Cataclysm Class Changes: Paladin

Some of the major highlights:
- Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
- Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
- Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Paladin PreviewIn World of Warcraft: Cataclysm we'll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
New Talents and Talent Changes
Mastery Passive Talent Tree Bonuses
Holy
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
- Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
- Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
- Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
- Holy Shock will be a core healing spell available to all paladins.
New Talents and Talent Changes
- We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we're considering is lowering Divine Shield's duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
- We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
- We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don't feel quite like the obvious choice for tank healing while perceived as a weak group healer.
- We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
- Holy paladins will use spirit as their mana regeneration stat.
- Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
- Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
Mastery Passive Talent Tree Bonuses
Holy
- Healing
- Meditation
- Critical Healing Effect
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
- Damage Reduction
- Vengeance
- Block Amount
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
- Melee Damage
- Melee Critical Damage
- Holy Damage
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
In addition to commenting, don't forget that we're also looking for guest posts on the above changes.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 14)
PeeWee Apr 14th 2010 11:01AM
Paladins are too stupid to manage their blessings anyway, they needed this dumb-down, or they could've just removed the blessings altogether.
Fatamorgana Apr 14th 2010 11:23AM
@PeeWee
"Paladins are too stupid to manage their blessings anyway, they needed this dumb-down, or they could've just removed the blessings altogether."
Because that would be too easy! =P
Seriously, though, it is frustrating getting in a group (5,10,25-man) and not really knowing which buff everyone wants. Druids in a group are especially difficult as they're so versatile. Are they melee or casters? Do they want Wisdom or Kings? A lot of that is preference on the receiving end of the buff and I have no problem giving people the buff they want. I could ask ahead of time or I could look at their spec, but everyone gets a buff anyway. Most mages and preists ask me for Kings...some prefer Wisdom. Etc...
Let them simplify my job so we can just get it done and move on.
Eternauta Apr 14th 2010 11:26AM
For all the retards who say "this is dumbing down the game for an already easy class QQ"
1) Have you played a Paladin in a 5-man dungeon or 10-man raid? Suppose you have 2 Druids and 2 Paladins in a 10 man raid: Druids are Resto and Feral Cat. One pally gives Kings to everybody, while the other one has to give Might and Wisdom accordingly. He gives Might to the Druids, but the Resto complains and asks Wisdom instead, he gives wisdom, now the Feral Cat is angry, so he gives the Cat a 10-minutes Might, and he has to stop his rotation every time the cat needs re-buff.
Imagine that happens every raid or dungeon you go. You understand now?
2) Paladins are not going to be easy-mode in Cataclysm.
Jason P Apr 14th 2010 11:33AM
So, are they removing "Blessing of Wisdom" ???
Also, my paladin is currently level 42 or so, and I am building him as a Tankadin. Is there anything that will apply a blessing to all members of the group at the same time (upcoming talent, glyph, something in one of the other trees???), instead of me having to do each member individually?
Thank You
Mr. Tastix Apr 14th 2010 11:33AM
@PeeWee: Obvious troll is obvious. Play a level 80 Paladin and see how long you last with the constant "DON'T GOT THIS BUFF, DON'T GOT THIS ONE EITHER. HEY PALADIN, GIMME THIS BUFF NAO!!!11!"
Secondly, the homogenisation is good, in my opinion, as it goes with Blizzard's "bring the player, not the class" style of thinking. Mages are getting a direct rip of Heroism/Bloodlust, why? Because it increases variety and means people bring more classes rather than leaving some out in favour of another for the sake of a buff.
It's only buffs however, classes still have moves that define them but buffs shouldn't be apart of that.
Dameblanche Apr 14th 2010 11:33AM
It's nice, but I must say it makes me a little confused. Reason being: the changes coming to priests, druids and blessing of kings:
"Divine Spirit and Prayer of Spirit will be removed from the game. As Spirit will be the primary mana-regeneration stat, we don't want it to vary as much between solo, small group, and raid play. Blessing of Kings and Mark of the Wild will not boost Spirit either."
So... they are taking away mana-regeneration buffs from some classes, but paladins still can cast a blessing of wisdom-ish buff? And Shaman still will have their mana spring totems?
It's not that I object to this, it just makes me a bit puzzled: whats the general idea behind it all.
muddy Apr 14th 2010 11:40AM
@Josh So Correct!
Eternauta Apr 14th 2010 12:02PM
@Jason P:
That's what Greater Blessings are for. They consume a reagent and give the same blessing to all party/raid members of the same class.
(That's why they are consolidating Blessing of Wisdom and Blessing of Might into one, because an Enhacement Shaman doesn't want the same Blessings that an Elemental Shaman for example)
@Dameblanche:
Wisdom gives MP5, not spirit.
They are removing buffs that increase spirit because it escalates with the "Meditation" Mastery. The same goes for Mana Spring Totem, it gives MP5 so it's safe to keep it. Spirit buffs would create balance issues I think. That's also why they modfied the talent Ancestral Knowledge to give +mana instead of +int.
PeeWee Apr 14th 2010 12:39PM
Tastix: As opposed to most other paladins I've ever met, I do know how to buff. And setting someone up with a different one is as easy as right-clicking his unitframe and selecting the blessing. When it runs out, it will be re-applied.
It's only the craptastic paladins who don't know how to handle their shit.
And if you don't know how to do it, get a tool to do it for you.
obarthelemy Apr 14th 2010 12:43PM
just get rid of all the long term buffs already. 0 fun, lotsa headaches, no gameplay impact whatsoever.
Dameblanche Apr 15th 2010 3:46AM
@Eternauta
thanks for you clarification, although I am still not completely reassured about the impact of it all; I continue to be a bit worried that with a new game in which mana preservation is going to be so important, my poor priest will be left behind a bit. But we have to see how things will be in reality.
Not that my paladin cares btw: she's been jumping up and down all day in front of a mirror with a big ole axe, in some weird attempt to get used to the wonderful feeling of seeing another paladin around with Guardian of Ancient Kings. And she's also behaving a little snotty towards other tanks, in the happy feeling that she's not going to be hit with the nerfbat, but instead is going to continue to be awesomesauce.
I might need to have a word with her about her attitude....
prenden2 Apr 14th 2010 10:19AM
Guardian of Ancient Kings- Squeeeeeeeeeeeeeeeeee!
ian Apr 14th 2010 10:50AM
They get a PET!!!!!! Screw you Paladins! Where's my new warlock pet!!
pancakes Apr 14th 2010 10:59AM
Sounds... so... awesome...
BRB, rolling pallie.
Eldoron Apr 14th 2010 11:39AM
It's not a pet, it's like Gargoyle spell for DKs >
jamesbagshawe Apr 14th 2010 10:20AM
And to think we were worried.... loving these changes.
matthewburt Apr 14th 2010 10:21AM
I, Blizzard, am very VERY satisfied. Can't wait. Good job. Light Bless Ghostcrawler as well.
Aaron Apr 14th 2010 10:57AM
The only thing I don't like is the fact that we have to wait til Cata. HEHE!
Kyrro Apr 14th 2010 1:01PM
They only give all paladins big hopes for the beta, but when Cata hits, Ghostcrawler pulls out the bat..
Remember where you heard it first!
AtomB Apr 14th 2010 10:21AM
Having switched my main to be a Holy/Ret pally i'm very excited about this info. they did leave the best for last. :)