Cataclysm Class Changes: Paladin

Some of the major highlights:
- Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
- Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
- Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Paladin PreviewIn World of Warcraft: Cataclysm we'll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
New Talents and Talent Changes
Mastery Passive Talent Tree Bonuses
Holy
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
- Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
- Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
- Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
- Holy Shock will be a core healing spell available to all paladins.
New Talents and Talent Changes
- We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we're considering is lowering Divine Shield's duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
- We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
- We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don't feel quite like the obvious choice for tank healing while perceived as a weak group healer.
- We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
- Holy paladins will use spirit as their mana regeneration stat.
- Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
- Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
Mastery Passive Talent Tree Bonuses
Holy
- Healing
- Meditation
- Critical Healing Effect
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
- Damage Reduction
- Vengeance
- Block Amount
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
- Melee Damage
- Melee Critical Damage
- Holy Damage
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
In addition to commenting, don't forget that we're also looking for guest posts on the above changes.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.
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Reader Comments (Page 3 of 14)
jealouspirate Apr 14th 2010 10:22AM
Looks like the sky hasn't fallen after all! And people were so worried.
McRaider Apr 14th 2010 11:13AM
These changes will drop down the sky... with AWESOMENESS!!!!
LiaG Apr 14th 2010 11:17AM
So true!
Falcon6 Apr 14th 2010 10:23AM
Oh, thank god...they're FINALLY making the leveling process for Paladins better. The first 20 levels were a real pain in the butt for me.
It looks good so far. I can't wait.
Tim Apr 14th 2010 11:03AM
I know! Except I want to wait to level my paladin now. I can't wait to try it but now I have to wait! Horse apples!
vandenhamster Apr 14th 2010 10:23AM
"Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons."
It's being rebalanced to do exactly what it does now? o.O
Shock Apr 14th 2010 10:35AM
They are just redisgning all healers for their cleanse and dispells so each class does a certain type. I forget exactly how it breaks down.
Leorad Apr 14th 2010 11:09AM
Currently its a disease, not a debuff. That's the change. The other two are the same
vanye111 Apr 14th 2010 12:07PM
@Leorad
Currently it removes magic debuffs (Polymorph, incoming hammer from Eadric, Immolation, etc) as well as disease and poison, so in effect, it's not changing. I'm thinking, tho, that it's going to become a Holy talent, instead of a baseline spell, that allows the removal of the debuff, like the Shaman change.
Leorad Apr 14th 2010 12:12PM
The actually tooltip says disease, but you are right, it removes debuffs as well. Suppose my point was that it looks like we won't be able to remove diseases anymore (dreading locks and DKs now).
Eternauta Apr 14th 2010 12:16PM
Not exactly, it will cost more mana now, it will probably not be available to all pallies (just for Holy) and if your target doesn't have debuffs it will be wasted mana (instead of telling you "there's nothing to dispel" it will cast it anyway and go to waste).
Shad0wembrace Apr 14th 2010 10:24AM
Firstly, I wish to comment that I don't think all paladins should be getting Holy Shock. It is a nice enough spell that giving it to prot and ret paladins might be overdoing it a little bit.
I also don't imagine liking the Beacon of Light changes to only reflect Flash of Light. It seems like the want to move paladins from being the number one tank healer choice, but to be honest, that's always what we've been, and I think changing Beacon to only reflect FoL will be a pretty crappy move. Beacon was created so we can heal party/raid damage easier while still keeping the tank up, and I think it's a very good ability that doesn't really need to change. Though this of course is all up to how much Cataclysm will be changing the game.
Honestly, I don't see much of anything that I like with the changes. Healing Hands just seems like a "quick, let's make a weird spell to add for paladin healing". Although I do like the Guardian of Ancient Kings ability, that sounds promising.
Phantom Apr 14th 2010 10:41AM
I'm not seeing a problem with the Holy Shock change. It gives both Ret and Prot another single-target attack, which also plays nice with the new Ret Mastery. It also opens up a slot for a new replacement heal for Holy.
Likewise, the Beacon change hurts, but may not be so bad in a world with Healing Hands. Our ability to heal the raid while keeping the tank up may be improved.
widowmakrtwo Apr 14th 2010 12:26PM
I think I'm falling into this boat as well.
First off, I don't understand how ANYBODY can call Flash of Light an expensive spell. Raid buffed, I can practically cast it forever.
Second. Blizzard, let me introduce you to Holy Light, the best "big heal" in the game. Why change it to a medium efficient heal?
Third. You don't want us to be pigeon holed into tank healing. So lets make it so our most used shield can protect a tank for 30 minutes? That's a mixed message to me.
Fourth. I thought the emphasis for Cata was on "fun" spells. Fire and Forget spells aren't really that fun. They are just a button you push when the cooldown is up. Like Ret.
Color me underwhelmed.
RetPallyJil Apr 14th 2010 5:46PM
Don't worry. Real rets like me will throw it on toolbar #4 and totally forget about it.
Khrono Apr 14th 2010 7:20PM
@widowmkrtwo
It think what you're forgetting is that these are the earliest announcements of changes for the class. None of it is set in stone. This is just the general direction they want to take the class, but that doesn't mean what they are suggesting right now is what is going to happen.
brian Apr 14th 2010 7:54PM
The Holy Shock change is vague. It technically says it will be a baseline healing spell, in which case instant flashes probably will be going away, and the damage portion might be from a talent in Holy (though why Holy would ever take it I don't know). Or, it could simply stay as is and go baseline, in which case it will probably cost a good deal of mana, as it is a "healing" spell.
For Beacon, it's not being changed to only work with Flash. Here's the quote.
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Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana.
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They're changing it so it won't flat out double our healing done with no extra cost, which would be extremely overpowered given the new mana model. Either it'll only work on the smaller heals, in which case it still will be enormously powerful, or will increase the mana, and let pallies "doublecast" and still be very powerful even so.
ghola Apr 14th 2010 10:25AM
I think every former Shockadin just wet themselves. They've revived the spec and given to all pallies! The Blind looks pretty great too.
Marty Apr 14th 2010 10:32AM
Except it says Holy Shock will be a core healing spell. Which sounds like Holy will have a talent that allows it to do damage.
kmfolino Apr 14th 2010 1:57PM
If you think about it, ret kind of already has a talented instant heal.....FoL + Art of War. True, it is a proc, but AoW is already up for me practically 80%+ of the time during fighting anyways. No worries though, I won't complain about a "core" instant heal! =)