Cataclysm Class Changes: Paladin

Some of the major highlights:
- Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
- Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
- Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Paladin PreviewIn World of Warcraft: Cataclysm we'll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
New Talents and Talent Changes
Mastery Passive Talent Tree Bonuses
Holy
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
- Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
- Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
- Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
- Holy Shock will be a core healing spell available to all paladins.
New Talents and Talent Changes
- We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we're considering is lowering Divine Shield's duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
- We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
- We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don't feel quite like the obvious choice for tank healing while perceived as a weak group healer.
- We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
- Holy paladins will use spirit as their mana regeneration stat.
- Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
- Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
Mastery Passive Talent Tree Bonuses
Holy
- Healing
- Meditation
- Critical Healing Effect
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
- Damage Reduction
- Vengeance
- Block Amount
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
- Melee Damage
- Melee Critical Damage
- Holy Damage
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
In addition to commenting, don't forget that we're also looking for guest posts on the above changes.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.





Reader Comments (Page 1 of 14)
Sei Apr 14th 2010 10:18AM
I'm really excited about X and Y...not so sure about Z though.
Think I might still get back to leveling my lowbie tank just in case though ; )
wheresmyelvis Apr 14th 2010 10:21AM
X has 100% sold cata too me :)
(cutaia) Apr 14th 2010 11:14AM
XYZ is the new FIRST. :D
Aphroditi Apr 14th 2010 3:42PM
I feel bad... Pallies got shafted, and I play a lock.
vaitu Apr 14th 2010 4:15PM
buble hearthstone gone?
Dan828 Apr 14th 2010 4:17PM
@Aphroditi Don't feel bad. It's a tradition as old as the game. Any old time paladins are used to it.
asdfghjkloo Apr 14th 2010 4:47PM
You must've missed the Druid changes then.
Dreamstorm Apr 14th 2010 10:19AM
"Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration."
Finally a chance to use that plate armor! :D
Close-range healing anyone?
Kaylad Apr 14th 2010 10:48AM
I already use that plate armour. Oh, I'm a bit low on mana? Head into melee and smack a few mobs. But, then, I levelled as Holy paired with a tankadin so it comes naturally. I'm so used to the plate-wearer-healing that when I started druid healing, I kept forgetting that I didn't have that much armour between me and the mobs so maybe I should, you know, run away (or, at least, let the mob "chase me" back to the tank's aggro field).
So far, I am somewhere between hugely underwhelmed and relieved at the proposed changes.
Ben F Apr 14th 2010 11:01AM
@Kaylad
I'm a little surprised you'd be underwhelmed considering they gave you a move that compliments your play style. An AoE heal seems tailoring to you. It's almost as if GC gave you your pony.
tr4vin Apr 14th 2010 11:35AM
Beats my thought of having a holy talent that increases healing based on proximity to the Seal of Light Judged mob. This also seems to encourage wearing gear that increases your survivability.
KrusherX Apr 14th 2010 12:24PM
Am I reading right that we are having an AoE heal?
Garçon! A pair of new underwear please.
Cyanea Apr 14th 2010 1:10PM
No mention of Prot's reliance on taking damage to generate mana. Being an offtank sucks balls...
Alanid Apr 14th 2010 1:11PM
Honestly they had me at "The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III"
Hu Apr 14th 2010 4:22PM
@Kaylad Low on mana? Are you sure you play a paladin?
I like how they are homogenizing buffs (bring the player), I don't like how they are (seemingly) giving all healing classes the same tools (play any class?). Right now it seems the differences are in the little details and not in the core of each class. I really hope to be proven wrong.
Clockwork Apr 14th 2010 6:40PM
@Hu: I cannot agree enough. I'm fine with balancing things out so that you bring the player for the player and not for their class, but man, at this point, why not just have the "classes," of Healer, Tank, Melee DPS, Ranged DPS? Maybe tack on Pet DPS for good measure. At least, that's the way things have seemed to be going for quite some time. I don't like it. ):
Fatamorgana Apr 14th 2010 10:19AM
"Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes."
Thank you!!!
Josh Apr 14th 2010 10:47AM
This paves the way for the further homogenisation of buffs in the expansion after Cataclysm, where all remaining blessings will be replaced with the dynamic new "Blessing of Stats", which will be balanced to work in unison with the sole remaining aura, the exciting new "Adjective Aura". This will also be dynamic.
Faemon Apr 14th 2010 10:50AM
If they go this far why not just dumb it down even more and give one cast, call it "Blessing", and have it do everything?
Srslyyeswai Apr 14th 2010 10:56AM
As a bear druid, I am pumped about this change. Because of trees and boomkins, I always get stuck with a 10m might if we don't have 2425345 pallies in the raid. F- YAH