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4-13-2010 @ 12:06AM
Yeah, sorry, in some places a little outrage is kinda justified.Take the Priest preview... a class that has been sputtering and clattering along, whose preview was posted ~3 minutes before the due date.Here is a quote from the 84th page of the Priest preview, I'm putting the portions that the OP underlined in quotes:start--We want to improve Discipline's single-target healing capacity. "One key is to make sure shielding isn't always a more attractive option than healing."Greater Heal will probably be the tank-healing spell of choice, though we've also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and "a big, more expensive shield to cast on a tank or anyone else taking a ton of damage."Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier.--endThis is a contradiction. Blizz wants to make absorption mechanics less attractive than healing, but give Disc more shielding tools to deal with damage, and make their mastery bonus increase shield absorption. So... will shields always be weak, even with mastery? Will Disc's heals be bigger? Will they be smaller so that they have to constantly spam heals between shields (spam heal is also something Blizz says they want to move away from). How about mana? Does this mean shielding will be expensive, that Disc can't shield a whole party? These statements raise more questions than they answer. It could be great or terrible depending on the way it's done.The Holy mastery is also troublesome. If you get 3 heals off on someone, it's likely that they're okay... unless you're tank healing. If healing is going to be more expensive, and less spammy, and you cast less spells, it's pretty unlikely you're going to be throwing around the same spell a lot. So, it's likely that you'll either gain the mastery bonus when you don't need it (i.e. healed up the tank, now you get the bonus), or you'll constantly be changing the bonus you have (tank is fine, now raid heals). So, this also seems to raise more questions than it answers.Shadow... holy moley.So, Shadow will get a single-target spammable nuke. Okay. This nuke applies a debuff that increases the damage it does. Okay. So, it isn't instant cast, so it won't stack its debuff quickly, and since it will do the most damage when its debuff is fully stacked, it has back-loaded damage. So Blizz's solution to SPriest back-loaded damage is a cast-time nuke with back-loaded damage? What? Shadow's gameplay will also be entirely changed by the new mastery mechanic, Shadow Orbs... except... we have no idea what they will do (Blizz gave a loose possible examples). So Shadow will be entirely different, in some way we can't predict and have no indication about.Shadow is losing its only substantive raid/party benefit, the hit buff from Misery. Blizz says they don't want people gearing around who is in a raid... okay, fine, however Mages have their same DPS and are getting Bloodlust too. To replace the marginal benefit of Misery, SPriests are gaining.... well, we don't know. Blizz didn't say if they were getting anything at all.While on talents being cut, Blizz has stated they want to move away from passive +DPS talents. Nearly half of the Shadow tree are passive +DPS talents. If you add in talents that are passive utility bonuses, like increased range or reduced mana cost, you get up to about 75% of the Shadow tree. So... close to half the tree is composed of the types of talents Blizz says it wants to ditch... but we have no idea what they will chuck, keep, or replace.The Priest preview was terrible. Utterly, entirely terrible. Honestly, I wish they didn't post it.
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