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4-13-2010 @ 6:00PM
The problems aren't just prone to the Tree of Life form however, but to all Druid forms. Using Blizzard's logic, it would be just "simpler" to remove all Druid forums and leave them with nothing.The forms are iconic, no matter which way you go about it, seeing a player shapeshifted is a sign that it's a Druid. There's a good chance that player is a Druid if he's walking around as a tree or a bear. Removing that aspect of the class ruins the entire point of a Druid, which in classic role-playing scenarios, was always a shapeshifter.The problems regarding mechanics however, don't just apply to Restoration or the Tree of Life form but to every spec and form used in everyday PVE (excluding travel forms).The Tree form limits Restoration Druids in a way that isn't limited in Paladin or Shaman healers. The latter two need no forms to heal, I can heal on my Retribution Paladin, even though it won't be as effective as Holy I can still do it. But a Druid can't do that, unless in Tree of Life form or in no form at all (which then hampers their ability to do so). So that's where that problem comes from.The problem isn't just limited to healing though, but Druid tanking and DPS as well. If you're not in Cat or Moonkin form then you are severely punished on the charts for it. But you lose some of your utility. In the same regards, trying to tank in any other form but the Bear is almost a sure-failure.These are problems that other Hybrid classes - the Paladin and Shaman are the most noticeable - don't experience. I can heal and deal damage on my Restoration Shaman or Holy Paladin, the damage isn't as good but I can do it. I also need no "form" to heal particularly well, just the right talents, which is common amongst classes anyway.So that's the problem with keeping Druid forms. The problem with removing them is simple: They're iconic. If you remove one of them you may as well remove them all because the entire idea behind Druids and Shapeshifters in general is that they choose a particular form that will aid them in the current situation and they are rarely ever in their Humanoid form. Removing forms removes the entire point of a Druid, but limiting their abilities to one or two forms restricts them too much.This is the problem with Hybrid classes. Look at Paladins, whilst they can do a lot of utility in all specs, that's both a boon and a curse. Yes, I can heal as a Retribution or Protection Paladin, but other abilities get knocked down the chain of usefulness or existence for outweigh that utility. I have all these situational "Hand" spells but because of their existence I get booted in other areas.It's a lose-lose situation for Druids, Paladins and Shamans and whilst the original concepts of all classes were good and also made perfect sense in the fantasy role-playing aspect of the game, they didn't make sense in terms of game mechanics. They were badly designed back then and nothing has improved much just because of the sheer complexity of all the classes. To buff one thing makes them look even more "overpowered" but to nerf another hampers them in a way other classes don't get, with the only reason being "well, they can do all 3 roles" (or 4, in the case of a Druid).Druids get shafted the most in that "they can do all roles" idea however. At least in my opinion, they are.
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