Cataclysm Class Changes: Resto druid analysis

Yeah, I realize the irony of using this particular picture in any article concerning the recently-announced changes for the restoration druid in Cataclysm. Before we do anything else, I will state right now that I've moved the portion of this article discussing the Tree of Life change to tomorrow's Shifting Perspectives, because the topic deserves a feature of its own. Eerily enough, it's coming just around a year after we devoted another Shifting to that very subject.
It would be fair to say that the only truly new thing we're likely to see is a talent namedEfflour Eflorr Effloress something that starts with E. Suffice it to say that this didn't go down well with a lot of druids, but perhaps more interesting was what Blizzard didn't say or glossed over. One of the commenters on Elitist Jerks observed with a touch of pique that the resto druid announcements could be summarized as, "No new spells, but your old spells will work differently," without any real information on that last bit. And, well, there's a grain of truth to that.
It would be fair to say that the only truly new thing we're likely to see is a talent named
Restoration druids will have a new talent called Efflorescence, which causes a bed of healing flora to sprout beneath targets that are critically healed by Regrowth.
The one truly new thing we're getting sounds intriguing, making it potentially worth switching to Regrowth healing for melee DPS and certainly tanks. I'm loathe to say much else at this point, because we don't know how much it will heal for, how large the effect is or whether it's triggered only by a crit on Regrowth's direct heal or one of the HoT ticks. Hopefully it'll be both.
Chance of this reusing the Lifeblood or Path of Cenarius animation: Very high.
Chance of absolutely no one being able to spell this talent correctly: Also very high.
All heal-over-time spells (HoTs) will benefit from crit and haste innately in Cataclysm. Hasted HoTs do not reduce their duration, but instead add additional HoT ticks. Haste will also benefit Energy generation while in cat form.
Anticipating this buff was pretty much a no-brainer, given the changes being made to other classes' DoT and HoT effects. One of the more pressing questions is exactly how it'll be implemented if +haste doesn't affect spell duration (i.e., the way that Glyph of Rapid Rejuvenation does now, with occasionally problematic results). "Additional HoT ticks" is a bit vague. Are there going to be specific +haste thresholds that each add another full tick once passed (e.g., you reach +100 haste and add another tick, +200 haste and add two ticks, and so on and so forth)? Or, more likely (and one of the ideas being floated around various forums), that that HoTs will tick more frequently but for less each tick? We don't know. I don't think it's something that Blizzard's clarified yet, and it's possible they haven't come to a decision on how it will work. Realistically, haste could become way too good under this model, and that worries me.
Crit's a little more straightforward since we've seen it in action on the tier 9 four-piece bonus. Giving all HoTs the ability to crit could go one of two ways. If mana regeneration is really gutted, healers struggle to avoid going OOM before the end of an encounter, and most of the raid really does spend the majority of encounters wounded rather than topped off. I can absolutely see +crit becoming a stat that we don't groan at seeing all over our gear. However, pending information on exactly how the +haste change will happen, it's impossible to make a call on how good crit will be relative to haste.
A lot will depend a lot on the nature of Cataclysm raid encounters. Lots of fights like Blood Princes? Yay, crit. Lots of fights like Saurfang, with raid damage minimal to nonexistent, competing against paladins who will almost certainly still be the kings of single-target throughput and shamans who can get multiple raiders to full before a HoT does anything? An ocean of irritating overheal. We'll see.
Unlike the other healers, Restoration druids will not be receiving any new spells. They have plenty to work with already, and our challenge instead is to make sure all of them have a well-defined niche. A druid should be able to tank-heal with stacks of Lifebloom, spot-heal a group with Nourish and Regrowth, and top off lightly wounded targets with Rejuvenation.
This announcement was not received well by many druids, although I think criticism of the decision is overblown. While it always sucks to hear you're not getting anything new, Blizzard's correct that restoration has a good spell kit. It's hard to argue we need something else when the real problem is that the array of spells we've already got run a very distant second to the throughput and efficiency of the Rejuvenation/Wild Growth rotation.
I will admit to a touch of irritation at the snark over "two-button spam." We can't compete with the Gatling gun tank-spam of a paladin (have fun on heroic Saurfang without them), Lifebloom was gutted for PvE purposes in 3.1, and spot-healing with Nourish is an exercise in futility (assuming your shaman can remember where her Chain Heal button is). Tranquility is on one long-ass cooldown, and you have to glyph and spec into Healing Touch to make the spell worth a damn on content that matters. Absent any damage-reduction cooldowns like Guardian Spirit or buffs like Inspiration/Ancestral Fortitude, our contribution to the survivability of the raid is accomplished entirely by way of healing throughput. Given this, it should not have been a surprise that the overwhelming portion of a tree's healing in 25-man content would wind up being Rejuvenation and Wild Growth spam, which is precisely what maximizes that throughput.
We just don't have enough reason to use the other stuff, but we do know how Blizzard dealt with this on another class. The restoration shaman's toolkit was "diversified" in the transition between Burning Crusade and Wrath with the addition of the Tidal Waves buff. While Riptide admittedly played a role in this, the goal was to get shamans to stop relying on Chain Heal for every conceivable situation. Blizzard did this, not by nerfing Chain Heal, but by giving shamans more reasons to cast Lesser Healing Wave and Healing Wave.
Because Blizzard didn't really elaborate on changes to existing spells, a few possibly harebrained guesses:
- Lifebloom will get better. Our tank-healing standby is basically worthless in most of today's content. Assuming tanks spend more time wounded, a per-second HoT goes back to being a big deal rather than pointless and expensive overheal. The spell itself will probably get some tinkering too, because right now it's way too expensive for the amount of healing it does if you "roll" it on a tank.
- We'll get a Tidal Wavesque talent that affects direct heals and/or Regrowth. We need a reason to use Nourish and Healing Touch that does not involve reglyphing, respeccing or yoking the latter to Nature's Swiftness. Regrowth may or may not get toyed with, depending on how good Efflor-wotsit is (see above).
- The Tree of Life cooldown really has to be good. But we'll talk about this more tomorrow. In a nutshell, it can't just be, "You'll heal more, lawl."
Druids will lose Abolish Poison with the dispel mechanics change, but Restoration druids will gain Dispel Magic (on friendly targets) as a talent. All druids can still remove poisons with Cure Poison and remove curses with Remove Curse.
This change had already been announced. Blizzard wants dispelling to be more of a choice. Unfortunately, right now that choice is: as I sit here being stunlocked from 100 to 0%, would it theoretically have been worth my time to dispel Wound Poison before trying to heal, or better to try for a Rejuvenation + Swiftmend combo? Of course, the issue's entirely academic while you're running back from the graveyard. God, I hate rogues.
I dearly wish dispel decisions involved players having to make a choice over whether to apply debuffs as well. For many classes, it's absurdly easy -- brainless, even -- to apply debuffs that are talented/baked into automatic weapon swings or abilities. It is not fun worrying about spending a global on a dispel when your opponent doesn't have to devote thought or resources to reapplying a debuff. Otherwise, dispels in Cataclysm are pretty much going to be business as usual, barring the ability to dispel magic (yay!) and the inability to fire-and-forget an Abolish Poison for 12 seconds (boo!).
HoT Scale Healing: HoTs will do increased healing on more wounded targets. The mechanic is similar to that of the Restoration shaman, but with HoTs instead of direct heals. In Cataclysm, we anticipate druids using a greater variety of their spells so there is a distinction between healing and HoT healing.
This is one of the mastery bonuses for restoration, and it's kind of a free, all-purpose version of Glyph of Rejuvenation ... which, it bears mentioning, does not see much use in PvE content. I think it was a commenter on Restokin's article examining the changes who pointed out that a wounded player becomes a high-priority target for direct healers, so the extent to which the mastery bonus is going to be useful depends an awful lot on the heal team's collective discipline not to snipe targets who have HoTs running on them. Failing that (and, let's be honest, it will fail), the threat of running OOM has to be very real to prevent healers from overriding another healer's targets.
Again, I'll see you folks back here tomorrow for a Shifting Perspectives on the Tree of Life change.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.Filed under: Druid, Analysis / Opinion, Cataclysm






Reader Comments (Page 1 of 4)
anonymouscoward Apr 12th 2010 8:11PM
What you've missed in the haste on hots and dots is the mention (I think in the warlocks) that there'll no longer be clipping at the end if you recast before the old one has finished, only that extra duration would be added. That means that it's up to you to keep your hots rolling to get the full benefit of the haste before reaching full round figures for an extra tick.
Hio Apr 12th 2010 8:16PM
I don't like your overt pessimism. Don't forget Efflorescence is one *talent* in our *talent tree* which is being completely reworked. Just because there's no problems with our spells doesn't mean we won't get more doodads. There's most definitely going to be mechanics introduced in the Restoration tree that were deliberately unmentioned for the sake of sensation, ect. Have a bit more faith in Blizz ffs, they know what they're doing.
Robert Apr 13th 2010 1:28AM
I'd say Resto Druids have a right to be pessimistic these days. I know I'm strongly considering making my MS boomkin.
nutzj98 Apr 13th 2010 3:40AM
@Robert
/agree
After a couple days waiting for someone to log on and say, "Our bad guys, we're not going to ruin what Druid means in WoW by CD'ing ToL", I finally gave up. Feral ftw. I have some other caster classes so I'll just play with my kitty and bear instead of giving resto the time of day to feel like the black sheep. We'll see how the columnists feel tomorrow but Blizzard seems to be going through with the decision meaning one less set of gear for me to tote around. I have read nearly every thread and blog out there about this and nothing can make me believe that removing a Druid form is a smart thing. If we need utility, then provide that option in form. If we need to show off our gear then we'll do that like every other Druid has ever done. If we think a tree is ugly then we'll roll another class or Blizz should update our models. You still can't give me one good reason that my resto spec'd Druid shouldn't act like any other Druid spec.
uncaringbear Apr 13th 2010 3:46AM
Allison can be as pessimistic as she likes, and she gives plenty of history as to why resto druids might be feeling a bit put out. If Blizzard has taught us anything in these situations, always set your expectations LOW.
Dave Apr 13th 2010 8:53AM
Everyone on here who is upset about the ToL change(like myself), ought to be posting in the official forums. The forums don't necessarily agree with us right now, because the min/maxing vocal minority is saying yay! GC and the devs won't know that we don't want ToL boiled down to a CD if we don't say so. Start a new thread, or post in mine.
http://forums.worldofwarcraft.com/thread.html;jsessionid=F06194037EBA6EDDE44DCDB79088AB49.blade23_03?topicId=24262368791&postId=242590471778&sid=1#32
Briand0814 Apr 13th 2010 12:21PM
@nutzj
i agree with you. instead of taking out the form, make it so we can cast these spells they say are necessary in tree form. problem solved everyone's happy.....after a model update.
i love tree form, its one of the reasons i made a druid...don't really wanna see it go
Rob Apr 12th 2010 8:23PM
Baring the whole tree thing, the only thing that would really affect us is if they completely changed how raid damage actually occured. Nowadays its fast and furious, you blink, heal, blink heal, spam spam spam. OOM is a distance priority (and usually because i forgot to change spec, woops). They would have to slow down the damage greatly, and have much more mana being used, to get it to the point where we weren't just spamming whatever we could. Think of it this way. If half the raid is at half health, and you are expecting to heal them through rejuv...that is a VERY long time during a raid boss fight where those guys are going to be slowly ticking up. Now, we do have other spells...Tranq could go raid wide and not be useless. Healing touch could not be useless (and it isn't, but the cast time makes it so on any significant encounter).
My feeling is that they want to make healing more versitle; palys have two buttons, shamans have one maybe two. Priests have so many buttons they cry themselves to sleep at night over it. We have alot too, but we really have 5 good heals, LB, rg, rj, nourish, WG. The logical thing to do would be to remove some of our buttons and give them to shamans/palys. Thats just the way i see it, but idk. That or do some very radically new healing ideas, the likes of which we've never seen before, like a DOT/raid heal, or DOT/tank heal, or something.
Daniel Apr 12th 2010 9:09PM
This comment puzzled me. You treat something as a supposition that Blizzard has already stated they are going to do. Blizzard clearly stated that they intend to give us bigger health pools and smaller heals (number wise). The logical result must be either faster button mashing or longer combat. Given that we are only getting five levels to go through and the reality of the GCD I'm betting on longer combat.
With combat being longer that will require more tactical decisions on spell rotations. In fact, if there seems to be a general thrust to all of Blizzard comments regarding all the healers it's that they want tactics and strategy to play a bigger role rather than just button mashing. I think theory crafting is going to become much more conditional than it ever was before and that there isn't likely to be an ideal rotation for a class or an encounter.
vandenhamster Apr 13th 2010 8:20AM
Resto Shaman have how many good healing spells now?
Chain Heal
Riptide
Lesser Healing Wave
Healing Wave
Earth Shield (it might not be seen as one, but it's quite similar to Prayer of Mending as an on-hit heal. It just doesn't jump around)
Will they favour Chain Heal in most raids? Yes. Does that mean their other healing abilities aren't good? Heck no.
Holy Paladins have more than two good spells too, it's just that the role they're always thrust in (tank healing) doesn't currently allow them to utilize them. Stop spamming and the tank is probably dead. Doesn't mean Holy Shock and Flash of Light are useless, or that they don't have more utility spells than the rest of the healing classes combined.
Zuktaw Apr 12th 2010 8:26PM
Since I won't be able to read & post when the Shifting Perspectives tree column goes up, I just want to go on the record regarding the change to tree form.
"Boo!"
Druids are not in caster form in combat, we're shape shifters. I'd love to be able to see some change in my form as my gear improves. But I really loved not having to look at my mismatched gear when leveling.
Resto is my off-spec & I really enjoy healing 5 mans. I love that when you're in a group with a tree you don't wonder who the healer is. I love that when you have a druid tank, you don't wonder what kind of tank you've got. What else can I say, shapeshifting is a core druid mechanic & am very disappointed that they're taking the tree (and it's constant benefits - no, a minor glyph to make the form permanent does NOT help) away.
Arbolamante Apr 12th 2010 8:34PM
I generally agree, though there are some things that could win me over. 1) The present tree buffs get moved to other talents. 2) There's actually a good reason for us to be out of tree in a raid, besides doing some piddly amount of DPS. Maybe give restos access to Improved Faerie Fire, or some really neato version of Insect Swarm. Maybe make roots more useful? 3) Whatever we wind up doing in treeform, it needs to be very useful. My vote? An AoE version of Innervate.
ATechRevolution Apr 12th 2010 8:59PM
What with the Lifebloom for tank healing... I have somewhat of a theory. The tooltip says that it will "bloom" on the target when its duration is reached OR it is dispelled. This does not count for self-dispells, aka, right-clicking the little icon in order to get the bloom.
But what if this did work? And what if the druid had the ability to "dispell" this magic, say... with our new dispell magic spell. I know some druids that bloom for 20K. This would give us, effectively, an instant 20K heal on a tank. As a tradeoff, maybe when the spell reaches duration, it will no longer have a bloom, in this way, it would function just like Rejuvenation, except be stackable and "Swiftmendable" without a CD attached.
I see how this is ridiculously powerful, as nobody (that I've seen) can pull off a 20K instant heal without a CD.
Just a theory.
Minimagicma Apr 13th 2010 1:00AM
@ Atech
You my friend are forgetting global cooldowns. This instant 20k heal your thinking off took over 4 and a half seconds to cast, assuming 3 stacks and then another cast to dispelled. Your right, no one has an instant 20k heal, but I've heard of pallies getting up to these numbers without that long of a cast time.
Asulfan Apr 13th 2010 1:05PM
And adding to what Atech and Mini have been saying the mana cost of this spell, it will be about 1k mana for the 3 lifeblooms alone, calculating that you get 50% of the mana back after the effect is finished. (In this case dispelled.) So it takes quite some time to cast, it requires some skill to dispell it at the right time (Lots of this will in most cases be overhealing in raids) and its mana expensive. (compared to spells like Holylight or Healing touch.) I'd say that its a pretty realistic spell, and if it is to powerful blizzard has learned to use the nerfbat. Its not gonna be some major heal for druids anyways. =)
Really unsure, but I like the sound of it. :)
Cataca Apr 13th 2010 1:02PM
@Atech
"This does not count for self-dispells, aka, right-clicking the little icon in order to get the bloom."
Actually this is how Lifebloom first worked in Wrath. But they nerfed it so that you don't get the bloom if you right-click it off shortly afterward. Tanks where abusing it with /cancel aura macros :-(
Ecco Apr 12th 2010 8:27PM
Save the Trees
Please, Please don't take Tree of Life away from us. We love our Full time Tree forms. Maybe spice up the form some, but please Blizzard, do not take away full time tree from us.
Thank you,
Everyone who loves Treeform.
Terhi Apr 12th 2010 10:00PM
Dear Blizzard,
Thank you for letting druid be themselves in at least one role without hurting their abilities for it. I look forward to seeing what a strong healing cooldown the new Tree of Life form will be, and I'll be glad I actually get to be the race I chose to play rather than a recycled enemy model.
Thank you,
Those of us not afraid of change
Daedalus4096 Apr 12th 2010 10:21PM
If by, "Those of us who aren't afraid of change", you mean "Those of us who hate the soon-to-change-anyway tree form art and don't care about those who like it".
Terhi Apr 12th 2010 10:28PM
If that's how you choose to see it Daedalus then that is your right, but there is much more to the change than just the model and I feel the benefits greatly outweigh the loss.