Cataclysm Class Changes: Paladin

Some of the major highlights:
- Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
- Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
- Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Paladin PreviewIn World of Warcraft: Cataclysm we'll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
New Talents and Talent Changes
Mastery Passive Talent Tree Bonuses
Holy
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
New Paladin Spells
Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin's shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.
Changes to Abilities and Mechanics
- Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
- Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
- Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
- Holy Shock will be a core healing spell available to all paladins.
New Talents and Talent Changes
- We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we're considering is lowering Divine Shield's duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
- We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
- We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don't feel quite like the obvious choice for tank healing while perceived as a weak group healer.
- We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
- Holy paladins will use spirit as their mana regeneration stat.
- Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we're looking to add the necessity to use an additional cooldown in each rotation.
- Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.
Mastery Passive Talent Tree Bonuses
Holy
- Healing
- Meditation
- Critical Healing Effect
Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Protection
- Damage Reduction
- Vengeance
- Block Amount
Vengeance: This is the damage-received-to-attack-power conversion that all tanks share.
Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks.
Retribution
- Melee Damage
- Melee Critical Damage
- Holy Damage
Holy Damage: Any attack that does Holy damage will have its damage increased.
This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.
In addition to commenting, don't forget that we're also looking for guest posts on the above changes.
World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.
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Reader Comments (Page 4 of 14)
Leorad Apr 14th 2010 10:25AM
My desire for details has me wanting a bit more information, but I generally like what I read. The only thing I wasn't sure I understood was the Beacon of Light change. I think it means it will only heal the BoL target when FoL is used. We'll have to see how that plays out in beta. I get the basic idea, but I wonder since Holy Light will be our go-to whether they are better off using it for Holy Light only. I love Healing Hands and Holy Shock change. Instantly improves paladin raid/party healing. But I wonder if Healing hands should be a 50+ point talent instead, so it be used in dungeons while leveling to 85. With the current change, most paladins will not have an AoE heal.
Thram Apr 14th 2010 10:51AM
I'm generally positive about the changes - Guardian of Ancient Kings has the potential to be really cool.
On the beacon subject, I think that you're right about making it reflect our go-to heal. Beacon isn't simply about doubling our heals, it's about making sure that there is ALWAYS a heal incoming on the tank even while raid healing. The difference between spamming heals on a single target and keeping a beacon on that guy and covering the raid is what distinguishes an ok pally healer from a great one. It's also, fyi, what makes the 'fun' part of pally healing.
Healing hands looks interesting, but making it automatically centered on the Pally will have to be offset by a bigger heal than CoH/WG due to the cost of having to move the heal into range of others rather than being targeted to a location/character. Otherwise, we'll just spash HL like we do now.
One interesting thought is to make Beacon and Healing Hands exclusive 51 pointers -- to 'spec into' a more raid healing or tank healing role.
Jiyambi Apr 14th 2010 4:37PM
Thram -
I LIKE that idea! Speccing into either beacon or healing hands, that is. Unfortunately I don't think there is any "exclusive spec" sort of mechanics going into the game that we know of :(
jjtwalton Apr 14th 2010 10:29AM
I'm a light bulb!
I'm a totem!
I'm a pet class!
What?
Zhiva Apr 14th 2010 12:24PM
How many light bulbs does it take to screw a paladin?
BritishBulldog Apr 14th 2010 1:24PM
7, one to do the screwing and 6 to complain about not having BoM
jjtwalton Apr 14th 2010 1:50PM
6 Paladins complaining about how they don't have their own baseline ability active?
How stupid do you think we are?!
Hahahaha. :DD
Michael Apr 14th 2010 10:29AM
Shorter divine shield? I hope they shorten hearthstone casting time as well... a pally's not a pally without bubble hearth!
Hesh Apr 14th 2010 12:00PM
amen to that
kmfolino Apr 14th 2010 2:03PM
3yrs as a pally....never used a bubble hearth. Fight with honor, die with honor! ;-)
Adrian Apr 14th 2010 4:42PM
I sometimes get lowbies to attack my 80, then bubble hearth away to confuse them.
rplkleynhans Apr 14th 2010 10:30AM
Good, more buttons and harder rotation.
Dude Apr 14th 2010 10:30AM
Nowhere near as nerf hammered as mages. Cool stuff though.
Heston Apr 14th 2010 10:30AM
....Hmmm
Falgorn Apr 14th 2010 10:31AM
Given the delay I thought the changes to the Paladin would be more fundamental and far reaching.
This seems like more of a tweak and clarification than a whole new thought process. Maybe I'm simplifying some of the finer elements - It will be interesting to see how the Paladin looks in a few months time.
Gundera Apr 14th 2010 11:50AM
I was under the impression that the delay was more because Blizzard just happened to get around to pallies last than because they were making many drastic changes to the class.
Someone had to be last, is all.
musicchan Apr 14th 2010 4:09PM
Looking at the talent changes, I'm guessing Paladins were last because they have a lot of things they want to do but weren't sure if they'd have enough details to give us.
when they decided they didn't, they put up general outlines, moved the announcement up by 2 days and went "Okay paladins, this is what we're thinking about doing. Enjoy"
Valt Apr 14th 2010 10:31AM
And they delivered.
Like I said earlier. They needed to make paladins intresting. Leveling one is just boring as ret. They also needed to make ret "rotation" more intresting and not mindless button pressing. Hopefully this will change lot of stuff.
Paladins, true hero class.
Alex Apr 14th 2010 10:33AM
awesome changes, totally worth the wait, Guardian of Ancient Kings sounds sick, and crusader strike as a baseline spell makes so much sense, cant wait to see what its replacement in the ret tree is going to be, even though this are extremely subject to change still cant wait for cata
regisfrost Apr 14th 2010 10:32AM
Having played Warhammer Online I think the new Healing Hands sounds an awful lot like Warrior Priest's - WAR's equivalent of a Paladin - Martyr's Blessing (http://www.wardb.com/spell.aspx?id=8266). Seems like Blizzard has been squinting an awful lot on their competitors for this expansion.
Not that I mind too much tho, because Martyr's Blessing is freaking awesome. If HH is anywhere near as effective Paladins will definitely have their AoE heal.