Blizzard posts the newest World of Warcraft Battle Plan

Given that we're on the eve of WoW's most extensive expansion, though, this is a pretty prime time to catch everybody up on what's happened thus far since Wrath launched and where Cataclysm is bringing us, and that's exactly what the Battle Plan does. There's not a lot at first glance -- a small Wrath postmortem, some basic info about the upcoming Ruby Sanctum and Echo Isles/Gnomeregan content -- but some closer examination reveals a few interesting tidbits.
- Cataclysm's Kalimdor content is basically finished. "Much of Eastern Kingdoms" is completed.
- After the upcoming events to retake Gnomeregan and the Echo Isles, all level one gnomes and trolls will start in the newly-reclaimed areas!
- Database hardware upgrades will be put into place to ensure that the Cataclysm launch goes as smoothly as possible.
Nethaera - World of Warcraft Battle Plan, April 2010Wrath of the Lich King hit store shelves November 13, 2008 and quickly became the fastest-selling PC game of all time. Since its release, we've continued to expand on its content and tell the story of the Lich King and many others who have been touched by the Scourge's emergence in Azeroth. From the initial release of World of Warcraft to The Burning Crusade, and then again with Wrath of the Lich King, we have steadily learned, grown, and have pushed ourselves to become better designers, and we'd like to take a moment to share with you some of the development team's recent highlights, as well as a glimpse into the future. As our mission statement says, we continue striving to provide the most epic entertainment experiences ever.
The Rise and Fall the Lich King
After feedback from the community indicated some disappointment with being unable to interact more directly with the story surrounding Illidan, we made a concerted effort to reconnect everyone with the story of the Lich King and the struggles of Azeroth against the Scourge. From the moment of entry into Northrend, the story began to play out, and the heroes of Azeroth were asked to take on the challenge the Lich King and the Scourge presented them.
Players were able to experience Naxxramas as a level-80 dungeon and face down another of the Old Gods, Yogg Saron in Ulduar. In order to better prepare for the trials facing them in Icecrown Citadel, the Argent Crusade set up camp in Icecrown to hold a tournament meant to hone Azeroth's finest heroes into a force the Lich King couldn't afford to ignore.
Today, thousands of players continue to enter into the Icecrown Citadel to face one of the most feared villains in Warcraft history. We've seen the rise of Arthas to the Frozen Throne as the Lich King and we've seen his fall at the hands of the greatest champions of Azeroth.
In order to get more players into these encounters, we improved upon what was once known as the Looking for Group system and transformed it into the Dungeon Finder System. Within the system, players have been able to get together with each other from all over their battlegroup and reap additional rewards that have helped them get the gear they need to venture into Icecrown Citadel and take part in an event that has been the culmination of seven years of story.
We also implemented our Quest Tracking feature, dual spec support, updated badge and reward system and much more.
The end of the Lich King is not the end of our plans for World of Warcraft, however, and the story carries on.
The Ruby Sanctum
Within Wyrmrest Temple are the chambers of the aspects and a new 10- and 25-player raid dungeon currently in development, the Ruby Sanctum. Here players will encounter the Black Dragonflight as they make an assault on the Red Dragonflight in a bid to weaken them before their master Deathwing's reemergence into Azeroth out of the fiery depths of Deepholm. This encounter will be similar to the Obsidian Sanctum and grant all-new rewards for players looking for a new challenge.
With so many epic adventures to partake in within Northrend, the community asked, "What's next?" We answered at last year's BlizzCon, "Cataclysm."
Cataclysm
As we announced at last year's BlizzCon, we've been hard at work on our third expansion, Cataclysm. This new expansion advances the story of Azeroth and introduces new content for both beginning and end-game players. It will introduce two new races, new dungeons, new class and race combinations, and a change to the very face of Azeroth as we know it.
http://www.worldofwarcraft.com/cataclysm/
Two New Races
In the expansion we will be introducing goblins into the Horde, as they begin their journey in their homeland, the Isle of Kezan. Meanwhile, behind the Greymane wall, the fate of the people of Gilneas will be revealed at last as they join the Alliance as worgen.
Each race will have its own unique starting zones in which players will get to know the story of these two races. As a part of the story progression, the land itself will be changing via phasing to enhance the experience.
The World Trembles
Much of Azeroth will be changing as a result of Deathwing's eruption from Deepholme deep within Azeroth. We have been making great progress and have nearly finished all of our expected changes in Kalimdor and much of Eastern Kingdoms. Some areas will still be familiar, while others will be more drastically transformed.
In addition to the changes to familiar territories, we are also currently working on adding great new high-level content zones such as Mount Hyjal and the Sunken City of Vashj'ir.
Operation Gnomeregan
The gnomes have been long without a home to call their own. As a young gnome you are told that the benevolent dwarves who have taken you in will aid you in your bid to grow strong so that you might reclaim Gnomeregan once more.
To that end, we are introducing a new quest line and event by which players can take part in taking the first steps to do just that by recapturing Gnomeregan's surface and reclaiming a small portion of their former home. Once this area has been reclaimed, all new gnomes will start in this reclaimed territory.
Zalazane's Fall
We are also currently working on a new quest line and event by which players can take part in joining with Vol'jin, leader of the trolls, in the taking of the Echo Isles from Zalazane, who now controls these islands.
Once the islands have been claimed in the name of the Darkspear tribe, all new trolls will begin within their own starting zone and begin reforging the troll nation into a semblance of its former glory.
Database Upgrades
With the addition of so many great new features, we wanted to make sure that our infrastructure was in place to fully support them. To that end, we will be performing additional database hardware upgrades prior to the release of Cataclysm. This will allow all players to experience this new expansion as intended.
While we do not have specific dates to share at this point in time, we will be working to communicate when these upgrades occur to ensure the best possible experiences during this time and continuing into the future.
-World of Warcraft Development Team
The Rise and Fall the Lich King
After feedback from the community indicated some disappointment with being unable to interact more directly with the story surrounding Illidan, we made a concerted effort to reconnect everyone with the story of the Lich King and the struggles of Azeroth against the Scourge. From the moment of entry into Northrend, the story began to play out, and the heroes of Azeroth were asked to take on the challenge the Lich King and the Scourge presented them.
Players were able to experience Naxxramas as a level-80 dungeon and face down another of the Old Gods, Yogg Saron in Ulduar. In order to better prepare for the trials facing them in Icecrown Citadel, the Argent Crusade set up camp in Icecrown to hold a tournament meant to hone Azeroth's finest heroes into a force the Lich King couldn't afford to ignore.
Today, thousands of players continue to enter into the Icecrown Citadel to face one of the most feared villains in Warcraft history. We've seen the rise of Arthas to the Frozen Throne as the Lich King and we've seen his fall at the hands of the greatest champions of Azeroth.
In order to get more players into these encounters, we improved upon what was once known as the Looking for Group system and transformed it into the Dungeon Finder System. Within the system, players have been able to get together with each other from all over their battlegroup and reap additional rewards that have helped them get the gear they need to venture into Icecrown Citadel and take part in an event that has been the culmination of seven years of story.
We also implemented our Quest Tracking feature, dual spec support, updated badge and reward system and much more.
The end of the Lich King is not the end of our plans for World of Warcraft, however, and the story carries on.
The Ruby Sanctum
Within Wyrmrest Temple are the chambers of the aspects and a new 10- and 25-player raid dungeon currently in development, the Ruby Sanctum. Here players will encounter the Black Dragonflight as they make an assault on the Red Dragonflight in a bid to weaken them before their master Deathwing's reemergence into Azeroth out of the fiery depths of Deepholm. This encounter will be similar to the Obsidian Sanctum and grant all-new rewards for players looking for a new challenge.
With so many epic adventures to partake in within Northrend, the community asked, "What's next?" We answered at last year's BlizzCon, "Cataclysm."
Cataclysm
As we announced at last year's BlizzCon, we've been hard at work on our third expansion, Cataclysm. This new expansion advances the story of Azeroth and introduces new content for both beginning and end-game players. It will introduce two new races, new dungeons, new class and race combinations, and a change to the very face of Azeroth as we know it.
http://www.worldofwarcraft.com/cataclysm/
Two New Races
In the expansion we will be introducing goblins into the Horde, as they begin their journey in their homeland, the Isle of Kezan. Meanwhile, behind the Greymane wall, the fate of the people of Gilneas will be revealed at last as they join the Alliance as worgen.
Each race will have its own unique starting zones in which players will get to know the story of these two races. As a part of the story progression, the land itself will be changing via phasing to enhance the experience.
The World Trembles
Much of Azeroth will be changing as a result of Deathwing's eruption from Deepholme deep within Azeroth. We have been making great progress and have nearly finished all of our expected changes in Kalimdor and much of Eastern Kingdoms. Some areas will still be familiar, while others will be more drastically transformed.
In addition to the changes to familiar territories, we are also currently working on adding great new high-level content zones such as Mount Hyjal and the Sunken City of Vashj'ir.
Operation Gnomeregan
The gnomes have been long without a home to call their own. As a young gnome you are told that the benevolent dwarves who have taken you in will aid you in your bid to grow strong so that you might reclaim Gnomeregan once more.
To that end, we are introducing a new quest line and event by which players can take part in taking the first steps to do just that by recapturing Gnomeregan's surface and reclaiming a small portion of their former home. Once this area has been reclaimed, all new gnomes will start in this reclaimed territory.
Zalazane's Fall
We are also currently working on a new quest line and event by which players can take part in joining with Vol'jin, leader of the trolls, in the taking of the Echo Isles from Zalazane, who now controls these islands.
Once the islands have been claimed in the name of the Darkspear tribe, all new trolls will begin within their own starting zone and begin reforging the troll nation into a semblance of its former glory.
Database Upgrades
With the addition of so many great new features, we wanted to make sure that our infrastructure was in place to fully support them. To that end, we will be performing additional database hardware upgrades prior to the release of Cataclysm. This will allow all players to experience this new expansion as intended.
While we do not have specific dates to share at this point in time, we will be working to communicate when these upgrades occur to ensure the best possible experiences during this time and continuing into the future.
-World of Warcraft Development Team
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.Filed under: Blizzard, News items, Wrath of the Lich King, Cataclysm






Reader Comments (Page 1 of 4)
Mailia Apr 13th 2010 12:16AM
I still bet we have hardware problems.
Noid Apr 13th 2010 12:19AM
^THIS^ is the first post? Really??
Sup Nick Apr 13th 2010 12:30AM
Do me a favor.
Let me know when you can keep enough servers alive to hold 11 million users information with a 90% uptime.
Until then, do me another favor. Shut up.
tatsumasa Apr 13th 2010 12:07PM
@noid
while this person's comment may not truly capture the meat of what was said, i agree with them. at the launch of wrath, i remember logging on each of my characters to find them falling into the sea somewhere south of teldrassil - falling for several minutes before hitting the water and then no matter which way they swam, they got nowhere. not sure how things panned out on your realm, but i bet mine wasn't the only one like that.
every patch, major or minor, has caused extreme server instabilities. continents crash, server pings get out of hand to the point of not being able to loot, use the ah, use the mail, or interact with npcs. i sincerely doubt this expansion will be any different.
prove me wrong, blizzard. make us all eat our words. give us an expansion launch that is so flawless it's mentioned in news articles everywhere.
Hangk Apr 13th 2010 12:55AM
I bet the world still isn't a perfect place. What's your point?
Jack Miles Apr 13th 2010 1:02AM
Give private servers a try, you'll find them fun, or even other popular MMO's.
It's annoying when it cuts out, but Blizzard is doing a fantastic job keeping them as good as they are.
Codexx Apr 13th 2010 2:49AM
If you had any idea what kind of networking is responsible just to allow you to post comments on this site, you'd probably crap your pants with fear. In addition to multipla databases to hold comments, account info, etc, there's the matter of routing the information from your computer to your ISP via a router, and then to the server. Large sites often have multiple servers running to keep it online. This alone is an impressive feat.
Blizzard has created a custom client to interface with the servers. Upon log-in you are routed to an authentication server. Once your account is validated you are then able to choose which server you are routed to. Once there, your character data is retrieved from a database. Upon selecting a character, it pulls your character information from a database, or possibly several. It then needs to locate your last known location and camera position, as well as load any macros or other information, though some backups are kept in the WTF folder. Then it needs to communicate with the server you are on. Realize there is at least one server if not more for each continent on your Realm. All of this needs to sync with you and several thousand other players all at once without fail in order for you to log in.
Blizzard's network technicians probably have a harder job than you do. So while you sit around doing whatever and posting on this website, they're out there making sure that your characters doesn't log in with items missing, or with no gold, or your characters aren't deleted entirely. They have over 11 million players and a maximum of 50 characters per accounts. That's anywhere from 11 million to 55 million characters that all need to be managed. The servers they had when WoW first launched probably couldn't handle half that amount without melting down entirely. Instead of complaining because you're on a server with too many people that started when the game first came out, be grateful you haven't logged in one day to find that the entire database for your battlegroup got dumped because of an SQL error.
Norte Apr 13th 2010 5:50AM
@Codexx:
That's the service we pay for though. The agreement is that we give Blizzard money in exchange for them keeping the game running. When the servers are down/struggling we have every right to be annoyed, regardless of how hard it is to keep them up.
heroman12121 Apr 13th 2010 6:24AM
Besides, arent Private Servers illegal?
Rylka Apr 13th 2010 9:13AM
Just to support Codexx's comment further:
"They have over 11 million players and a maximum of 50 characters per accounts. That's anywhere from 11 million to 55 million characters that all need to be managed. "
That math would actually give between 11 million to 550 million potential characters. That's right, Blizzard has to potentially keep track of all the details for over half a BILLION toons.
Sir Broose Apr 13th 2010 10:01AM
I think Jack is being sarcastic. It appears his point was, "If you think Blizzard servers are bad, you should try a private server or another MMO [because they are much worse]." Thus his comment that downtime may be frustrating, but Blizzard is doing a great job [compared to the alternatives].
I am pretty sure he wasn't suggesting that people actually try a private server.
Methuus Apr 13th 2010 10:04AM
One reason I'm less sympathetic to Bliz IT techs is that they get to have several hours of scheduled downtime every week. (during the daylight even!)
I keep some computer systems running in my job (and I'm talking about actual making money systems, not hobby stuff; granted, not even remotely as complicated as Blizzard's systems, but still) and I have to beg for an hour of scheduled downtime a month at 3am on a sunday.
MyThor Apr 13th 2010 10:45AM
@Codexx
I love the simplicity to which you describe what is most likely happening at login time.
The fact that the task itself is not in anyway simple whatsoever.
I cannot fault your post - however you missed one significant detail, which I am only correcting here to enforce your statement.
It's 11million subscribers with upto 50 toons per account... resulting in up to 550million unique toons - not 55million. And then - there are the toons of the accounts that are hibernating, or otherwise no longer active.
God Speed, and forgive my picking on your mathematics.
veil Apr 13th 2010 11:25AM
downranking all of mailia's comments like a minigame in and of themselves...
Raziellionheart Apr 13th 2010 11:35AM
Guess what. You guys say 11Million -> a potential 550 million characters that they have to keep track of?
They also have the luxury of keeping track of 15 * 11 Million Dollars per month! I'm sure they dont mess that one up!
andoring Apr 13th 2010 12:53PM
Personally, I'm kind of thankful that Mailia brought up the discussion. I'm not proud to say that I was on the brink of "full on nerd rage" when WOTLK FINALLY came out and I couldn't play because the server went down. Granted, it was a pretty short timeframe in the grand scheme of things... but the point is, we can really work ourselves into a frenzy anticipating for the next expansion (especially if we're reading about it every day for months). Mailia's downgraded comment and the subsequent discussion was helpful to me because it made me remember to "stay cool during launch" by expecting the possibility of delays ahead of time. That being said, kudos to Blizzard for trying to anticipate and deal with potential problems well before expansion! "Hope for the best, expect for the worst."
Sharicasti Apr 13th 2010 12:22AM
Glad to see blizz giving us a progress report.
Banic Rhys Apr 13th 2010 12:22AM
Sylvanas is ripped.
arielespadas Apr 13th 2010 12:27AM
I heard she crushed chuck norris with her abs
Banic Rhys Apr 13th 2010 12:58AM
Strange, one would think her muscles would decay with time. Being dead 'n all.