays right now. I actually use Divine Plea almost every Cooldown, Holy Shock en Sacred Shield a lot. I also Cleanse what I can Cleanse and frequently (when its of CD) use Hand of Protection to mitigate incoming damage. Also the AoE Heal through a glyphed HL is good enough for me (although the range could be expanded). So I dont feel like I'm Spamming HL/FoL and feel that the class is interesting and challenging to play.
THe radiance Aura mentioned in the Article would be nice its a permanent one like devotion/retribution Aura aura and not something with a CD like Aura Mastery.
Qot Apr 11th 2010 2:19PM
Shaman: Lesser Healing Wave and Greater Healing Wave, with Healing Wave in the middle as the goto heal.
Priest: Flash Heal and Greater Heal, with Heal in the middle as the goto heal.
Paladin: Flash of Light and Holy Light, with "Light" in the middle as the goto heal?
Kylenne Apr 11th 2010 3:29PM
Guiding Light. XD
BoomingEchoes Apr 11th 2010 4:52PM
umm.. What the heck are you talking about? Its Lesser Healing Wave, CHAIN HEAL, Healing Wave, .. and chain heal has always been the go to for shaman, as it is the middle ground heal between the two while it heals at least 2 other targets.. No where in the Shaman changes did they say they were making another single target heal to be between lesser healing wave and healing wave.. NOR a GREATER healing wave to be above healing wave.
Why is this comment up-rated? its nonsense..
Chase Christian Apr 11th 2010 5:02PM
Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.
That's straight from the shaman changes, BoomingEchoes. Current Healing Wave becomes 'Greater', and you get a new middle heal.
Sandos Apr 13th 2010 7:45AM
here here! I can't wait to make my holy Paladin my main and rock everyones faces with some new awesome abilities!
...Just worried Friday won't get here fast enough! =P
Cyanea Apr 11th 2010 2:22PM
Speaking as a Holy Pally...I don't want an AoE. Probably moreso than any other healer in the game right now, we have a niche. We are THE tank healer. I'd rather not be more generalized like most other healers.
ToyChristopher Apr 11th 2010 2:26PM
I disagree about not needing an aoe heal. It might be able to take a different form than what other healers have but we do need it, and so do the other healers. Holy Paladins are the only healer with a niche, and it isn't actually tank healing any of the other classes (and soon even in Holy Priests) can do that. Our niche right now is healing two tanks at once. If encounter design in cataclysm doesn't have two tanks taking damage at once, then the holy paladin doesn't really bring much to the raid.
Chase Christian Apr 11th 2010 2:32PM
You may like having a niche, but having one class be THE BEST at a role is bad for every other class who wants to do that job. I'd rather be able to fill any role well instead of being locked into one and feeling completely helpless when my raid is taking AoE damage.
Heilig Apr 11th 2010 2:50PM
I think the original Beacon of Light will be making a comeback. it was amazingly awesome, and very similar to the Radiance Aura that was mentioned. The only difference was that it was APPLIED to a target for a time instead of just being passive from the Paladin.
Also, I AM WILLING TO BET LARGE AMOUNTS OF GOLD THAT BUBBLE GOES BYE-BYE. Almost every time an attempt is made to give paladins a little more offensive utility or a different playstyle, the "Plate + Bubble + Heals" argument gets dragged out and the nerf bat starts swinging. With Stamina evening out across the board and most classes getting some self-healing utility, the only thing left for people to QQ about is the bubble. i expect (and pray for) it to be removed and be given an interrupt, a gap closer, a snare, etc. in return.
ozone Apr 11th 2010 2:52PM
I dont know about you but being a FoL focus Holly Pally I raid heal all the time. Some fights I switch to tank heals but Im always effectively raid healing due to 1 sec casts I can raid heal better than most classes aside from when there is constant raid wide aoe damage. Either case even having consecrate an aoe heal would be nice. Id love to stand in melee dropping heals and have the ability to heal all melee with consecrate.
The only thing that will make pallies harder to compete is gonna be the changes to mana. Most pallies are top healers because of the ability to spam heals, once thats gone I hope we have abilities that dont cause us to fall behind other classes too much. Also dont forget they said they would revamp the gear we need so we would not be the only class rolling on a specific type of gear, that could be interesting.
Zalvi24 Apr 11th 2010 3:16PM
i dont know about you but, im sick and tired to see the boss do AoE damage to the raid, and see all those health bars go down to half, shamans can chain heal, priest can circle of healing, and druids can wild grow the raid, what am i stuck doing? FoL as fast as can, is irritating, and most of us pallies are tired of
ash Apr 11th 2010 3:18PM
If they got rid of bubble for the whole class that would kind of suck. I could see how they might make bubble only available for Holy or something like that, but getting rid of it entirely would kind of blow.
James Apr 11th 2010 3:49PM
@ozone
the consecrate heal is one of the best ideas i have heard. it would also help us keep a judgement on the mobs.
a plate wearing healer that gets thrown into the middle of battle? love the idea!!
McRaider Apr 11th 2010 7:19PM
paladin without a bubble is the same as mage without iceblock or hunter without feign death. It's an osh*t button that's part of the class itself.
Kathop Apr 12th 2010 11:56AM
Heh, healing consecration would really rock :P
Shame about being a bit stationary (sp) though, but would be pretty unique.
ToyChristopher Apr 11th 2010 2:24PM
I really enjoyed this article! It really crystallized some of the things I have been thinking about.
When you hear about other classes getting fun new abilities, it's hard to think of what they can do to add to the fun of your play style when holy paladins are playing catch up with the basic healing abilities.
I'm hoping maybe for some buff to our buffs, like the hand spells to maybe make them more relevant in pve. But more than that I am hoping for at least one fun new healing spell, to go along with the basic healing abilities that move us out of our niche.
Valt Apr 11th 2010 2:24PM
About radiance aura. I think we should hold into our horses still. I think holy might get talented or new aura at 81+ thats equivalent to healing stream totem, cept it stays up forever and might heal more (or less cos you dont have 5 hp and 5 min duration..))
still nice addition with judgement heals.
And yeah I hope for new spells. Currently leveling I just spam FoL its intresting cos its new to me (healing that is)
Stella Apr 11th 2010 2:25PM
Maybe they're working on a way to deal with the spell-power plate issue. I can hope right?